)]}'
{
  "log": [
    {
      "commit": "6c431d52020c6ed8d48681c9443ec3131fd0ed34",
      "tree": "49971a52cb29a9a8c3b4480c7dc5817b56a3fdfb",
      "parents": [
        "5bee533ef3a37c952ed227263be1b6fa508310c7"
      ],
      "author": {
        "name": "Brian Osman",
        "email": "brianosman@google.com",
        "time": "Mon Apr 15 16:31:54 2019 -0400"
      },
      "committer": {
        "name": "Skia Commit-Bot",
        "email": "skia-commit-bot@chromium.org",
        "time": "Tue Apr 16 13:49:17 2019 +0000"
      },
      "message": "Towards a simpler SkSL -\u003e GLSL pipeline (and better shader reflection)\n\nThe pretty printer didn\u0027t actually need the original (separate) strings,\nso make it just operate on a single SkSL::String. Also remove the unused\nline numbering, and the unit test. (Testing of test code, yay!)\n\nWith that done, cut down on passing around arrays of char* + length, and\njust do the compaction to a single SkSL::String in the program builder.\n\nChange-Id: Ieef9d9a8e3c5620c011b17477f1b0f9a9faa6273\nReviewed-on: https://skia-review.googlesource.com/c/skia/+/208226\nReviewed-by: Ethan Nicholas \u003cethannicholas@google.com\u003e\nCommit-Queue: Brian Osman \u003cbrianosman@google.com\u003e\n"
    }
  ]
}
