| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkTypes.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/ganesh/SkSurfaceGanesh.h" |
| #include "include/gpu/ganesh/vk/GrVkDirectContext.h" |
| #include "include/gpu/vk/GrVkBackendContext.h" |
| #include "include/gpu/vk/VulkanExtensions.h" |
| #include "tools/gpu/vk/VkTestUtils.h" |
| |
| #include <string.h> |
| #include <vulkan/vulkan_core.h> |
| #include <functional> |
| #include <memory> |
| |
| #define ACQUIRE_INST_VK_PROC(name) \ |
| do { \ |
| fVk##name = reinterpret_cast<PFN_vk##name>(getProc("vk" #name, backendContext.fInstance, \ |
| VK_NULL_HANDLE)); \ |
| if (fVk##name == nullptr) { \ |
| SkDebugf("Function ptr for vk%s could not be acquired\n", #name); \ |
| return 1; \ |
| } \ |
| } while(false) |
| |
| int main(int argc, char** argv) { |
| GrVkBackendContext backendContext; |
| VkDebugReportCallbackEXT debugCallback; |
| std::unique_ptr<skgpu::VulkanExtensions> extensions(new skgpu::VulkanExtensions()); |
| std::unique_ptr<VkPhysicalDeviceFeatures2> features(new VkPhysicalDeviceFeatures2); |
| |
| // First we need to create a GrVkBackendContext so that we can make a Vulkan GrDirectContext. |
| // The vast majority of this chunk of code is setting up the VkInstance and VkDevice objects. |
| // Normally a client will have their own way of creating these objects. This example uses Skia's |
| // test helper sk_gpu_test::CreateVkBackendContext to aid in this. Clients can look at this |
| // function as a guide on things to consider when setting up Vulkan for themselves, but they |
| // should not depend on that function. We may arbitrarily change it as it is meant only for Skia |
| // internal testing. Additionally it may do some odd things that a normal Vulkan user wouldn't |
| // do because it is only meant for Skia testing. |
| { |
| PFN_vkGetInstanceProcAddr instProc; |
| if (!sk_gpu_test::LoadVkLibraryAndGetProcAddrFuncs(&instProc)) { |
| return 1; |
| } |
| |
| memset(features.get(), 0, sizeof(VkPhysicalDeviceFeatures2)); |
| features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; |
| features->pNext = nullptr; |
| // Fill in features you want to enable here |
| |
| backendContext.fInstance = VK_NULL_HANDLE; |
| backendContext.fDevice = VK_NULL_HANDLE; |
| |
| if (!sk_gpu_test::CreateVkBackendContext(instProc, &backendContext, extensions.get(), |
| features.get(), &debugCallback)) { |
| return 1; |
| } |
| } |
| |
| auto getProc = backendContext.fGetProc; |
| PFN_vkDestroyInstance fVkDestroyInstance; |
| PFN_vkDestroyDebugReportCallbackEXT fVkDestroyDebugReportCallbackEXT = nullptr; |
| PFN_vkDestroyDevice fVkDestroyDevice; |
| ACQUIRE_INST_VK_PROC(DestroyInstance); |
| if (debugCallback != VK_NULL_HANDLE) { |
| ACQUIRE_INST_VK_PROC(DestroyDebugReportCallbackEXT); |
| } |
| ACQUIRE_INST_VK_PROC(DestroyDevice); |
| |
| // Create a GrDirectContext with our GrVkBackendContext |
| sk_sp<GrDirectContext> context = GrDirectContexts::MakeVulkan(backendContext); |
| if (!context) { |
| fVkDestroyDevice(backendContext.fDevice, nullptr); |
| if (debugCallback != VK_NULL_HANDLE) { |
| fVkDestroyDebugReportCallbackEXT(backendContext.fInstance, debugCallback, nullptr); |
| } |
| fVkDestroyInstance(backendContext.fInstance, nullptr); |
| return 1; |
| } |
| |
| SkImageInfo imageInfo = SkImageInfo::Make(16, 16, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| |
| // Create an SkSurface backed by a Vulkan VkImage. Often clients will be getting VkImages from |
| // swapchains. In those cases they should use SkSurfaces::WrapBackendTexture or |
| // SkSurfaces::WrapBackendRenderTarget to wrap those premade VkImages in Skia. See the |
| // HelloWorld example app to see how this is done. |
| sk_sp<SkSurface> surface = |
| SkSurfaces::RenderTarget(context.get(), skgpu::Budgeted::kYes, imageInfo); |
| if (!surface) { |
| context.reset(); |
| fVkDestroyDevice(backendContext.fDevice, nullptr); |
| if (debugCallback != VK_NULL_HANDLE) { |
| fVkDestroyDebugReportCallbackEXT(backendContext.fInstance, debugCallback, nullptr); |
| } fVkDestroyInstance(backendContext.fInstance, nullptr); |
| return 1; |
| } |
| |
| surface->getCanvas()->clear(SK_ColorRED); |
| |
| // After drawing to our surface, we must first flush the recorded work (i.e. convert all our |
| // recorded SkCanvas calls into a VkCommandBuffer). Then we call submit to submit our |
| // VkCommandBuffers to the gpu queue. |
| context->flush(surface.get()); |
| context->submit(); |
| |
| surface.reset(); |
| context.reset(); |
| |
| // Skia doesn't own the VkDevice or VkInstance so the client must manage their lifetime. The |
| // client must not delete these objects until cleaning up all Skia objects that may have used |
| // them first. |
| fVkDestroyDevice(backendContext.fDevice, nullptr); |
| if (debugCallback != VK_NULL_HANDLE) { |
| fVkDestroyDebugReportCallbackEXT(backendContext.fInstance, debugCallback, nullptr); |
| } fVkDestroyInstance(backendContext.fInstance, nullptr); |
| return 0; |
| } |