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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVSCoverageProcessor_DEFINED
#define GrVSCoverageProcessor_DEFINED
#include "src/gpu/ccpr/GrCCCoverageProcessor.h"
/**
* This class implements GrCCCoverageProcessor with analytic coverage using vertex shaders.
*/
class GrVSCoverageProcessor : public GrCCCoverageProcessor {
public:
GrVSCoverageProcessor() : GrCCCoverageProcessor(kGrVSCoverageProcessor_ClassID) {}
private:
GrPrimitiveType primType() const final { return fTriangleType; }
int numSubpasses() const override { return 1; }
void reset(PrimitiveType, int subpassIdx, GrResourceProvider*) override;
void bindBuffers(GrOpsRenderPass*, sk_sp<const GrBuffer> instanceBuffer) const override;
void drawInstances(GrOpsRenderPass*, int instanceCount, int baseInstance) const override;
GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override;
Attribute fPerVertexData;
Attribute fInputXAndYValues[2];
sk_sp<const GrGpuBuffer> fVertexBuffer;
sk_sp<const GrGpuBuffer> fIndexBuffer;
int fNumIndicesPerInstance;
GrPrimitiveType fTriangleType = GrPrimitiveType::kPoints;
class Impl;
};
#endif