| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED |
| #define skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED |
| |
| #include "src/gpu/graphite/Renderer.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| |
| namespace skgpu::graphite { |
| |
| class StaticBufferManager; |
| |
| class TessellateCurvesRenderStep final : public RenderStep { |
| public: |
| // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify |
| // that it performs shading, this RenderStep definition can be shared between the stencil and |
| // the convex rendering variants. |
| TessellateCurvesRenderStep(bool evenOdd, |
| bool infinitySupport, |
| StaticBufferManager* bufferManager); |
| |
| ~TessellateCurvesRenderStep() override; |
| |
| std::string vertexSkSL() const override; |
| void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; |
| void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; |
| |
| private: |
| // Points to the static buffers holding the fixed indexed vertex template for drawing instances. |
| BindBufferInfo fVertexBuffer; |
| BindBufferInfo fIndexBuffer; |
| bool fInfinitySupport; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED |