blob: 6bf289fe8dc649bb1be87906745756278115ee44 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float r, g;
sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);
sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);
_out->sk_FragColor = float4(r, g, 1.0, 1.0);
return *_out;
}