Various particle system improvements
Effects now have a duration, and can be played looped
or one-shot. Added a second list of affectors that are
applied at spawn vs. update.
Effects grab and store the SkRandom at construction,
so it no longer needs to be passed to update().
Commit-Queue: Brian Osman <email@example.com>
Reviewed-by: Michael Ludwig <firstname.lastname@example.org>
Reviewed-by: Brian Osman <email@example.com>
6 files changed