Revert "Try to avoid vertex colors in Texture/FillRect ops when possible." This reverts commit e0b989e5e3ab64f3585fe1bf0228e964dad0678c. Reason for revert: gms Original change's description: > Try to avoid vertex colors in Texture/FillRect ops when possible. > > Avoids unnecessary fragment shader color multiplication. > > Change-Id: I353d3ca91824ce20c9e9af1c5c84ab9953ddd8ab > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201004 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Michael Ludwig <michaelludwig@google.com> TBR=bsalomon@google.com,michaelludwig@google.com Change-Id: I42b37e50c1c0185d8f8a52984c9350464004880e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201081 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>