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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_CONTEXT
#define SKSL_CONTEXT
#include <memory>
#include "src/sksl/SkSLBuiltinTypes.h"
#include "src/sksl/SkSLErrorReporter.h"
#include "src/sksl/SkSLPool.h"
#include "src/sksl/SkSLUtil.h"
#include "src/sksl/ir/SkSLExpression.h"
#include "src/sksl/ir/SkSLType.h"
namespace SkSL {
struct ProgramConfig;
/**
* Contains compiler-wide objects, which currently means the core types.
*/
class Context {
public:
Context(ErrorReporter& errors, const ShaderCapsClass& caps);
~Context() {
SkASSERT(!Pool::IsAttached());
}
// The Context holds all of the built-in types.
BuiltinTypes fTypes;
// The Context holds a reference to our error reporter.
ErrorReporter& fErrors;
// The Context holds a reference to our shader caps bits.
const ShaderCapsClass& fCaps;
// The Context holds a pointer to our pool of modifiers.
ModifiersPool* fModifiersPool = nullptr;
// The Context holds a pointer to the configuration of the program being compiled.
ProgramConfig* fConfig = nullptr;
};
} // namespace SkSL
#endif