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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPathTessellateOp_DEFINED
#define GrPathTessellateOp_DEFINED
#include "src/gpu/ops/GrDrawOp.h"
#include "src/gpu/tessellate/shaders/GrTessellationShader.h"
class GrPathTessellator;
// Tessellates a path directly to the color buffer, using one single render pass. This currently
// only works for convex paths.
class GrPathTessellateOp : public GrDrawOp {
private:
DEFINE_OP_CLASS_ID
GrPathTessellateOp(const SkMatrix& viewMatrix, const SkPath& path, GrPaint&& paint,
GrAAType aaType, const GrUserStencilSettings* stencil,
const SkRect& drawBounds)
: GrDrawOp(ClassID())
, fViewMatrix(viewMatrix)
, fPath(path)
, fAAType(aaType)
, fStencil(stencil)
, fColor(paint.getColor4f())
, fProcessors(std::move(paint)) {
SkASSERT(!fPath.isInverseFillType());
this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
}
const char* name() const override { return "GrPathTessellateOp"; }
bool usesMSAA() const override { return fAAType == GrAAType::kMSAA; }
void visitProxies(const GrVisitProxyFunc&) const override;
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
bool usesStencil() const override { return !fStencil->isUnused(); }
void prepareTessellator(const GrTessellationShader::ProgramArgs&, GrAppliedClip&& clip);
void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*,
const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override;
void onPrepare(GrOpFlushState*) override;
void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
const SkMatrix fViewMatrix;
const SkPath fPath;
const GrAAType fAAType;
const GrUserStencilSettings* const fStencil;
SkPMColor4f fColor;
GrProcessorSet fProcessors;
// Decided during prepareTessellator.
GrPathTessellator* fTessellator = nullptr;
const GrProgramInfo* fTessellationProgram = nullptr;
friend class GrOp; // For ctor.
};
#endif