blob: 39814e79cfdb716b29d2e8576ce600096b47201b [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMtlCommandBuffer_DEFINED
#define GrMtlCommandBuffer_DEFINED
#import <Metal/Metal.h>
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrTypes.h"
#include "src/gpu/GrBuffer.h"
#include "src/gpu/mtl/GrMtlUtil.h"
class GrMtlGpu;
class GrMtlPipelineState;
class GrMtlOpsRenderPass;
class GrMtlCommandBuffer : public SkRefCnt {
public:
static sk_sp<GrMtlCommandBuffer> Make(id<MTLCommandQueue> queue);
~GrMtlCommandBuffer() override;
bool commit(bool waitUntilCompleted);
bool hasWork() { return fHasWork; }
void addFinishedCallback(sk_sp<GrRefCntedCallback> callback) {
fFinishedCallbacks.push_back(std::move(callback));
}
id<MTLBlitCommandEncoder> getBlitCommandEncoder();
id<MTLRenderCommandEncoder> getRenderCommandEncoder(MTLRenderPassDescriptor*,
const GrMtlPipelineState*,
GrMtlOpsRenderPass* opsRenderPass);
void addCompletedHandler(MTLCommandBufferHandler block) {
[fCmdBuffer addCompletedHandler:block];
}
void addGrBuffer(sk_sp<const GrBuffer> buffer) {
fTrackedGrBuffers.push_back(std::move(buffer));
}
void encodeSignalEvent(id<MTLEvent>, uint64_t value) SK_API_AVAILABLE(macos(10.14), ios(12.0));
void encodeWaitForEvent(id<MTLEvent>, uint64_t value) SK_API_AVAILABLE(macos(10.14), ios(12.0));
void waitUntilCompleted() {
[fCmdBuffer waitUntilCompleted];
}
bool isCompleted() {
return fCmdBuffer.status == MTLCommandBufferStatusCompleted ||
fCmdBuffer.status == MTLCommandBufferStatusError;
}
void callFinishedCallbacks() { fFinishedCallbacks.reset(); }
private:
static const int kInitialTrackedResourcesCount = 32;
GrMtlCommandBuffer(id<MTLCommandBuffer> cmdBuffer)
: fCmdBuffer(cmdBuffer)
, fActiveBlitCommandEncoder(nil)
, fActiveRenderCommandEncoder(nil)
, fPreviousRenderPassDescriptor(nil)
, fHasWork(false) {}
void endAllEncoding();
id<MTLCommandBuffer> fCmdBuffer;
id<MTLBlitCommandEncoder> fActiveBlitCommandEncoder;
id<MTLRenderCommandEncoder> fActiveRenderCommandEncoder;
MTLRenderPassDescriptor* fPreviousRenderPassDescriptor;
bool fHasWork;
SkTArray<sk_sp<GrRefCntedCallback>> fFinishedCallbacks;
SkSTArray<kInitialTrackedResourcesCount, sk_sp<const GrBuffer>> fTrackedGrBuffers;
};
#endif