| /* |
| * Copyright 2020 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrResolveLevelCounter_DEFINED |
| #define GrResolveLevelCounter_DEFINED |
| |
| #include "src/core/SkPathPriv.h" |
| #include "src/gpu/tessellate/GrStencilPathShader.h" |
| #include "src/gpu/tessellate/GrWangsFormula.h" |
| |
| // This class helps bin cubics by log2 "resolveLevel" when we don't use hardware tessellation. It is |
| // composed of simple counters that track how many cubics we intend to draw at each resolveLevel, |
| // and how many resolveLevels there are that have at least one cubic. |
| class GrResolveLevelCounter { |
| public: |
| void reset() { |
| memset(fInstanceCounts, 0, sizeof(fInstanceCounts)); |
| SkDEBUGCODE(fHasCalledReset = true;) |
| } |
| |
| int reset(const SkPath& path, const SkMatrix& viewMatrix, float intolerance) { |
| this->reset(); |
| GrVectorXform xform(viewMatrix); |
| for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) { |
| switch (verb) { |
| case SkPathVerb::kQuad: |
| // Quadratics get converted to cubics before rendering. |
| this->countCubic(GrWangsFormula::quadratic_log2(intolerance, pts, xform)); |
| break; |
| case SkPathVerb::kCubic: |
| this->countCubic(GrWangsFormula::cubic_log2(intolerance, pts, xform)); |
| break; |
| default: |
| break; |
| } |
| } |
| return fTotalCubicInstanceCount; |
| } |
| |
| void countCubic(int resolveLevel) { |
| SkASSERT(fHasCalledReset); |
| SkASSERT(resolveLevel >= 0); |
| if (resolveLevel == 0) { |
| // Cubics with 2^0=1 segments are empty (zero area). We ignore them completely. |
| return; |
| } |
| resolveLevel = std::min(resolveLevel, GrMiddleOutCubicShader::kMaxResolveLevel); |
| if (!fInstanceCounts[resolveLevel]++) { |
| ++fTotalCubicIndirectDrawCount; |
| } |
| ++fTotalCubicInstanceCount; |
| } |
| |
| int operator[](int resolveLevel) const { |
| SkASSERT(fHasCalledReset); |
| SkASSERT(resolveLevel > 0); // Empty cubics with 2^0=1 segments do not need to be drawn. |
| SkASSERT(resolveLevel <= GrMiddleOutCubicShader::kMaxResolveLevel); |
| return fInstanceCounts[resolveLevel]; |
| } |
| int totalCubicInstanceCount() const { return fTotalCubicInstanceCount; } |
| int totalCubicIndirectDrawCount() const { return fTotalCubicIndirectDrawCount; } |
| |
| private: |
| SkDEBUGCODE(bool fHasCalledReset = false;) |
| int fInstanceCounts[GrMiddleOutCubicShader::kMaxResolveLevel + 1]; |
| int fTotalCubicInstanceCount = 0; |
| int fTotalCubicIndirectDrawCount = 0; |
| }; |
| |
| #endif |