blob: 1123a9f64a81f16440109824adfe85aa90d716bc [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_Position [[position]];
float sk_PointSize [[point_size]];
};
vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
gl_ClipDistance[0] = 0.0;
_out->sk_Position.y = -_out->sk_Position.y;
return *_out;
}