| // Adds any extra JS functions/helpers we want to the PathKit Library. | |
| // Wrapped in a function to avoid leaking global variables. | |
| (function(PathKit){ | |
| // Caching the Float32Arrays can save having to reallocate them | |
| // over and over again. | |
| var Float32ArrayCache = {}; | |
| // Takes a 2D array of commands and puts them into the WASM heap | |
| // as a 1D array. This allows them to referenced from the C++ code. | |
| // Returns a 2 element array, with the first item being essentially a | |
| // pointer to the array and the second item being the length of | |
| // the new 1D array. | |
| // | |
| // Example usage: | |
| // let cmds = [ | |
| // [PathKit.MOVE_VERB, 0, 10], | |
| // [PathKit.LINE_VERB, 30, 40], | |
| // [PathKit.QUAD_VERB, 20, 50, 45, 60], | |
| // ]; | |
| // | |
| // // The following uses ES6 syntactic sugar "Array Destructuring". | |
| // // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment#Array_destructuring | |
| // let [ptr, len] = PathKit.loadCmdsTypedArray(cmds); | |
| // let path = PathKit.FromCmds(ptr, len); | |
| // | |
| // If arguments at index 1... in each cmd row are strings, they will be | |
| // parsed as hex, and then converted to floats using SkBits2FloatUnsigned | |
| PathKit.loadCmdsTypedArray = function(arr) { | |
| var len = 0; | |
| for (var r = 0; r < arr.length; r++) { | |
| len += arr[r].length; | |
| } | |
| var ta; | |
| if (Float32ArrayCache[len]) { | |
| ta = Float32ArrayCache[len]; | |
| } else { | |
| ta = new Float32Array(len); | |
| Float32ArrayCache[len] = ta; | |
| } | |
| // Flatten into a 1d array | |
| var i = 0; | |
| for (var r = 0; r < arr.length; r++) { | |
| for (var c = 0; c < arr[r].length; c++) { | |
| var item = arr[r][c]; | |
| if (typeof item === 'string') { | |
| // Converts hex to an int, which can be passed to SkBits2FloatUnsigned | |
| item = PathKit.SkBits2FloatUnsigned(parseInt(item)); | |
| } | |
| ta[i] = item; | |
| i++; | |
| } | |
| } | |
| var ptr = PathKit._malloc(ta.length * ta.BYTES_PER_ELEMENT); | |
| PathKit.HEAPF32.set(ta, ptr / ta.BYTES_PER_ELEMENT); | |
| return [ptr, len]; | |
| } | |
| // Experimentation has shown that using TypedArrays to pass arrays from | |
| // JS to C++ is faster than passing the JS Arrays across. | |
| // See above for example of cmds. | |
| PathKit.FromCmds = function(cmds) { | |
| var ptrLen = PathKit.loadCmdsTypedArray(cmds); | |
| var path = PathKit._FromCmds(ptrLen[0], ptrLen[1]); | |
| // TODO(kjlubick): cache this memory blob somehow. | |
| PathKit._free(ptrLen[0]); | |
| return path; | |
| } | |
| /** | |
| * A common pattern is to call this function in sequence with the same | |
| * params. We can just remember the last one to speed things up. | |
| * Caching in this way is about a 10-15x speed up. | |
| * See externs.js for this definition | |
| * @type {CubicMap} | |
| */ | |
| var cachedMap; | |
| var _cpx1, _cpy1, _cpx2, _cpy2; | |
| PathKit.cubicYFromX = function(cpx1, cpy1, cpx2, cpy2, X) { | |
| if (!cachedMap || _cpx1 !== cpx1 || _cpy1 !== cpy1 || | |
| _cpx2 !== cpx2 || _cpy2 !== cpy2) { | |
| if (cachedMap) { | |
| // Delete previous cached map to avoid memory leaks. | |
| cachedMap.delete() | |
| } | |
| cachedMap = new PathKit._SkCubicMap([cpx1, cpy1], [cpx2, cpy2]); | |
| _cpx1 = cpx1, _cpy1 = cpy1, _cpx2 = cpx2, _cpy2 = cpy2; | |
| } | |
| return cachedMap.computeYFromX(X); | |
| } | |
| PathKit.cubicPtFromT = function(cpx1, cpy1, cpx2, cpy2, T) { | |
| if (!cachedMap || _cpx1 !== cpx1 || _cpy1 !== cpy1 || | |
| _cpx2 !== cpx2 || _cpy2 !== cpy2) { | |
| if (cachedMap) { | |
| // Delete previous cached map to avoid memory leaks. | |
| cachedMap.delete() | |
| } | |
| cachedMap = new PathKit._SkCubicMap([cpx1, cpy1], [cpx2, cpy2]); | |
| _cpx1 = cpx1, _cpy1 = cpy1, _cpx2 = cpx2, _cpy2 = cpy2; | |
| } | |
| return cachedMap.computePtFromT(T); | |
| } | |
| }(Module)); // When this file is loaded in, the high level object is "Module"; | |