blob: 5d921dd939676d149a269dc85e05b2e215256621 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_a : packoffset(c0);
float4 _10_b : packoffset(c1);
uint2 _10_c : packoffset(c2);
uint2 _10_d : packoffset(c2.z);
int3 _10_e : packoffset(c3);
int3 _10_f : packoffset(c4);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
bool4 expectTTFF = bool4(true, true, false, false);
bool4 expectFFTT = bool4(false, false, true, true);
sk_FragColor.x = float(int(bool4(_10_a.x <= _10_b.x, _10_a.y <= _10_b.y, _10_a.z <= _10_b.z, _10_a.w <= _10_b.w).x));
sk_FragColor.y = float(int(bool2(_10_c.x <= _10_d.x, _10_c.y <= _10_d.y).y));
sk_FragColor.z = float(int(bool3(_10_e.x <= _10_f.x, _10_e.y <= _10_f.y, _10_e.z <= _10_f.z).z));
bool _73 = false;
if (any(expectTTFF))
{
_73 = true;
}
else
{
_73 = any(expectFFTT);
}
sk_FragColor.w = float(int(_73));
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}