| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_render_BitmapTextRenderStep_DEFINED |
| #define skgpu_graphite_render_BitmapTextRenderStep_DEFINED |
| |
| #include "src/gpu/graphite/Renderer.h" |
| |
| namespace skgpu { |
| enum class MaskFormat : int; |
| } |
| |
| namespace skgpu::graphite { |
| |
| class BitmapTextRenderStep final : public RenderStep { |
| public: |
| BitmapTextRenderStep(skgpu::MaskFormat variant); |
| |
| ~BitmapTextRenderStep() override; |
| |
| std::string vertexSkSL() const override; |
| std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&, |
| int* nextBindingIndex) const override; |
| // For a given BitmapTextRenderStep instance, |
| // we will only use either fragmentColorSkSL() (for color text) |
| // or fragmentCoverageSKSL() (for grayscale and LCD masks), never both. |
| const char* fragmentColorSkSL() const override; |
| const char* fragmentCoverageSkSL() const override; |
| |
| void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; |
| void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; |
| |
| private: |
| static SkEnumBitMask<Flags> Flags(skgpu::MaskFormat); |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_render_BitmapTextRenderStep_DEFINED |