blob: c8f3147518f1e11779a93aa11ad6b8ee705c817a [file] [log] [blame]
uniform half scalarArray[4];
uniform half2 pointArray[2];
half4 main() {
return half4(scalarArray[0] * pointArray[0].x +
scalarArray[1] * pointArray[0].y +
scalarArray[2] * pointArray[1].x +
scalarArray[3] * pointArray[1].y);
}