| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkHalf_DEFINED |
| #define SkHalf_DEFINED |
| |
| #include "src/base/SkVx.h" |
| |
| // 16-bit floating point value |
| // format is 1 bit sign, 5 bits exponent, 10 bits mantissa |
| // only used for storage |
| typedef uint16_t SkHalf; |
| |
| static constexpr uint16_t SK_HalfMin = 0x0400; // 2^-14 (minimum positive normal value) |
| static constexpr uint16_t SK_HalfMax = 0x7bff; // 65504 |
| static constexpr uint16_t SK_HalfEpsilon = 0x1400; // 2^-10 |
| static constexpr uint16_t SK_Half1 = 0x3C00; // 1 |
| |
| // convert between half and single precision floating point |
| float SkHalfToFloat(SkHalf h); |
| SkHalf SkFloatToHalf(float f); |
| |
| // Convert between half and single precision floating point, |
| // assuming inputs and outputs are both finite, and may |
| // flush values which would be denormal half floats to zero. |
| static inline skvx::float4 SkHalfToFloat_finite_ftz(uint64_t rgba) { |
| return skvx::from_half(skvx::half4::Load(&rgba)); |
| } |
| static inline skvx::half4 SkFloatToHalf_finite_ftz(const skvx::float4& c) { |
| return skvx::to_half(c); |
| } |
| |
| #endif |