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/*
*******************************************************************************
* Copyright (C) 1996-2000, International Business Machines Corporation and *
* others. All Rights Reserved. *
*******************************************************************************
*
* $Source: /xsrl/Nsvn/icu/icu4j/src/com/ibm/icu/text/RuleBasedBreakIterator.java,v $
* $Date: 2002/08/10 00:32:30 $
* $Revision: 1.21 $
*
*****************************************************************************************
*/
/*
* @(#)RuleBasedBreakIterator.java 1.3 99/04/07
*
*/
package com.ibm.icu.text;
import com.ibm.icu.util.CompactByteArray;
import com.ibm.icu.impl.Utility;
import java.util.Vector;
import java.util.Stack;
import java.util.Hashtable;
import java.util.Enumeration;
import java.text.CharacterIterator;
import java.text.StringCharacterIterator;
import java.io.*;
/**
* <p>A subclass of BreakIterator whose behavior is specified using a list of rules.</p>
*
* <p>There are two kinds of rules, which are separated by semicolons: <i>substitutions</i>
* and <i>regular expressions.</i></p>
*
* <p>A substitution rule defines a name that can be used in place of an expression. It
* consists of a name, an equals sign, and an expression. (There can be no whitespace on
* either side of the equals sign.) To keep its syntactic meaning intact, the expression
* must be enclosed in parentheses or square brackets. A substitution is visible after its
* definition, and is filled in using simple textual substitution (when a substitution is
* used, its name is enclosed in curly braces. The curly braces are optional in the
* substition's definition). Substitution definitions can contain other substitutions, as
* long as those substitutions have been defined first. Substitutions are generally used to
* make the regular expressions (which can get quite complex) shorter and easier to read.
* They typically define either character categories or commonly-used subexpressions.</p>
*
* <p>There is one special substitution.&nbsp; If the description defines a substitution
* called &quot;_ignore_&quot;, the expression must be a [] expression, and the
* expression defines a set of characters (the &quot;<em>ignore characters</em>&quot;) that
* will be transparent to the BreakIterator.&nbsp; A sequence of characters will break the
* same way it would if any ignore characters it contains are taken out.&nbsp; Break
* positions never occur before ignore characters, except when the character before the
* ignore characters is a line or paragraph terminator.</p>
*
* <p>A regular expression uses a syntax similar to the normal Unix regular-expression
* syntax, and defines a sequence of characters to be kept together. With one significant
* exception, the iterator uses a longest-possible-match algorithm when matching text to regular
* expressions. The iterator also treats descriptions containing multiple regular expressions
* as if they were ORed together (i.e., as if they were separated by |).</p>
*
* <p>The special characters recognized by the regular-expression parser are as follows:</p>
*
* <blockquote>
* <table border="1" width="100%">
* <tr>
* <td width="6%">*</td>
* <td width="94%">Specifies that the expression preceding the asterisk may occur any number
* of times (including not at all).</td>
* </tr>
* <tr>
* <td width="6%">+</td>
* <td width="94%">Specifies that the expression preceding the asterisk may occur one or
* more times, but must occur at least once.</td>
* </tr>
* <tr>
* <td width="6%">?</td>
* <td width="94%">Specifies that the expression preceding the asterisk may occur once
* or not at all (i.e., it makes the preceding expression optional).</td>
* </tr>
* <tr>
* <td width="6%">()</td>
* <td width="94%">Encloses a sequence of characters. If followed by * or +, the
* sequence repeats. If followed by ?, the sequence is optional. Otherwise, the
* parentheses are just a grouping device and a way to delimit the ends of expressions
* containing |.</td>
* </tr>
* <tr>
* <td width="6%">|</td>
* <td width="94%">Separates two alternative sequences of characters.&nbsp; Either one
* sequence or the other, but not both, matches this expression.&nbsp; The | character can
* only occur inside ().</td>
* </tr>
* <tr>
* <td width="6%">.</td>
* <td width="94%">Matches any character.</td>
* </tr>
* <tr>
* <td width="6%">*?</td>
* <td width="94%">Specifies a non-greedy asterisk.&nbsp; *? works the same way as *, except
* when there is overlap between the last group of characters in the expression preceding the
* * and the first group of characters following the *.&nbsp; When there is this kind of
* overlap, * will match the longest sequence of characters that match the expression before
* the *, and *? will match the shortest sequence of characters matching the expression
* before the *?.&nbsp; For example, if you have &quot;xxyxyyyxyxyxxyxyxyy&quot; in the text,
* &quot;x[xy]*x&quot; will match through to the last x (i.e., &quot;<strong>xxyxyyyxyxyxxyxyx</strong>yy&quot;,
* but &quot;x[xy]*?x&quot; will only match the first two xes (&quot;<strong>xx</strong>yxyyyxyxyxxyxyxyy&quot;).</td>
* </tr>
* <tr>
* <td width="6%">[]</td>
* <td width="94%">Specifies a group of alternative characters.&nbsp; A [] expression will
* match any single character that is specified in the [] expression.&nbsp; For more on the
* syntax of [] expressions, see below.</td>
* </tr>
* <tr>
* <td width="6%">/</td>
* <td width="94%">Specifies where the break position should go if text matches this
* expression.&nbsp; (e.g., &quot;[a-z]&#42;/[:Zs:]*[1-0]&quot; will match if the iterator sees a run
* of letters, followed by a run of whitespace, followed by a digit, but the break position
* will actually go before the whitespace).&nbsp; Expressions that don't contain / put the
* break position at the end of the matching text.</td>
* </tr>
* <tr>
* <td width="6%">\</td>
* <td width="94%">Escape character.&nbsp; The \ itself is ignored, but causes the next
* character to be treated as literal character.&nbsp; This has no effect for many
* characters, but for the characters listed above, this deprives them of their special
* meaning.&nbsp; (There are no special escape sequences for Unicode characters, or tabs and
* newlines; these are all handled by a higher-level protocol.&nbsp; In a Java string,
* &quot;\n&quot; will be converted to a literal newline character by the time the
* regular-expression parser sees it.&nbsp; Of course, this means that \ sequences that are
* visible to the regexp parser must be written as \\ when inside a Java string.)&nbsp; All
* characters in the ASCII range except for letters, digits, and control characters are
* reserved characters to the parser and must be preceded by \ even if they currently don't
* mean anything.</td>
* </tr>
* <tr>
* <td width="6%">!</td>
* <td width="94%">If ! appears at the beginning of a regular expression, it tells the regexp
* parser that this expression specifies the backwards-iteration behavior of the iterator,
* and not its normal iteration behavior.&nbsp; This is generally only used in situations
* where the automatically-generated backwards-iteration behavior doesn't produce
* satisfactory results and must be supplemented with extra client-specified rules.</td>
* </tr>
* <tr>
* <td width="6%"><em>(all others)</em></td>
* <td width="94%">All other characters are treated as literal characters, which must match
* the corresponding character(s) in the text exactly.</td>
* </tr>
* </table>
* </blockquote>
*
* <p>Within a [] expression, a number of other special characters can be used to specify
* groups of characters:</p>
*
* <blockquote>
* <table border="1" width="100%">
* <tr>
* <td width="6%">-</td>
* <td width="94%">Specifies a range of matching characters.&nbsp; For example
* &quot;[a-p]&quot; matches all lowercase Latin letters from a to p (inclusive).&nbsp; The -
* sign specifies ranges of continuous Unicode numeric values, not ranges of characters in a
* language's alphabetical order: &quot;[a-z]&quot; doesn't include capital letters, nor does
* it include accented letters such as a-umlaut.</td>
* </tr>
* <tr>
* <td width="6%">^</td>
* <td width="94%">Inverts the expression. All characters the expression includes are
* excluded, and vice versa. (i.e., it has the effect of saying "all Unicode characters
* except...") This character only has its special meaning when it's the first character
* in the [] expression. (Generally, you only see the ^ character inside a nested []
* expression used in conjunction with the syntax below.)</td>
* </tr>
* <tr>
* <td width="6%"><em>(all others)</em></td>
* <td width="94%">All other characters are treated as literal characters.&nbsp; (For
* example, &quot;[aeiou]&quot; specifies just the letters a, e, i, o, and u.)</td>
* </tr>
* </table>
* </blockquote>
*
* <p>[] expressions can nest. There are some other characters that have special meaning only
* when used in conjunction with nester [] expressions:</p>
*
* <blockquote>
* <table border="1" width="100%">
* <tr>
* <td width="6%">::</td>
* <td width="94%">Within a nested [] expression, a pair of colons containing a one- or
* two-letter code matches all characters in the corresponding Unicode category.&nbsp;
* The :: expression has to be the only thing inside the [] expression. The two-letter codes
* are the same as the two-letter codes in the Unicode database (for example,
* &quot;[[:Sc:][:Sm:]]&quot; matches all currency symbols and all math symbols).&nbsp;
* Specifying a one-letter code is the same as specifying all two-letter codes that begin
* with that letter (for example, &quot;[[:L:]]&quot; matches all letters, and is equivalent
* to &quot;[[:Lu:][:Ll:][:Lo:][:Lm:][:Lt:]]&quot;).&nbsp; Anything other than a valid
* two-letter Unicode category code or a single letter that begins a valide Unicode category
* code is illegal within the colons.</td>
* </tr>
* <tr>
* <td width="6%">|</td>
* <td width="94%">Two nested [] expressions juxtaposed or separated only by a | character
* are merged together into a single [] expression matching all the characters in either
* of the original [] expressions. (e.g., "[[ab][bc]]" is equivalent to "[abc]", and so
* is "[[ab]|[bc]]". <b>NOTE:</b> "[ab][bc]" is NOT the same thing as "[[ab][bc]]".
* The first expression will match two characters: an a or b followed by either another
* b or a c. The second expression will match a single character, which may be a, b, or c.
* The nesting is <em>required</em> for the expressions to merge together.</td>
* </tr>
* <tr>
* <td width="6%">&</td>
* <td width="94%">Two nested [] expressions with only & between them will match any
* character that appears in both nested [] expressions (this is a set intersection).
* (e.g., "[[ab]&[bc]]" will only match the letter b.)</td>
* </tr>
* <tr>
* <td width="6%">-</td>
* <td width="94%">Two nested [] expressions with - between them will match any
* character that appears in the first nested [] expression <em>but not</em> the
* second one (this is an asymmetrical set difference). (e.g., "[[:Sc:]-[$]]"
* matches any currency symbol except the dollar sign. "[[ab]-[bc]] will match
* only the letter a. This has exactly the same effect as "[[ab]&[^bc]]".)</td>
* </tr>
*
* <p>For a more complete explanation, see <a
* href="http://www.ibm.com/developerworks/unicode/library/boundaries/boundaries.html">http://www.ibm.com/developerworks/unicode/library/boundaries/boundaries.html</a>.
* &nbsp; For examples, see the resource data (which is annotated).</p>
*
* @author Richard Gillam
* $RCSfile: RuleBasedBreakIterator.java,v $ $Revision: 1.21 $ $Date: 2002/08/10 00:32:30 $
*/
public class RuleBasedBreakIterator extends BreakIterator {
/**
* A token used as a character-category value to identify ignore characters
*/
protected static final byte IGNORE = -1;
/**
* Special variable used to define ignore characters
*/
private static final String IGNORE_VAR = "_ignore_";
/**
* The state number of the starting state
*/
private static final short START_STATE = 1;
/**
* The state-transition value indicating "stop"
*/
private static final short STOP_STATE = 0;
/**
* The textual description this iterator was created from
*/
private String description;
/**
* A table that indexes from character values to character category numbers
*/
private CompactByteArray charCategoryTable = null;
/**
* The table of state transitions used for forward iteration
*/
private short[] stateTable = null;
/**
* The table of state transitions used to sync up the iterator with the
* text in backwards and random-access iteration
*/
private short[] backwardsStateTable = null;
/**
* A list of flags indicating which states in the state table are accepting
* ("end") states
*/
private boolean[] endStates = null;
/**
* A list of flags indicating which states in the state table are
* lookahead states (states which turn lookahead on and off)
*/
private boolean[] lookaheadStates = null;
/**
* The number of character categories (and, thus, the number of columns in
* the state tables)
*/
private int numCategories;
/**
* The character iterator through which this BreakIterator accesses the text
*/
private CharacterIterator text = null;
//=======================================================================
// constructors
//=======================================================================
/**
* Constructs a RuleBasedBreakIterator according to the description
* provided. If the description is malformed, throws an
* IllegalArgumentException. Normally, instead of constructing a
* RuleBasedBreakIterator directory, you'll use the factory methods
* on BreakIterator to create one indirectly from a description
* in the framework's resource files. You'd use this when you want
* special behavior not provided by the built-in iterators.
*/
public RuleBasedBreakIterator(String description) {
//System.out.println(">>>RBBI constructor");
this.description = description;
// the actual work is done by the Builder class
Builder builder = makeBuilder();
builder.buildBreakIterator();
//System.out.println("<<<RBBI constructor");
}
/**
* Creates a Builder.
*/
protected Builder makeBuilder() {
return new Builder();
}
//=======================================================================
// boilerplate
//=======================================================================
/**
* Clones this iterator.
* @return A newly-constructed RuleBasedBreakIterator with the same
* behavior as this one.
*/
public Object clone()
{
RuleBasedBreakIterator result = (RuleBasedBreakIterator) super.clone();
if (text != null) {
result.text = (CharacterIterator) text.clone();
}
return result;
}
/**
* Returns true if both BreakIterators are of the same class, have the same
* rules, and iterate over the same text.
*/
public boolean equals(Object that) {
try {
RuleBasedBreakIterator other = (RuleBasedBreakIterator) that;
if (!description.equals(other.description)) {
return false;
}
if (text == null) {
return other.text == null;
}
else {
return text.equals(other.text);
}
}
catch(ClassCastException e) {
return false;
}
}
/**
* Returns the description used to create this iterator
*/
public String toString() {
return description;
}
/**
* Compute a hashcode for this BreakIterator
* @return A hash code
*/
public int hashCode()
{
return description.hashCode();
}
//
// Dump out a more-or-less human readable form of the
// complete state table and character class definitions
//
///CLOVER:OFF
public void debugDumpTables() {
System.out.println("Character Classes:");
int currentCharClass = 257;
int startCurrentRange = 0;
int initialStringLength = 0;
StringBuffer[] charClassRanges = new StringBuffer[numCategories];
for (int i=0; i<numCategories; i++) {
charClassRanges[i] = new StringBuffer();
}
for (int i = 0; i < 0xffff; i++) {
if ((int)charCategoryTable.elementAt((char)i) != currentCharClass) {
if (currentCharClass != 257) {
// Complete the output of the previous range.
if (i != startCurrentRange+1) {
charClassRanges[currentCharClass].append("-"+ Integer.toHexString(i-1));
}
if (charClassRanges[currentCharClass].length() % 72 < initialStringLength % 72) {
charClassRanges[currentCharClass].append("\n ");
}
}
// Output the start of the new range.
currentCharClass = (int)charCategoryTable.elementAt((char)i);
startCurrentRange = i;
initialStringLength = charClassRanges[currentCharClass].length();
if (charClassRanges[currentCharClass].length() > 0)
charClassRanges[currentCharClass].append(", ");
charClassRanges[currentCharClass].append(Integer.toHexString(i));
}
}
for (int i=0; i<numCategories; i++) {
System.out.println(i + ": " + charClassRanges[i]);
}
System.out.println("\n\nState Table. *: end state %: look ahead state");
System.out.print("C:\t");
for (int i = 0; i < numCategories; i++)
System.out.print(Integer.toString(i) + "\t");
System.out.println(); System.out.print("=================================================");
for (int i = 0; i < stateTable.length; i++) {
if (i % numCategories == 0) {
System.out.println();
if (endStates[i / numCategories])
System.out.print("*");
else
System.out.print(" ");
if (lookaheadStates[i / numCategories]) {
System.out.print("%");
}
else
System.out.print(" ");
System.out.print(Integer.toString(i / numCategories) + ":\t");
}
if (stateTable[i] == 0) {
System.out.print(".\t");
} else {
System.out.print(Integer.toString(stateTable[i]) + "\t");
}
}
System.out.println();
}
///CLOVER:ON
///CLOVER:OFF
// DELETE ME BEFORE RELEASE!!!
public void writeTablesToFile(FileOutputStream file, boolean littleEndian) throws IOException {
// NOTE: The format being written here is designed to be compatible with
// the ICU udata interfaces and may not be useful for much else
DataOutputStream out = new DataOutputStream(file);
// --- write the file header ---
byte[] comment = "Copyright (C) 1999, International Business Machines Corp. and others. All Rights Reserved.".getBytes("US-ASCII");
// write the size of the header (rounded up to the next 16-byte boundary)
short headerSize = (short)(comment.length + 1 // length of comment
+ 24); // size of static header data
short realHeaderSize = (short)(headerSize + ((headerSize % 16 == 0) ? 0 : 16 - (headerSize % 16)));
writeSwappedShort(realHeaderSize, out, littleEndian);
// write magic byte values
out.write(0xda);
out.write(0x27);
// write size of core header data
writeSwappedShort((short)20, out, littleEndian);
// write reserved bytes
writeSwappedShort((short)0, out, littleEndian);
// write flag indicating whether we're big-endian
if (littleEndian) {
out.write(0);
} else {
out.write(1);
}
// write character set family code (0 means ASCII)
out.write(0);
// write size of UChar in this file
out.write(2);
// write reserved byte
out.write(0);
// write data format identifier (this is an array of bytes in ICU, so the value is NOT swapped!)
out.writeInt(0x42524b53); // ("BRKS")
// write file format version number (NOT swapped!)
out.writeInt(0);
// write data version number (NOT swapped!)
out.writeInt(0);
// write copyright notice
out.write(comment);
out.write(0);
// fill in padding bytes
while (headerSize < realHeaderSize) {
out.write(0);
++headerSize;
}
// --- write index to the file ---
// write the number of columns in the state table
writeSwappedInt(numCategories, out, littleEndian);
int fileEnd = 36;
// write the location in the file of the BreakIterator description string
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += (description.length() + 1) * 2;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the location of the character category table's index
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += charCategoryTable.getIndexArray().length * 2;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the location of the character category table's values array
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += charCategoryTable.getValueArray().length;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the location of the forward state table
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += stateTable.length * 2;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the location of the backward state table
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += backwardsStateTable.length * 2;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the location of the endStates flags
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += endStates.length;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the location of the lookaheadStates flags
writeSwappedInt(fileEnd, out, littleEndian);
fileEnd += lookaheadStates.length;
fileEnd += (fileEnd % 4 == 0) ? 0 : 4 - (fileEnd % 4);
// write the length of the file
writeSwappedInt(fileEnd, out, littleEndian);
// --- write the actual data ---
// write description string
for (int i = 0; i < description.length(); i++)
writeSwappedShort((short)description.charAt(i), out, littleEndian);
out.writeShort(0);
if ((description.length() + 1) % 2 == 1)
out.writeShort(0);
// write character category table
char[] temp1 = charCategoryTable.getIndexArray();
for (int i = 0; i < temp1.length; i++)
writeSwappedShort((short)temp1[i], out, littleEndian);
if (temp1.length % 2 == 1)
out.writeShort(0);
byte[] temp2 = charCategoryTable.getValueArray();
out.write(temp2);
switch (temp2.length % 4) {
case 1: out.write(0);
case 2: out.write(0);
case 3: out.write(0);
default: break;
}
// write the state transition tables
for (int i = 0; i < stateTable.length; i++)
writeSwappedShort(stateTable[i], out, littleEndian);
if (stateTable.length % 2 == 1)
out.writeShort(0);
for (int i = 0; i < backwardsStateTable.length; i++)
writeSwappedShort(backwardsStateTable[i], out, littleEndian);
if (backwardsStateTable.length % 2 == 1)
out.writeShort(0);
// write the flag arrays
for (int i = 0; i < endStates.length; i++)
out.writeBoolean(endStates[i]);
switch (endStates.length % 4) {
case 1: out.write(0);
case 2: out.write(0);
case 3: out.write(0);
default: break;
}
for (int i = 0; i < lookaheadStates.length; i++)
out.writeBoolean(lookaheadStates[i]);
switch (lookaheadStates.length % 4) {
case 1: out.write(0);
case 2: out.write(0);
case 3: out.write(0);
default: break;
}
}
protected void writeSwappedShort(short x, DataOutputStream out, boolean littleEndian)
throws IOException{
if (littleEndian) {
out.write((byte)(x & 0xff));
out.write((byte)((x >> 8) & 0xff));
}
else {
out.write((byte)((x >> 8) & 0xff));
out.write((byte)(x & 0xff));
}
}
protected void writeSwappedInt(int x, DataOutputStream out, boolean littleEndian)
throws IOException {
if (littleEndian) {
out.write((byte)(x & 0xff));
out.write((byte)((x >> 8) & 0xff));
out.write((byte)((x >> 16) & 0xff));
out.write((byte)((x >> 24) & 0xff));
}
else {
out.write((byte)((x >> 24) & 0xff));
out.write((byte)((x >> 16) & 0xff));
out.write((byte)((x >> 8) & 0xff));
out.write((byte)(x & 0xff));
}
}
///CLOVER:ON
//=======================================================================
// BreakIterator overrides
//=======================================================================
/**
* Sets the current iteration position to the beginning of the text.
* (i.e., the CharacterIterator's starting offset).
* @return The offset of the beginning of the text.
*/
public int first() {
CharacterIterator t = getText();
t.first();
return t.getIndex();
}
/**
* Sets the current iteration position to the end of the text.
* (i.e., the CharacterIterator's ending offset).
* @return The text's past-the-end offset.
*/
public int last() {
CharacterIterator t = getText();
// I'm not sure why, but t.last() returns the offset of the last character,
// rather than the past-the-end offset
t.setIndex(t.getEndIndex());
return t.getIndex();
}
/**
* Advances the iterator either forward or backward the specified number of steps.
* Negative values move backward, and positive values move forward. This is
* equivalent to repeatedly calling next() or previous().
* @param n The number of steps to move. The sign indicates the direction
* (negative is backwards, and positive is forwards).
* @return The character offset of the boundary position n boundaries away from
* the current one.
*/
public int next(int n) {
int result = current();
while (n > 0) {
result = handleNext();
--n;
}
while (n < 0) {
result = previous();
++n;
}
return result;
}
/**
* Advances the iterator to the next boundary position.
* @return The position of the first boundary after this one.
*/
public int next() {
return handleNext();
}
/**
* Advances the iterator backwards, to the last boundary preceding this one.
* @return The position of the last boundary position preceding this one.
*/
public int previous() {
// if we're already sitting at the beginning of the text, return DONE
CharacterIterator text = getText();
if (current() == text.getBeginIndex()) {
return BreakIterator.DONE;
}
// set things up. handlePrevious() will back us up to some valid
// break position before the current position (we back our internal
// iterator up one step to prevent handlePrevious() from returning
// the current position), but not necessarily the last one before
// where we started
int start = current();
text.previous();
int lastResult = handlePrevious();
int result = lastResult;
// iterate forward from the known break position until we pass our
// starting point. The last break position before the starting
// point is our return value
while (result != BreakIterator.DONE && result < start) {
lastResult = result;
result = handleNext();
}
// set the current iteration position to be the last break position
// before where we started, and then return that value
text.setIndex(lastResult);
return lastResult;
}
/**
* Throw IllegalArgumentException unless begin <= offset < end.
*/
protected static final void checkOffset(int offset, CharacterIterator text) {
if (offset < text.getBeginIndex() || offset > text.getEndIndex()) {
throw new IllegalArgumentException("offset out of bounds");
}
}
/**
* Sets the iterator to refer to the first boundary position following
* the specified position.
* @param offset The position from which to begin searching for a break position.
* @return The position of the first break after the current position.
*/
public int following(int offset) {
// if the offset passed in is already past the end of the text,
// just return DONE
CharacterIterator text = getText();
if (offset == text.getEndIndex()) {
return BreakIterator.DONE;
}
checkOffset(offset, text);
// otherwise, set our internal iteration position (temporarily)
// to the position passed in. If this is the _beginning_ position,
// then we can just use next() to get our return value
text.setIndex(offset);
if (offset == text.getBeginIndex()) {
return handleNext();
}
// otherwise, we have to sync up first. Use handlePrevious() to back
// us up to a known break position before the specified position (if
// we can determine that the specified position is a break position,
// we don't back up at all). This may or may not be the last break
// position at or before our starting position. Advance forward
// from here until we've passed the starting position. The position
// we stop on will be the first break position after the specified one.
int result = handlePrevious();
while (result != BreakIterator.DONE && result <= offset) {
result = handleNext();
}
return result;
}
/**
* Sets the iterator to refer to the last boundary position before the
* specified position.
* @param offset The position to begin searching for a break from.
* @return The position of the last boundary before the starting position.
*/
public int preceding(int offset) {
// if we start by updating the current iteration position to the
// position specified by the caller, we can just use previous()
// to carry out this operation
CharacterIterator text = getText();
checkOffset(offset, text);
text.setIndex(offset);
return previous();
}
/**
* Returns true if the specfied position is a boundary position. As a side
* effect, leaves the iterator pointing to the first boundary position at
* or after "offset".
* @param offset the offset to check.
* @return True if "offset" is a boundary position.
*/
public boolean isBoundary(int offset) {
CharacterIterator text = getText();
checkOffset(offset, text);
if (offset == text.getBeginIndex()) {
return true;
}
// to check whether this is a boundary, we can use following() on the
// position before the specified one and return true if the position we
// get back is the one the user specified
else {
return following(offset - 1) == offset;
}
}
/**
* Returns the current iteration position.
* @return The current iteration position.
*/
public int current() {
return getText().getIndex();
}
/**
* Return a CharacterIterator over the text being analyzed. This version
* of this method returns the actual CharacterIterator we're using internally.
* Changing the state of this iterator can have undefined consequences. If
* you need to change it, clone it first.
* @return An iterator over the text being analyzed.
*/
public CharacterIterator getText() {
// The iterator is initialized pointing to no text at all, so if this
// function is called while we're in that state, we have to fudge an
// an iterator to return.
if (text == null) {
text = new StringCharacterIterator("");
}
return text;
}
/**
* Set the iterator to analyze a new piece of text. This function resets
* the current iteration position to the beginning of the text.
* @param newText An iterator over the text to analyze.
*/
public void setText(CharacterIterator newText) {
// Test text to see if we need to wrap it in a SafeCharIterator:
int end = newText.getEndIndex();
newText.setIndex(end);
if (newText.getIndex() != end) {
// failed - wrap in correct implementation
text = new SafeCharIterator(newText);
}
else {
text = newText;
}
text.first();
}
//=======================================================================
// implementation
//=======================================================================
/**
* This method is the actual implementation of the next() method. All iteration
* vectors through here. This method initializes the state machine to state 1
* and advances through the text character by character until we reach the end
* of the text or the state machine transitions to state 0. We update our return
* value every time the state machine passes through a possible end state.
*/
protected int handleNext() {
// if we're already at the end of the text, return DONE.
CharacterIterator text = getText();
if (text.getIndex() == text.getEndIndex()) {
return BreakIterator.DONE;
}
// no matter what, we always advance at least one character forward
int result = text.getIndex() + 1;
int lookaheadResult = 0;
// begin in state 1
int state = START_STATE;
int category;
char c = text.current();
char lastC = c;
int lastCPos = 0;
// if the first character in this segment is an ignore character (which can happen
// when it's either the first character in the file or follows a mandatory break
// character), and the first non-ignore character isn't a glue character, always
// put a break between the ignore characters and the rest of the text
if (lookupCategory(c) == IGNORE) {
while (lookupCategory(c) == IGNORE)
c = text.next();
if (Character.getType(c) == Character.NON_SPACING_MARK || Character.getType(c)
== Character.ENCLOSING_MARK) {
return text.getIndex();
}
}
// loop until we reach the end of the text or transition to state 0
while (c != CharacterIterator.DONE && state != STOP_STATE) {
// look up the current character's character category (which tells us
// which column in the state table to look at)
category = lookupCategory(c);
// if the character isn't an ignore character, look up a state
// transition in the state table
if (category != IGNORE) {
state = lookupState(state, category);
}
// if the state we've just transitioned to is a lookahead state,
// (but not also an end state), save its position. If it's
// both a lookahead state and an end state, update the break position
// to the last saved lookup-state position
if (lookaheadStates[state]) {
if (endStates[state]) {
if (lookaheadResult > 0) {
result = lookaheadResult;
}
else {
result = text.getIndex() + 1;
}
}
else {
lookaheadResult = text.getIndex() + 1;
}
}
// otherwise, if the state we've just transitioned to is an accepting
// state, update the break position to be the current iteration position
else {
if (endStates[state]) {
result = text.getIndex() + 1;
}
}
// keep track of the last "real" character we saw. If this character isn't an
// ignore character, take note of it and its position in the text
if (category != IGNORE && state != STOP_STATE) {
lastC = c;
lastCPos = text.getIndex();
}
c = text.next();
}
// if we've run off the end of the text, and the very last character took us into
// a lookahead state, advance the break position to the lookahead position
// (the theory here is that if there are no characters at all after the lookahead
// position, that always matches the lookahead criteria)
if (c == CharacterIterator.DONE && lookaheadResult == text.getEndIndex()) {
result = lookaheadResult;
}
// if the last character we saw before the one that took us into the stop state
// was a mandatory breaking character, then the break position goes right after it
// (this is here so that breaks come before, rather than after, a string of
// ignore characters when they follow a mandatory break character)
else if ("\n\r\f\u2028\u2029".indexOf(lastC) != -1) {
result = lastCPos + 1;
}
text.setIndex(result);
return result;
}
/**
* This method backs the iterator back up to a "safe position" in the text.
* This is a position that we know, without any context, must be a break position.
* The various calling methods then iterate forward from this safe position to
* the appropriate position to return. (For more information, see the description
* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
*/
protected int handlePrevious() {
CharacterIterator text = getText();
int state = START_STATE;
int category = 0;
int lastCategory = 0;
char c = text.current();
// loop until we reach the beginning of the text or transition to state 0
while (c != CharacterIterator.DONE && state != STOP_STATE) {
//System.out.print(" " + text.getIndex());
// save the last character's category and look up the current
// character's category
lastCategory = category;
category = lookupCategory(c);
// if the current character isn't an ignore character, look up a
// state transition in the backwards state table
if (category != IGNORE) {
state = lookupBackwardState(state, category);
}
// then advance one character backwards
c = text.previous();
}
// if we didn't march off the beginning of the text, we're either one or two
// positions away from the real break position. (One because of the call to
// previous() at the end of the loop above, and another because the character
// that takes us into the stop state will always be the character BEFORE
// the break position.)
if (c != CharacterIterator.DONE) {
if (lastCategory != IGNORE) {
text.setIndex(text.getIndex() + 2);
}
else {
text.next();
}
}
//System.out.print(",");
return text.getIndex();
}
//static int visitedChars = 0;
/**
* Looks up a character's category (i.e., its category for breaking purposes,
* not its Unicode category)
*/
protected int lookupCategory(char c) {
//++visitedChars;
return charCategoryTable.elementAt(c);
}
/*
static void printVisitedCharCount() {
System.out.println("Total number of characters visited = " + visitedChars);
visitedChars = 0;
}
*/
/**
* Given a current state and a character category, looks up the
* next state to transition to in the state table.
*/
protected int lookupState(int state, int category) {
return stateTable[state * numCategories + category];
}
/**
* Given a current state and a character category, looks up the
* next state to transition to in the backwards state table.
*/
protected int lookupBackwardState(int state, int category) {
return backwardsStateTable[state * numCategories + category];
}
/**
* This is a helper function for computing the intersection of
* two <code>UnicodeSet</code> objects.
* @param a, b the two <code>UnicodeSet</code>s to intersect
* @return a new <code>UnicodeSet</code> which is the intersection of a and b
*/
private static UnicodeSet intersection(UnicodeSet a, UnicodeSet b)
{
UnicodeSet result = new UnicodeSet(a);
result.retainAll(b);
return result;
}
//=======================================================================
// RuleBasedBreakIterator.Builder
//=======================================================================
/**
* The Builder class has the job of constructing a RuleBasedBreakIterator from a
* textual description. A Builder is constructed by RuleBasedBreakIterator's
* constructor, which uses it to construct the iterator itself and then throws it
* away.
* <p>The construction logic is separated out into its own class for two primary
* reasons:
* <ul><li>The construction logic is quite sophisticated and large. Separating it
* out into its own class means the code must only be loaded into memory while a
* RuleBasedBreakIterator is being constructed, and can be purged after that.
* <li>There is a fair amount of state that must be maintained throughout the
* construction process that is not needed by the iterator after construction.
* Separating this state out into another class prevents all of the functions that
* construct the iterator from having to have really long parameter lists,
* (hopefully) contributing to readability and maintainability.</ul>
* <p>It'd be really nice if this could be an independent class rather than an
* inner class, because that would shorten the source file considerably, but
* making Builder an inner class of RuleBasedBreakIterator allows it direct access
* to RuleBasedBreakIterator's private members, which saves us from having to
* provide some kind of "back door" to the Builder class that could then also be
* used by other classes.
*/
protected class Builder {
/**
* A temporary holding place used for calculating the character categories.
* This object contains UnicodeSet objects.
*/
protected Vector categories = null;
/**
* A table used to map parts of regexp text to lists of character categories,
* rather than having to figure them out from scratch each time
*/
protected Hashtable expressions = null;
/**
* A temporary holding place for the list of ignore characters
*/
protected UnicodeSet ignoreChars = null;
/**
* A temporary holding place where the forward state table is built
*/
protected Vector tempStateTable = null;
/**
* A list of all the states that have to be filled in with transitions to the
* next state that is created. Used when building the state table from the
* regular expressions.
*/
protected Vector decisionPointList = null;
/**
* A stack for holding decision point lists. This is used to handle nested
* parentheses and braces in regexps.
*/
protected Stack decisionPointStack = null;
/**
* A list of states that loop back on themselves. Used to handle .*?
*/
protected Vector loopingStates = null;
/**
* Looping states actually have to be backfilled later in the process
* than everything else. This is where a the list of states to backfill
* is accumulated. This is also used to handle .*?
*/
protected Vector statesToBackfill = null;
/**
* A list mapping pairs of state numbers for states that are to be combined
* to the state number of the state representing their combination. Used
* in the process of making the state table deterministic to prevent
* infinite recursion.
*/
protected Vector mergeList = null;
/**
* A flag that is used to indicate when the list of looping states can
* be reset.
*/
protected boolean clearLoopingStates = false;
/**
* A bit mask used to indicate a bit in the table's flags column that marks a
* state as an accepting state.
*/
protected static final int END_STATE_FLAG = 0x8000;
/**
* A bit mask used to indicate a bit in the table's flags column that marks a
* state as one the builder shouldn't loop to any looping states
*/
protected static final int DONT_LOOP_FLAG = 0x4000;
/**
* A bit mask used to indicate a bit in the table's flags column that marks a
* state as a lookahead state.
*/
protected static final int LOOKAHEAD_STATE_FLAG = 0x2000;
/**
* A bit mask representing the union of the mask values listed above.
* Used for clearing or masking off the flag bits.
*/
protected static final int ALL_FLAGS = END_STATE_FLAG | LOOKAHEAD_STATE_FLAG
| DONT_LOOP_FLAG;
/**
* No special construction is required for the Builder.
*/
public Builder() {
}
/**
* This is the main function for setting up the BreakIterator's tables. It
* just vectors different parts of the job off to other functions.
*/
public void buildBreakIterator() {
Vector tempRuleList = buildRuleList(description);
buildCharCategories(tempRuleList);
buildStateTable(tempRuleList);
buildBackwardsStateTable(tempRuleList);
}
/**
* Thus function has three main purposes:
* <ul><li>Perform general syntax checking on the description, so the rest of the
* build code can assume that it's parsing a legal description.
* <li>Split the description into separate rules
* <li>Perform variable-name substitutions (so that no one else sees variable names)
* </ul>
*/
private Vector buildRuleList(String description) {
// invariants:
// - parentheses must be balanced: ()[]{}<>
// - nothing can be nested inside {}
// - nothing can be nested inside [] except more []s
// - pairs of ()[]{}<> must not be empty
// - ; can only occur at the outer level
// - | can only appear inside ()
// - only one = or / can occur in a single rule
// - = and / cannot both occur in the same rule
// - the right-hand side of a = expression must be enclosed in [] or ()
// - * may not occur at the beginning of a rule, nor may it follow
// =, /, (, (, |, }, ;, or *
// - ? may only follow *
// - the rule list must contain at least one / rule
// - no rule may be empty
// - all printing characters in the ASCII range except letters and digits
// are reserved and must be preceded by \
// - ! may only occur at the beginning of a rule
// set up a vector to contain the broken-up description (each entry in the
// vector is a separate rule) and a stack for keeping track of opening
// punctuation
Vector tempRuleList = new Vector();
Stack parenStack = new Stack();
int p = 0;
int ruleStart = 0;
char c = '\u0000';
char lastC = '\u0000';
char lastOpen = '\u0000';
boolean haveEquals = false;
boolean havePipe = false;
boolean sawVarName = false;
boolean sawIllegalChar = false;
int illegalCharPos = 0;
final String charsThatCantPrecedeAsterisk = "=/<(|>*+?;\u0000";
// if the description doesn't end with a semicolon, tack a semicolon onto the end
if (description.length() != 0 && description.charAt(description.length() - 1) != ';') {
description = description + ";";
}
// for each character, do...
while (p < description.length()) {
c = description.charAt(p);
switch (c) {
// if the character is opening punctuation, verify that no nesting
// rules are broken, and push the character onto the stack
case '{':
case '[':
case '(':
if (lastOpen == '{') {
error("Can't nest brackets inside {}", p, description);
}
if (lastOpen == '[' && c != '[') {
error("Can't nest anything in [] but []", p, description);
}
// if we see { anywhere except on the left-hand side of =,
// we must be seeing a variable name that was never defined
if (c == '{' && (haveEquals || havePipe)) {
error("Unknown variable name", p, description);
}
lastOpen = c;
parenStack.push(new Character(c));
if (c == '{') {
sawVarName = true;
}
break;
// if the character is closing punctuation, verify that it matches the
// last opening punctuation we saw, and that the brackets contain
// something, then pop the stack
case '}':
case ']':
case ')':
char expectedClose = '\u0000';
switch (lastOpen) {
case '{':
expectedClose = '}';
break;
case '[':
expectedClose = ']';
break;
case '(':
expectedClose = ')';
break;
}
if (c != expectedClose) {
error("Unbalanced parentheses", p, description);
}
if (lastC == lastOpen) {
error("Parens don't contain anything", p, description);
}
parenStack.pop();
if (!parenStack.empty()) {
lastOpen = ((Character)(parenStack.peek())).charValue();
}
else {
lastOpen = '\u0000';
}
break;
// if the character is an asterisk, make sure it occurs in a place
// where an asterisk can legally go
case '*': case '+': case '?':
if (charsThatCantPrecedeAsterisk.indexOf(lastC) != -1
&& (c != '?' || lastC != '*')) {
error("Misplaced *, +, or ?", p, description);
}
break;
// if the character is an equals sign, make sure we haven't seen another
// equals sign or a slash yet
case '=':
if (haveEquals || havePipe) {
error("More than one = or / in rule", p, description);
}
haveEquals = true;
sawIllegalChar = false;
break;
// if the character is a slash, make sure we haven't seen another slash
// or an equals sign yet
case '/':
if (haveEquals || havePipe) {
error("More than one = or / in rule", p, description);
}
if (sawVarName) {
error("Unknown variable name", p, description);
}
havePipe = true;
break;
// if the character is an exclamation point, make sure it occurs only
// at the beginning of a rule
case '!':
if (lastC != ';' && lastC != '\u0000') {
error("! can only occur at the beginning of a rule", p, description);
}
break;
// if the character is a backslash, skip the character that follows it
// (it'll get treated as a literal character)
case '\\':
++p;
break;
// we don't have to do anything special on a period
case '.':
break;
// if the character is a syntax character that can only occur
// inside [], make sure that it does in fact only occur inside []
// (or in a variable name)
case '^':
case '-':
case ':':
case '&':
if (lastOpen != '[' && lastOpen != '{' && !sawIllegalChar) {
sawIllegalChar = true;
illegalCharPos = p;
}
break;
// if the character is a semicolon, do the following...
case ';':
// if we saw any illegal characters along the way, throw
// an error
if (sawIllegalChar) {
error("Illegal character", illegalCharPos, description);
}
// make sure the rule contains something and that there are no
// unbalanced parentheses or brackets
if (lastC == ';' || lastC == '\u0000') {
error("Empty rule", p, description);
}
if (!parenStack.empty()) {
error("Unbalanced parenheses", p, description);
}
if (parenStack.empty()) {
// if the rule contained an = sign, call processSubstitution()
// to replace the substitution name with the substitution text
// wherever it appears in the description
if (haveEquals) {
description = processSubstitution(description.substring(ruleStart,
p), description, p + 1);
}
else {
// otherwise, check to make sure the rule doesn't reference
// any undefined substitutions
if (sawVarName) {
error("Unknown variable name", p, description);
}
// then add it to tempRuleList
tempRuleList.addElement(description.substring(ruleStart, p));
}
// and reset everything to process the next rule
ruleStart = p + 1;
haveEquals = havePipe = sawVarName = sawIllegalChar = false;
}
break;
// if the character is a vertical bar, check to make sure that it
// occurs inside a () expression and that the character that precedes
// it isn't also a vertical bar
case '|':
if (lastC == '|') {
error("Empty alternative", p, description);
}
if (parenStack.empty() || lastOpen != '(') {
error("Misplaced |", p, description);
}
break;
// if the character is anything else (escaped characters are
// skipped and don't make it here), it's an error
default:
if (c >= ' ' && c < '\u007f' && !Character.isLetter(c)
&& !Character.isDigit(c) && !sawIllegalChar) {
sawIllegalChar = true;
illegalCharPos = p;
}
break;
}
lastC = c;
++p;
}
if (tempRuleList.size() == 0) {
error("No valid rules in description", p, description);
}
return tempRuleList;
}
/**
* This function performs variable-name substitutions. First it does syntax
* checking on the variable-name definition. If it's syntactically valid, it
* then goes through the remainder of the description and does a simple
* find-and-replace of the variable name with its text. (The variable text
* must be enclosed in either [] or () for this to work.)
*/
protected String processSubstitution(String substitutionRule, String description,
int startPos) {
// isolate out the text on either side of the equals sign
String replace;
String replaceWith;
int equalPos = substitutionRule.indexOf('=');
if (substitutionRule.charAt(0) != '$') {
error("Missing '$' on left-hand side of =", startPos, description);
}
replace = substitutionRule.substring(1, equalPos);
replaceWith = substitutionRule.substring(equalPos + 1);
// check to see whether the substitution name is something we've declared
// to be "special". For RuleBasedBreakIterator itself, this is IGNORE_VAR.
// This function takes care of any extra processing that has to be done
// with "special" substitution names.
handleSpecialSubstitution(replace, replaceWith, startPos, description);
// perform various other syntax checks on the rule
if (replaceWith.length() == 0) {
error("Nothing on right-hand side of =", startPos, description);
}
if (replace.length() == 0) {
error("Nothing on left-hand side of =", startPos, description);
}
if (!(replaceWith.charAt(0) == '[' && replaceWith.charAt(replaceWith.length() - 1)
== ']') && !(replaceWith.charAt(0) == '(' && replaceWith.charAt(
replaceWith.length() - 1) == ')')) {
error("Illegal right-hand side for =", startPos, description);
}
// now go through the rest of the description (which hasn't been broken up
// into separate rules yet) and replace every occurrence of the
// substitution name with the substitution body
replace = "$" + replace;
StringBuffer result = new StringBuffer();
result.append(description.substring(0, startPos));
int lastPos = startPos;
int pos = description.indexOf(replace, startPos);
while (pos != -1) {
// [liu] Check that the string we've found isn't a redefinition
// of the variable.
if (description.charAt(pos-1) == ';' &&
description.charAt(pos + replace.length()) == '=') {
error("Attempt to redefine " + replace, pos, description);
}
result.append(description.substring(lastPos, pos));
result.append(replaceWith);
lastPos = pos + replace.length();
pos = description.indexOf(replace, lastPos);
}
result.append(description.substring(lastPos));
return result.toString();
}
/**
* This function defines a protocol for handling substitution names that
* are "special," i.e., that have some property beyond just being
* substitutions. At the RuleBasedBreakIterator level, we have one
* special substitution name, IGNORE_VAR. Subclasses can override this
* function to add more. Any special processing that has to go on beyond
* that which is done by the normal substitution-processing code is done
* here.
*/
protected void handleSpecialSubstitution(String replace, String replaceWith,
int startPos, String description) {
// if we get a definition for a substitution called IGNORE_VAR, it defines
// the ignore characters for the iterator. Check to make sure the expression
// is a [] expression, and if it is, parse it and store the characters off
// to the side.
if (replace.equals(IGNORE_VAR)) {
if (replaceWith.charAt(0) == '(') {
error("Ignore group can't be enclosed in (", startPos, description);
}
ignoreChars = new UnicodeSet(replaceWith, false);
}
}
/**
* This function builds the character category table. On entry,
* tempRuleList is a vector of break rules that has had variable names substituted.
* On exit, the charCategoryTable data member has been initialized to hold the
* character category table, and tempRuleList's rules have been munged to contain
* character category numbers everywhere a literal character or a [] expression
* originally occurred.
*/
protected void buildCharCategories(Vector tempRuleList) {
int bracketLevel = 0;
int p = 0;
int lineNum = 0;
// build hash table of every literal character or [] expression in the rule list
// and derive a UnicodeSet object representing the characters each refers to
expressions = new Hashtable();
while (lineNum < tempRuleList.size()) {
String line = (String)(tempRuleList.elementAt(lineNum));
p = 0;
while (p < line.length()) {
char c = line.charAt(p);
switch (c) {
// skip over all syntax characters except [
case '(': case ')': case '*': case '.': case '/':
case '|': case ';': case '?': case '!': case '+':
break;
// for [, find the matching ] (taking nested [] pairs into account)
// and add the whole expression to the expression list
case '[':
int q = p + 1;
++bracketLevel;
while (q < line.length() && bracketLevel != 0) {
c = line.charAt(q);
if (c == '[') {
++bracketLevel;
}
else if (c == ']') {
--bracketLevel;
}
++q;
}
if (expressions.get(line.substring(p, q)) == null) {
expressions.put(line.substring(p, q), new UnicodeSet(line.
substring(p, q), false));
//Test.debugPrintln("1. Adding expression: " + line.substring(p, q));
}
p = q - 1;
break;
// for \ sequences, just move to the next character and treat
// it as a single character
case '\\':
++p;
c = line.charAt(p);
// DON'T break; fall through into "default" clause
// for an isolated single character, add it to the expression list
default:
UnicodeSet s = new UnicodeSet();
s.add(line.charAt(p));
expressions.put(line.substring(p, p + 1), s);
//Test.debugPrintln("2. Adding expression: " + line.substring(p, p + 1));
break;
}
++p;
}
++lineNum;
}
// create the temporary category table (which is a vector of UnicodeSet objects)
categories = new Vector();
if (ignoreChars != null) {
categories.addElement(ignoreChars);
}
else {
categories.addElement(new UnicodeSet());
}
ignoreChars = null;
// this is a hook to allow subclasses to add categories on their own
mungeExpressionList(expressions);
// Derive the character categories. Go through the existing character categories
// looking for overlap. Any time there's overlap, we create a new character
// category for the characters that overlapped and remove them from their original
// category. At the end, any characters that are left in the expression haven't
// been mentioned in any category, so another new category is created for them.
// For example, if the first expression is [abc], then a, b, and c will be placed
// into a single character category. If the next expression is [bcd], we will first
// remove b and c from their existing category (leaving a behind), create a new
// category for b and c, and then create another new category for d (which hadn't
// been mentioned in the previous expression).
// At no time should a character ever occur in more than one character category.
// for each expression in the expressions list, do...
Enumeration iter = expressions.elements();
while (iter.hasMoreElements()) {
// initialize the working char set to the chars in the current expression
UnicodeSet work = new UnicodeSet((UnicodeSet)iter.nextElement());
// for each category in the category list, do...
for (int j = categories.size() - 1; !work.isEmpty() && j > 0; j--) {
// if there's overlap between the current working set of chars
// and the current category...
UnicodeSet cat = (UnicodeSet)(categories.elementAt(j));
UnicodeSet overlap = intersection(work, cat);
if (!overlap.isEmpty()) {
// if the current category is not a subset of the current
// working set of characters, then remove the overlapping
// characters from the current category and create a new
// category for them
if (!overlap.equals(cat)) {
cat.removeAll(overlap);
categories.addElement(overlap);
}
// and always remove the overlapping characters from the current
// working set of characters
work.removeAll(overlap);
}
}
// if there are still characters left in the working char set,
// add a new category containing them
if (!work.isEmpty()) {
categories.addElement(work);
}
}
// we have the ignore characters stored in position 0. Make an extra pass through
// the character category list and remove anything from the ignore list that shows
// up in some other category
UnicodeSet allChars = new UnicodeSet();
for (int i = 1; i < categories.size(); i++)
allChars.addAll((UnicodeSet)(categories.elementAt(i)));
UnicodeSet ignoreChars = (UnicodeSet)(categories.elementAt(0));
ignoreChars.removeAll(allChars);
// now that we've derived the character categories, go back through the expression
// list and replace each UnicodeSet object with a String that represents the
// character categories that expression refers to. The String is encoded: each
// character is a character category number (plus 0x100 to avoid confusing them
// with syntax characters in the rule grammar)
iter = expressions.keys();
while (iter.hasMoreElements()) {
String key = (String)iter.nextElement();
UnicodeSet cs = (UnicodeSet)expressions.get(key);
StringBuffer cats = new StringBuffer();
// for each category...
for (int j = 1; j < categories.size(); j++) {
UnicodeSet cat = new UnicodeSet((UnicodeSet) categories.elementAt(j));
// if the current expression contains characters in that category...
if (cs.containsAll(cat)) {
// then add the encoded category number to the String for this
// expression
cats.append((char)(0x100 + j));
if (cs.equals(cat)) {
break;
}
}
}
// once we've finished building the encoded String for this expression,
// replace the UnicodeSet object with it
expressions.put(key, cats.toString());
}
// and finally, we turn the temporary category table into a permanent category
// table, which is a CompactByteArray. (we skip category 0, which by definition
// refers to all characters not mentioned specifically in the rules)
charCategoryTable = new CompactByteArray((byte)0);
// for each category...
for (int i = 0; i < categories.size(); i++) {
UnicodeSet chars = (UnicodeSet)(categories.elementAt(i));
int n = chars.getRangeCount();
// go through the character ranges in the category one by one...
for (int j = 0; j < n; ++j) {
int rangeStart = chars.getRangeStart(j);
// (ignore anything above the BMP for now...)
if (rangeStart >= 0x10000) {
break;
}
// and set the corresponding elements in the CompactArray accordingly
if (i != 0) {
charCategoryTable.setElementAt((char)rangeStart,
(char)chars.getRangeEnd(j), (byte)i);
}
// (category 0 is special-- it's the hiding place for the ignore
// characters, whose real category number in the CompactArray is
// -1 [this is because category 0 contains all characters not
// specifically mentioned anywhere in the rules] )
else {
charCategoryTable.setElementAt((char)rangeStart,
(char)chars.getRangeEnd(j), IGNORE);
}
}
}
// once we've populated the CompactArray, compact it
charCategoryTable.compact();
// initialize numCategories
numCategories = categories.size();
}
protected void mungeExpressionList(Hashtable expressions) {
// empty in the parent class. This function provides a hook for subclasses
// to mess with the character category table.
}
/**
* This is the function that builds the forward state table. Most of the real
* work is done in parseRule(), which is called once for each rule in the
* description.
*/
private void buildStateTable(Vector tempRuleList) {
// initialize our temporary state table, and fill it with two states:
// state 0 is a dummy state that allows state 1 to be the starting state
// and 0 to represent "stop". State 1 is added here to seed things
// before we start parsing
tempStateTable = new Vector();
tempStateTable.addElement(new short[numCategories + 1]);
tempStateTable.addElement(new short[numCategories + 1]);
// call parseRule() for every rule in the rule list (except those which
// start with !, which are actually backwards-iteration rules)
// variable not used int n = tempRuleList.size();
for (int i = 0; i < tempRuleList.size(); i++) {
String rule = (String)tempRuleList.elementAt(i);
if (rule.charAt(0) != '!') {
parseRule(rule, true);
}
}
// finally, use finishBuildingStateTable() to minimize the number of
// states in the table and perform some other cleanup work
finishBuildingStateTable(true);
/*
System.out.print("C:\t");
for (int i = 0; i < numCategories; i++)
System.out.print(Integer.toString(i) + "\t");
System.out.println(); System.out.print("=================================================");
for (int i = 0; i < stateTable.length; i++) {
if (i % numCategories == 0) {
System.out.println();
if (endStates[i / numCategories])
System.out.print("*");
else
System.out.print(" ");
if (lookaheadStates[i / numCategories]) {
System.out.print("%");
}
else
System.out.print(" ");
System.out.print(Integer.toString(i / numCategories) + ":\t");
}
if (stateTable[i] == 0) System.out.print(".\t"); else System.out.print(Integer.toString(stateTable[i]) + "\t");
}
System.out.println();
*/
}
/**
* This is where most of the work really happens. This routine parses a single
* rule in the rule description, adding and modifying states in the state
* table according to the new expression. The state table is kept deterministic
* throughout the whole operation, although some ugly postprocessing is needed
* to handle the *? token.
*/
private void parseRule(String rule, boolean forward) {
// algorithm notes:
// - The basic idea here is to read successive character-category groups
// from the input string. For each group, you create a state and point
// the appropriate entries in the previous state to it. This produces a
// straight line from the start state to the end state. The ?, +, *, and (|)
// idioms produce branches in this straight line. These branches (states
// that can transition to more than one other state) are called "decision
// points." A list of decision points is kept. This contains a list of
// all states that can transition to the next state to be created. For a
// straight line progression, the only thing in the decision-point list is
// the current state. But if there's a branch, the decision-point list
// will contain all of the beginning points of the branch when the next
// state to be created represents the end point of the branch. A stack is
// used to save decision point lists in the presence of nested parentheses
// and the like. For example, when a { is encountered, the current decision
// point list is saved on the stack and restored when the corresponding }
// is encountered. This way, after the } is read, the decision point list
// will contain both the state right before the } _and_ the state before
// the whole {} expression. Both of these states can transition to the next
// state after the {} expression.
// - one complication arises when we have to stamp a transition value into
// an array cell that already contains one. The updateStateTable() and
// mergeStates() functions handle this case. Their basic approach is to
// create a new state that combines the two states that conflict and point
// at it when necessary. This happens recursively, so if the merged states
// also conflict, they're resolved in the same way, and so on. There are
// a number of tests aimed at preventing infinite recursion.
// - another complication arises with repeating characters. It's somewhat
// ambiguous whether the user wants a greedy or non-greedy match in these cases.
// (e.g., whether "[a-z]*abc" means the SHORTEST sequence of letters ending in
// "abc" or the LONGEST sequence of letters ending in "abc". We've adopted
// the *? to mean "shortest" and * by itself to mean "longest". (You get the
// same result with both if there's no overlap between the repeating character
// group and the group immediately following it.) Handling the *? token is
// rather complicated and involves keeping track of whether a state needs to
// be merged (as described above) or merely overwritten when you update one of
// its cells, and copying the contents of a state that loops with a *? token
// into some of the states that follow it after the rest of the table-building
// process is complete ("backfilling").
// implementation notes:
// - This function assumes syntax checking has been performed on the input string
// prior to its being passed in here. It assumes that parentheses are
// balanced, all literal characters are enclosed in [] and turned into category
// numbers, that there are no illegal characters or character sequences, and so
// on. Violation of these invariants will lead to undefined behavior.
// - It'd probably be better to use linked lists rather than Vector and Stack
// to maintain the decision point list and stack. I went for simplicity in
// this initial implementation. If performance is critical enough, we can go
// back and fix this later.
// -There are a number of important limitations on the *? token. It does not work
// right when followed by a repeating character sequence (e.g., ".*?(abc)*")
// (although it does work right when followed by a single repeating character).
// It will not always work right when nested in parentheses or braces (although
// sometimes it will). It also will not work right if the group of repeating
// characters and the group of characters that follows overlap partially
// (e.g., "[a-g]*?[e-j]"). None of these capabilites was deemed necessary for
// describing breaking rules we know about, so we left them out for
// expeditiousness.
// - Rules such as "[a-z]*?abc;" will be treated the same as "[a-z]*?aa*bc;"--
// that is, if the string ends in "aaaabc", the break will go before the first
// "a" rather than the last one. Both of these are limitations in the design
// of RuleBasedBreakIterator and not limitations of the rule parser.
int p = 0;
int currentState = 1; // don't use state number 0; 0 means "stop"
int lastState = currentState;
String pendingChars = "";
decisionPointStack = new Stack();
decisionPointList = new Vector();
loopingStates = new Vector();
statesToBackfill = new Vector();
short[] state;
boolean sawEarlyBreak = false;
// if we're adding rules to the backward state table, mark the initial state
// as a looping state
if (!forward) {
loopingStates.addElement(new Integer(1));
}
// put the current state on the decision point list before we start
decisionPointList.addElement(new Integer(currentState)); // we want currentState to
// be 1 here...
currentState = tempStateTable.size() - 1; // but after that, we want it to be
// 1 less than the state number of the next state
while (p < rule.length()) {
char c = rule.charAt(p);
clearLoopingStates = false;
// this section handles literal characters, escaped characters (which are
// effectively literal characters too), the . token, and [] expressions
if (c == '['
|| c == '\\'
|| Character.isLetter(c)
|| Character.isDigit(c)
|| c < ' '
|| c == '.'
|| c >= '\u007f') {
// if we're not on a period, isolate the expression and look up
// the corresponding category list
if (c != '.') {
int q = p;
// if we're on a backslash, the expression is the character
// after the backslash
if (c == '\\') {
q = p + 2;
++p;
}
// if we're on an opening bracket, scan to the closing bracket
// to isolate the expression
else if (c == '[') {
int bracketLevel = 1;
while (bracketLevel > 0) {
++q;
c = rule.charAt(q);
if (c == '[') {
++bracketLevel;
}
else if (c == ']') {
--bracketLevel;
}
else if (c == '\\') {
++q;
}
}
++q;
}
// otherwise, the expression is just the character itself
else {
q = p + 1;
}
// look up the category list for the expression and store it
// in pendingChars
pendingChars = (String)expressions.get(rule.substring(p, q));
// advance the current position past the expression
p = q - 1;
}
// if the character we're on is a period, we end up down here
else {
int rowNum = ((Integer)decisionPointList.lastElement()).intValue();
state = (short[])tempStateTable.elementAt(rowNum);
// if the period is followed by an asterisk, then just set the current
// state to loop back on itself
if (p + 1 < rule.length() && rule.charAt(p + 1) == '*' && state[0] != 0) {
decisionPointList.addElement(new Integer(state[0]));
pendingChars = "";
++p;
if (p + 1 < rule.length() && rule.charAt(p + 1) == '?') {
//System.out.println("Saw *?");
setLoopingStates(decisionPointList, decisionPointList);
++p;
}
//System.out.println("Saw .*");
}
// otherwise, fabricate a category list ("pendingChars") with
// every category in it
else {
StringBuffer temp = new StringBuffer();
for (int i = 0; i < numCategories; i++)
temp.append((char)(i + 0x100));
pendingChars = temp.toString();
}
}
// we'll end up in here for all expressions except for .*, which is
// special-cased above
if (pendingChars.length() != 0) {
// if the expression is followed by an asterisk or a question mark,
// then push a copy of the current decision point list onto the stack
if (p + 1 < rule.length() && (
rule.charAt(p + 1) == '*' ||
rule.charAt(p + 1) == '?'
)) {
decisionPointStack.push(decisionPointList.clone());
}
// create a new state, add it to the list of states to backfill
// if we have looping states to worry about, set its "don't make
// me an accepting state" flag if we've seen a slash, and add
// it to the end of the state table
int newState = tempStateTable.size();
if (loopingStates.size() != 0) {
statesToBackfill.addElement(new Integer(newState));
}
state = new short[numCategories + 1];
if (sawEarlyBreak) {
state[numCategories] = DONT_LOOP_FLAG;
}
tempStateTable.addElement(state);
// update everybody in the decision point list to point to
// the new state (this also performs all the reconciliation
// needed to make the table deterministic), then clear the
// decision point list
updateStateTable(decisionPointList, pendingChars, (short)newState);
decisionPointList.removeAllElements();
// add all states created since the last literal character we've
// seen to the decision point list
lastState = currentState;
do {
++currentState;
decisionPointList.addElement(new Integer(currentState));
} while (currentState + 1 < tempStateTable.size());
}
}
// a * or a + denotes a repeating character or group, and a ? denotes an
// optional character group. (*, + and ? after () are handled separately below.)
if (c == '+' || c == '*' || c == '?') {
// when there's a * or a +, update the current state to loop back on itself
// on the character categories that caused us to enter this state
if (c == '*' || c == '+') {
// Note: we process one state at a time because updateStateTable
// may add new states, and we want to process them as well.
for (int i = lastState + 1; i < tempStateTable.size(); i++) {
Vector temp = new Vector();
temp.addElement(new Integer(i));
updateStateTable(temp, pendingChars, (short)(lastState + 1));
}
// If we just added any new states, add them to the decison point list
// Note: it might be a good idea to avoid adding new states to the
// decision point list in more than one place...
while (currentState + 1 < tempStateTable.size()) {
decisionPointList.addElement(new Integer(++currentState));
}
}
// for * and ? pop the top element off the decision point stack and merge
// it with the current decision point list (this causes the divergent
// paths through the state table to come together again on the next
// new state)
if (c == '*' || c == '?') {
Vector temp = (Vector)decisionPointStack.pop();
for (int i = 0; i < decisionPointList.size(); i++)
temp.addElement(decisionPointList.elementAt(i));
decisionPointList = temp;
// a ? after a * modifies the behavior of * in cases where there is overlap
// between the set of characters that repeat and the characters which follow.
// Without the ?, all states following the repeating state, up to a state which
// is reached by a character that doesn't overlap, will loop back into the
// repeating state. With the ?, the mark states following the *? DON'T loop
// back into the repeating state. Thus, "[a-z]*xyz" will match the longest
// sequence of letters that ends in "xyz," while "[a-z]*? will match the
// _shortest_ sequence of letters that ends in "xyz".
// We use extra bookkeeping to achieve this effect, since everything else works
// according to the "longest possible match" principle. The basic principle
// is that transitions out of a looping state are written in over the looping
// value instead of being reconciled, and that we copy the contents of the
// looping state into empty cells of all non-terminal states that follow the
// looping state.
//System.out.println("c = " + c + ", p = " + p + ", rule.length() = " + rule.length());
if (c == '*' && p + 1 < rule.length() && rule.charAt(p + 1) == '?') {
//System.out.println("Saw *?");
setLoopingStates(decisionPointList, decisionPointList);
++p;
}
}
}
// a ( marks the beginning of a sequence of characters. Parentheses can either
// contain several alternative character sequences (i.e., "(ab|cd|ef)"), or
// they can contain a sequence of characters that can repeat (i.e., "(abc)*"). Thus,
// A () group can have multiple entry and exit points. To keep track of this,
// we reserve TWO spots on the decision-point stack. The top of the stack is
// the list of exit points, which becomes the current decision point list when
// the ) is reached. The next entry down is the decision point list at the
// beginning of the (), which becomes the current decision point list at every
// entry point.
// In addition to keeping track of the exit points and the active decision
// points before the ( (i.e., the places from which the () can be entered),
// we need to keep track of the entry points in case the expression loops
// (i.e., is followed by *). We do that by creating a dummy state in the
// state table and adding it to the decision point list (BEFORE it's duplicated
// on the stack). Nobody points to this state, so it'll get optimized out
// at the end. It exists only to hold the entry points in case the ()
// expression loops.
if (c == '(') {
// add a new state to the state table to hold the entry points into
// the () expression
tempStateTable.addElement(new short[numCategories + 1]);
// we have to adjust lastState and currentState to account for the
// new dummy state
lastState = currentState;
++currentState;
// add the current state to the decision point list (add it at the
// BEGINNING so we can find it later)
decisionPointList.insertElementAt(new Integer(currentState), 0);
// finally, push a copy of the current decision point list onto the
// stack (this keeps track of the active decision point list before
// the () expression), followed by an empty decision point list
// (this will hold the exit points)
decisionPointStack.push(decisionPointList.clone());
decisionPointStack.push(new Vector());
}
// a | separates alternative character sequences in a () expression. When
// a | is encountered, we add the current decision point list to the exit-point
// list, and restore the decision point list to its state prior to the (.
if (c == '|') {
// pick out the top two decision point lists on the stack
Vector oneDown = (Vector)decisionPointStack.pop();
Vector twoDown = (Vector)decisionPointStack.peek();
decisionPointStack.push(oneDown);
// append the current decision point list to the list below it
// on the stack (the list of exit points), and restore the
// current decision point list to its state before the () expression
for (int i = 0; i < decisionPointList.size(); i++)
oneDown.addElement(decisionPointList.elementAt(i));
decisionPointList = (Vector)twoDown.clone();
}
// a ) marks the end of a sequence of characters. We do one of two things
// depending on whether the sequence repeats (i.e., whether the ) is followed
// by *): If the sequence doesn't repeat, then the exit-point list is merged
// with the current decision point list and the decision point list from before
// the () is thrown away. If the sequence does repeat, then we fish out the
// state we were in before the ( and copy all of its forward transitions
// (i.e., every transition added by the () expression) into every state in the
// exit-point list and the current decision point list. The current decision
// point list is then merged with both the exit-point list AND the saved version
// of the decision point list from before the (). Then we throw out the *.
if (c == ')') {
// pull the exit point list off the stack, merge it with the current
// decision point list, and make the merged version the current
// decision point list
Vector exitPoints = (Vector)decisionPointStack.pop();
for (int i = 0; i < decisionPointList.size(); i++)
exitPoints.addElement(decisionPointList.elementAt(i));
decisionPointList = exitPoints;
// if the ) isn't followed by a *, + or ?, then all we have to do is throw
// away the other list on the decision point stack, and we're done
if (p + 1 >= rule.length() || (
rule.charAt(p + 1) != '*' &&
rule.charAt(p + 1) != '+' &&
rule.charAt(p + 1) != '?')
) {
decisionPointStack.pop();
}
// but if the sequence is conditional or it repeats,
// we have a lot more work to do...
else {
// now exitPoints and decisionPointList have to point to equivalent
// vectors, but not the SAME vector
exitPoints = (Vector)decisionPointList.clone();
// pop the original decision point list off the stack
Vector temp = (Vector)decisionPointStack.pop();
// we squirreled away the row number of our entry point list
// at the beginning of the original decision point list. Fish
// that state number out and retrieve the entry point list
int tempStateNum = ((Integer)temp.firstElement()).intValue();
short[] tempState = (short[])tempStateTable.elementAt(tempStateNum);
// merge the original decision point list with the current
// decision point list
if (rule.charAt(p + 1) == '?' || rule.charAt(p + 1) == '*') {
for (int i = 0; i < decisionPointList.size(); i++)
temp.addElement(decisionPointList.elementAt(i));
decisionPointList = temp;
}
// finally, for * and + copy every forward reference from the entry point
// list into every state in the new decision point list
if (rule.charAt(p + 1) == '+' || rule.charAt(p + 1) == '*') {
for (int i = 0; i < tempState.length; i++) {
if (tempState[i] > tempStateNum) {
updateStateTable(exitPoints,
new Character((char)(i + 0x100)).toString(),
tempState[i]);
}
}
}
// update lastState and currentState, and throw away the *, +, or ?
lastState = currentState;
currentState = tempStateTable.size() - 1;
++p;
}
}
// a / marks the position where the break is to go if the character sequence
// matches this rule. We update the flag word of every state on the decision
// point list to mark them as ending states, and take note of the fact that
// we've seen the slash
if (c == '/') {
sawEarlyBreak = true;
for (int i = 0; i < decisionPointList.size(); i++) {
state = (short[])tempStateTable.elementAt(((Integer)decisionPointList.
elementAt(i)).intValue());
state[numCategories] |= LOOKAHEAD_STATE_FLAG;
}
}
// if we get here without executing any of the above clauses, we have a
// syntax error. However, for now we just ignore the offending character
// and move on
/*
debugPrintln("====Parsed \"" + rule.substring(0, p + 1) + "\"...");
System.out.println(" currentState = " + currentState);
debugPrintVectorOfVectors(" decisionPointStack:", " ", decisionPointStack);
debugPrintVector(" ", decisionPointList);
debugPrintVector(" loopingStates = ", loopingStates);
debugPrintVector(" statesToBackfill = ", statesToBackfill);
System.out.println(" sawEarlyBreak = " + sawEarlyBreak);
debugPrintTempStateTable();
*/
// clearLoopingStates is a signal back from updateStateTable() that we've
// transitioned to a state that won't loop back to the current looping
// state. (In other words, we've gotten to a point where we can no longer
// go back into a *? we saw earlier.) Clear out the list of looping states
// and backfill any states that need to be backfilled.
if (clearLoopingStates) {
setLoopingStates(null, decisionPointList);
}
// advance to the next character, now that we've processed the current
// character
++p;
}
// this takes care of backfilling any states that still need to be backfilled
setLoopingStates(null, decisionPointList);
// when we reach the end of the string, we do a postprocessing step to mark the
// end states. The decision point list contains every state that can transition
// to the end state-- that is, every state that is the last state in a sequence
// that matches the rule. All of these states are considered "mark states"
// or "accepting states"-- that is, states that cause the position returned from
// next() to be updated. A mark state represents a possible break position.
// This allows us to look ahead and remember how far the rule matched
// before following the new branch (see next() for more information).
// The temporary state table has an extra "flag column" at the end where this
// information is stored. We mark the end states by setting a flag in their
// flag column.
// Now if we saw the / in the rule, then everything after it is lookahead
// material and the break really goes where the slash is. In this case,
// we mark these states as BOTH accepting states and lookahead states. This
// signals that these states cause the break position to be updated to the
// position of the slash rather than the current break position.
for (int i = 0; i < decisionPointList.size(); i++) {
int rowNum = ((Integer)decisionPointList.elementAt(i)).intValue();
state = (short[])tempStateTable.elementAt(rowNum);
state[numCategories] |= END_STATE_FLAG;
if (sawEarlyBreak) {
state[numCategories] |= LOOKAHEAD_STATE_FLAG;
}
}
/*
debugPrintln("====Parsed \"" + rule + ";");
System.out.println();
System.out.println(" currentState = " + currentState);
debugPrintVectorOfVectors(" decisionPointStack:", " ", decisionPointStack);
debugPrintVector(" ", decisionPointList);
debugPrintVector(" loopingStates = ", loopingStates);
debugPrintVector(" statesToBackfill = ", statesToBackfill);
System.out.println(" sawEarlyBreak = " + sawEarlyBreak);
debugPrintTempStateTable();
*/
}
/**
* Update entries in the state table, and merge states when necessary to keep
* the table deterministic.
* @param rows The list of rows that need updating (the decision point list)
* @param pendingChars A character category list, encoded in a String. This is the
* list of the columns that need updating.
* @param newValue Update the cells specfied above to contain this value
*/
private void updateStateTable(Vector rows,
String pendingChars,
short newValue) {
// create a dummy state that has the specified row number (newValue) in
// the cells that need to be updated (those specified by pendingChars)
// and 0 in the other cells
short[] newValues = new short[numCategories + 1];
for (int i = 0; i < pendingChars.length(); i++)
newValues[(int)(pendingChars.charAt(i)) - 0x100] = newValue;
// go through the list of rows to update, and update them by calling
// mergeStates() to merge them the the dummy state we created
for (int i = 0; i < rows.size(); i++) {
mergeStates(((Integer)rows.elementAt(i)).intValue(), newValues, rows);
}
}
/**
* The real work of making the state table deterministic happens here. This function
* merges a state in the state table (specified by rowNum) with a state that is
* passed in (newValues). The basic process is to copy the nonzero cells in newStates
* into the state in the state table (we'll call that oldValues). If there's a
* collision (i.e., if the same cell has a nonzero value in both states, and it's
* not the SAME value), then we have to reconcile the collision. We do this by
* creating a new state, adding it to the end of the state table, and using this
* function recursively to merge the original two states into a single, combined
* state. This process may happen recursively (i.e., each successive level may
* involve collisions). To prevent infinite recursion, we keep a log of merge
* operations. Any time we're merging two states we've merged before, we can just
* supply the row number for the result of that merge operation rather than creating
* a new state just like it.
* @param rowNum The row number in the state table of the state to be updated
* @param newValues The state to merge it with.
* @param rowsBeingUpdated A copy of the list of rows passed to updateStateTable()
* (itself a copy of the decision point list from parseRule()). Newly-created
* states get added to the decision point list if their "parents" were on it.
*/
private void mergeStates(int rowNum,
short[] newValues,
Vector rowsBeingUpdated) {
short[] oldValues = (short[])(tempStateTable.elementAt(rowNum));
/*
System.out.print("***Merging " + rowNum + ":");
for (int i = 0; i < oldValues.length; i++) System.out.print("\t" + oldValues[i]);
System.out.println();
System.out.print(" with \t");
for (int i = 0; i < newValues.length; i++) System.out.print("\t" + newValues[i]);
System.out.println();
*/
boolean isLoopingState = loopingStates.contains(new Integer(rowNum));
// for each of the cells in the rows we're reconciling, do...
for (int i = 0; i < oldValues.length; i++) {
// if they contain the same value, we don't have to do anything
if (oldValues[i] == newValues[i]) {
continue;
}
// if oldValues is a looping state and the state the current cell points to
// is too, then we can just stomp over the current value of that cell (and
// set the clear-looping-states flag if necessary)
else if (isLoopingState && loopingStates.contains(new Integer(oldValues[i]))) {
if (newValues[i] != 0) {
if (oldValues[i] == 0) {
clearLoopingStates = true;
}
oldValues[i] = newValues[i];
}
}
// if the current cell in oldValues is 0, copy in the corresponding value
// from newValues
else if (oldValues[i] == 0) {
oldValues[i] = newValues[i];
}
// the last column of each row is the flag column. Take care to merge the
// flag words correctly
else if (i == numCategories) {
oldValues[i] = (short)((newValues[i] & ALL_FLAGS) | oldValues[i]);
}
// if both newValues and oldValues have a nonzero value in the current
// cell, and it isn't the same value both places...
else if (oldValues[i] != 0 && newValues[i] != 0) {
// look up this pair of cell values in the merge list. If it's
// found, update the cell in oldValues to point to the merged state
int combinedRowNum = searchMergeList(oldValues[i], newValues[i]);
if (combinedRowNum != 0) {
oldValues[i] = (short)combinedRowNum;
}
// otherwise, we have to reconcile them...
else {
// copy our row numbers into variables to make things easier
int oldRowNum = oldValues[i];
int newRowNum = newValues[i];
combinedRowNum = tempStateTable.size();
// add this pair of row numbers to the merge list (create it first
// if we haven't created the merge list yet)
if (mergeList == null) {
mergeList = new Vector();
}
mergeList.addElement(new int[] { oldRowNum, newRowNum, combinedRowNum });
//System.out.println("***At " + rowNum + ", merging " + oldRowNum + " and " + newRowNum + " into " + combinedRowNum);
// create a new row to represent the merged state, and copy the
// contents of oldRow into it, then add it to the end of the
// state table and update the original row (oldValues) to point
// to the new, merged, state
short[] newRow = new short[numCategories + 1];
short[] oldRow = (short[])(tempStateTable.elementAt(oldRowNum));
System.arraycopy(oldRow, 0, newRow, 0, numCategories + 1);
tempStateTable.addElement(newRow);
oldValues[i] = (short)combinedRowNum;
//System.out.println("lastOldRowNum = " + lastOldRowNum);
//System.out.println("lastCombinedRowNum = " + lastCombinedRowNum);
//System.out.println("decisionPointList.contains(lastOldRowNum) = " + decisionPointList.contains(new Integer(lastOldRowNum)));
//System.out.println("decisionPointList.contains(lastCombinedRowNum) = " + decisionPointList.contains(new Integer(lastCombinedRowNum)));
// if the decision point list contains either of the parent rows,
// update it to include the new row as well
if ((decisionPointList.contains(new Integer(oldRowNum))
|| decisionPointList.contains(new Integer(newRowNum)))
&& !decisionPointList.contains(new Integer(combinedRowNum))
) {
decisionPointList.addElement(new Integer(combinedRowNum));
}
// do the same thing with the list of rows being updated
if ((rowsBeingUpdated.contains(new Integer(oldRowNum))
|| rowsBeingUpdated.contains(new Integer(newRowNum)))
&& !rowsBeingUpdated.contains(new Integer(combinedRowNum))
) {
decisionPointList.addElement(new Integer(combinedRowNum));
}
// now (groan) do the same thing for all the entries on the
// decision point stack
for (int k = 0; k < decisionPointStack.size(); k++) {
Vector dpl = (Vector)decisionPointStack.elementAt(k);
if ((dpl.contains(new Integer(oldRowNum))
|| dpl.contains(new Integer(newRowNum)))
&& !dpl.contains(new Integer(combinedRowNum))
) {
dpl.addElement(new Integer(combinedRowNum));
}
}
// FINALLY (puff puff puff), call mergeStates() recursively to copy
// the row referred to by newValues into the new row and resolve any
// conflicts that come up at that level
mergeStates(combinedRowNum, (short[])(tempStateTable.elementAt(
newValues[i])), rowsBeingUpdated);
}
}
}
return;
}
/**
* The merge list is a list of pairs of rows that have been merged somewhere in
* the process of building this state table, along with the row number of the
* row containing the merged state. This function looks up a pair of row numbers
* and returns the row number of the row they combine into. (It returns 0 if
* this pair of rows isn't in the merge list.)
*/
private int searchMergeList(int a, int b) {
// if there is no merge list, there obviously isn't anything in it
if (mergeList == null) {
return 0;
}
// otherwise, for each element in the merge list...
else {
int[] entry;
for (int i = 0; i < mergeList.size(); i++) {
entry = (int[])(mergeList.elementAt(i));
// we have a hit if the two row numbers match the two row numbers
// in the beginning of the entry (the two that combine), in either
// order
if ((entry[0] == a && entry[1] == b) || (entry[0] == b && entry[1] == a)) {
return entry[2];
}
// we also have a hit if one of the two row numbers matches the marged
// row number and the other one matches one of the original row numbers
if ((entry[2] == a && (entry[0] == b || entry[1] == b))) {
return entry[2];
}
if ((entry[2] == b && (entry[0] == a || entry[1] == a))) {
return entry[2];
}
}
return 0;
}
}
/**
* This function is used to update the list of current loooping states (i.e.,
* states that are controlled by a *? construct). It backfills values from
* the looping states into unpopulated cells of the states that are currently
* marked for backfilling, and then updates the list of looping states to be
* the new list
* @param newLoopingStates The list of new looping states
* @param endStates The list of states to treat as end states (states that
* can exit the loop).
*/
private void setLoopingStates(Vector newLoopingStates, Vector endStates) {
// if the current list of looping states isn't empty, we have to backfill
// values from the looping states into the states that are waiting to be
// backfilled
if (!loopingStates.isEmpty()) {
int loopingState = ((Integer)loopingStates.lastElement()).intValue();
int rowNum;
// don't backfill into an end state OR any state reachable from an end state
// (since the search for reachable states is recursive, it's split out into
// a separate function, eliminateBackfillStates(), below)
for (int i = 0; i < endStates.size(); i++) {
eliminateBackfillStates(((Integer)endStates.elementAt(i)).intValue());
}
// we DON'T actually backfill the states that need to be backfilled here.
// Instead, we MARK them for backfilling. The reason for this is that if
// there are multiple rules in the state-table description, the looping
// states may have some of their values changed by a succeeding rule, and
// this wouldn't be reflected in the backfilled states. We mark a state
// for backfilling by putting the row number of the state to copy from
// into the flag cell at the end of the row
for (int i = 0; i < statesToBackfill.size(); i++) {
rowNum = ((Integer)statesToBackfill.elementAt(i)).intValue();
short[] state = (short[])tempStateTable.elementAt(rowNum);
state[numCategories] =
(short)((state[numCategories] & ALL_FLAGS) | loopingState);
}
statesToBackfill.removeAllElements();
loopingStates.removeAllElements();
}
if (newLoopingStates != null) {
loopingStates = (Vector)newLoopingStates.clone();
}
}
/**
* This removes "ending states" and states reachable from them from the
* list of states to backfill.
* @param The row number of the state to remove from the backfill list
*/
private void eliminateBackfillStates(int baseState) {
// don't do anything unless this state is actually in the backfill list...
if (statesToBackfill.contains(new Integer(baseState))) {
// if it is, take it out
statesToBackfill.removeElement(new Integer(baseState));
// then go through and recursively call this function for every
// state that the base state points to
short[] state = (short[])tempStateTable.elementAt(baseState);
for (int i = 0; i < numCategories; i++) {
if (state[i] != 0) {
eliminateBackfillStates(state[i]);
}
}
}
}
/**
* This function completes the backfilling process by actually doing the
* backfilling on the states that are marked for it
*/
private void backfillLoopingStates() {
short[] state;
short[] loopingState = null;
int loopingStateRowNum = 0;
int fromState;
// for each state in the state table...
for (int i = 0; i < tempStateTable.size(); i++) {
state = (short[])tempStateTable.elementAt(i);
// check the state's flag word to see if it's marked for backfilling
// (it's marked for backfilling if any bits other than the two high-order
// bits are set-- if they are, then the flag word, minus the two high bits,
// is the row number to copy from)
fromState = state[numCategories] & ~ALL_FLAGS;
if (fromState > 0) {
// load up the state to copy from (if we haven't already)
if (fromState != loopingStateRowNum) {
loopingStateRowNum = fromState;
loopingState = (short[])tempStateTable.elementAt(loopingStateRowNum);
}
// clear out the backfill part of the flag word
state[numCategories] &= ALL_FLAGS;
// then fill all zero cells in the current state with values
// from the corresponding cells of the fromState
for (int j = 0; j < state.length; j++) {
if (state[j] == 0) {
state[j] = loopingState[j];
}
else if (state[j] == DONT_LOOP_FLAG) {
state[j] = 0;
}
}
}
}
}
/**
* This function completes the state-table-building process by doing several
* postprocessing steps and copying everything into its final resting place
* in the iterator itself
* @param forward True if we're working on the forward state table
*/
private void finishBuildingStateTable(boolean forward) {
//debugPrintTempStateTable();
// start by backfilling the looping states
backfillLoopingStates();
//debugPrintTempStateTable();
int[] rowNumMap = new int[tempStateTable.size()];
Stack rowsToFollow = new Stack();
rowsToFollow.push(new Integer(1));
rowNumMap[1] = 1;
// determine which states are no longer reachable from the start state
// (the reachable states will have their row numbers in the row number
// map, and the nonreachable states will have zero in the row number map)
while (rowsToFollow.size() != 0) {
int rowNum = ((Integer)rowsToFollow.pop()).intValue();
short[] row = (short[])(tempStateTable.elementAt(rowNum));
for (int i = 0; i < numCategories; i++) {
if (row[i] != 0) {
if (rowNumMap[row[i]] == 0) {
rowNumMap[row[i]] = row[i];
rowsToFollow.push(new Integer(row[i]));
}
}
}
}
/*
System.out.println("The following rows are not reachable:");
for (int i = 1; i < rowNumMap.length; i++)
if (rowNumMap[i] == 0) System.out.print("\t" + i);
System.out.println();
*/
// variable not used boolean madeChange;
int newRowNum;
// algorithm for minimizing the number of states in the table adapted from
// Aho & Ullman, "Principles of Compiler Design"
// The basic idea here is to organize the states into classes. When we're done,
// all states in the same class can be considered identical and all but one eliminated.
// initially assign states to classes based on the number of populated cells they
// contain (the class number is the number of populated cells)
int[] stateClasses = new int[tempStateTable.size()];
int nextClass = numCategories + 1;
short[] state1, state2;
for (int i = 1; i < stateClasses.length; i++) {
if (rowNumMap[i] == 0) {
continue;
}
state1 = (short[])tempStateTable.elementAt(i);
for (int j = 0; j < numCategories; j++) {
if (state1[j] != 0) {
++stateClasses[i];
}
}
if (stateClasses[i] == 0) {
stateClasses[i] = nextClass;
}
}
++nextClass;
// then, for each class, elect the first member of that class as that class's
// "representative". For each member of the class, compare it to the "representative."
// If there's a column position where the state being tested transitions to a
// state in a DIFFERENT class from the class where the "representative" transitions,
// then move the state into a new class. Repeat this process until no new classes
// are created.
int currentClass;
int lastClass;
boolean split;
do {
//System.out.println("Making a pass...");
currentClass = 1;
lastClass = nextClass;
while (currentClass < nextClass) {
//System.out.print("States in class #" + currentClass +":");
split = false;
state1 = state2 = null;
for (int i = 0; i < stateClasses.length; i++) {
if (stateClasses[i] == currentClass) {
//System.out.print("\t" + i);
if (state1 == null) {
state1 = (short[])tempStateTable.elementAt(i);
}
else {
state2 = (short[])tempStateTable.elementAt(i);
for (int j = 0; j < state2.length; j++)
if ((j == numCategories && state1[j] != state2[j] && forward)
|| (j != numCategories && stateClasses[state1[j]]
!= stateClasses[state2[j]])) {
stateClasses[i] = nextClass;
split = true;
break;
}
}
}
}
if (split) {
++nextClass;
}
++currentClass;
//System.out.println();
}
} while (lastClass != nextClass);
// at this point, all of the states in a class except the first one (the
//"representative") can be eliminated, so update the row-number map accordingly
int[] representatives = new int[nextClass];
for (int i = 1; i < stateClasses.length; i++)
if (representatives[stateClasses[i]] == 0) {
representatives[stateClasses[i]] = i;
}
else {
rowNumMap[i] = representatives[stateClasses[i]];
}
//System.out.println("Renumbering...");
// renumber all remaining rows...
// first drop all that are either unreferenced or not a class representative
for (int i = 1; i < rowNumMap.length; i++) {
if (rowNumMap[i] != i) {
tempStateTable.setElementAt(null, i);
}
}
// then calculate everybody's new row number and update the row
// number map appropriately (the first pass updates the row numbers
// of all the class representatives [the rows we're keeping], and the
// second pass updates the cross references for all the rows that
// are being deleted)
newRowNum = 1;
for (int i = 1; i < rowNumMap.length; i++) {
if (tempStateTable.elementAt(i) != null) {
rowNumMap[i] = newRowNum++;
}
}
for (int i = 1; i < rowNumMap.length; i++) {
if (tempStateTable.elementAt(i) == null) {
rowNumMap[i] = rowNumMap[rowNumMap[i]];
}
}
//for (int i = 1; i < rowNumMap.length; i++) rowNumMap[i] = i; int newRowNum = rowNumMap.length;
// allocate the permanent state table, and copy the remaining rows into it
// (adjusting all the cell values, of course)
// this section does that for the forward state table
if (forward) {
endStates = new boolean[newRowNum];
lookaheadStates = new boolean[newRowNum];
stateTable = new short[newRowNum * numCategories];
int p = 0;
int p2 = 0;
for (int i = 0; i < tempStateTable.size(); i++) {
short[] row = (short[])(tempStateTable.elementAt(i));
if (row == null) {
continue;
}
for (int j = 0; j < numCategories; j++) {
stateTable[p] = (short)(rowNumMap[row[j]]);
++p;
}
endStates[p2] = ((row[numCategories] & END_STATE_FLAG) != 0);
lookaheadStates[p2] = ((row[numCategories] & LOOKAHEAD_STATE_FLAG) != 0);
++p2;
}
}
// and this section does it for the backward state table
else {
backwardsStateTable = new short[newRowNum * numCategories];
int p = 0;
for (int i = 0; i < tempStateTable.size(); i++) {
short[] row = (short[])(tempStateTable.elementAt(i));
if (row == null) {
continue;
}
for (int j = 0; j < numCategories; j++) {
backwardsStateTable[p] = (short)(rowNumMap[row[j]]);
++p;
}
}
}
}
/**
* This function builds the backward state table from the forward state
* table and any additional rules (identified by the ! on the front)
* supplied in the description
*/
private void buildBackwardsStateTable(Vector tempRuleList) {
// create the temporary state table and seed it with two rows (row 0
// isn't used for anything, and we have to create row 1 (the initial
// state) before we can do anything else
tempStateTable = new Vector();
tempStateTable.addElement(new short[numCategories + 1]);
tempStateTable.addElement(new short[numCategories + 1]);
// although the backwards state table is built automatically from the forward
// state table, there are some situations (the default sentence-break rules,
// for example) where this doesn't yield enough stop states, causing a dramatic
// drop in performance. To help with these cases, the user may supply
// supplemental rules that are added to the backward state table. These have
// the same syntax as the normal break rules, but begin with '!' to distinguish
// them from normal break rules
for (int i = 0; i < tempRuleList.size(); i++) {
String rule = (String)tempRuleList.elementAt(i);
if (rule.charAt(0) == '!') {
parseRule(rule.substring(1), false);
}
}
backfillLoopingStates();
// Backwards iteration is qualitatively different from forwards iteration.
// This is because backwards iteration has to be made to operate from no context
// at all-- the user should be able to ask BreakIterator for the break position
// immediately on either side of some arbitrary offset in the text. The
// forward iteration table doesn't let us do that-- it assumes complete
// information on the context, which means starting from the beginning of the
// document.
// The way we do backward and random-access iteration is to back up from the
// current (or user-specified) position until we see something we're sure is
// a break position (it may not be the last break position immediately
// preceding our starting point, however). Then we roll forward from there to
// locate the actual break position we're after.
// This means that the backwards state table doesn't have to identify every
// break position, allowing the building algorithm to be much simpler. Here,
// we use a "pairs" approach, scanning the forward-iteration state table for
// pairs of character categories we ALWAYS break between, and building a state
// table from that information. No context is required-- all this state table
// looks at is a pair of adjacent characters.
// It's possible that the user has supplied supplementary rules (see above).
// This has to be done first to keep parseRule() and friends from becoming
// EVEN MORE complicated. The automatically-generated states are appended
// onto the end of the state table, and then the two sets of rules are
// stitched together at the end. Take note of the row number of the
// first row of the auromatically-generated part.
int backTableOffset = tempStateTable.size();
if (backTableOffset > 2) {
++backTableOffset;
}
// the automatically-generated part of the table models a two-dimensional
// array where the two dimensions represent the two characters we're currently
// looking at. To model this as a state table, we actually need one additional
// row to represent the initial state. It gets populated with the row numbers
// of the other rows (in order).
for (int i = 0; i < numCategories + 1; i++)
tempStateTable.addElement(new short[numCategories + 1]);
short[] state = (short[])tempStateTable.elementAt(backTableOffset - 1);
for (int i = 0; i < numCategories; i++)
state[i] = (short)(i + backTableOffset);
// scavenge the forward state table for pairs of character categories
// that always have a break between them. The algorithm is as follows:
// Look down each column in the state table. For each nonzero cell in
// that column, look up the row it points to. For each nonzero cell in
// that row, populate a cell in the backwards state table: the row number
// of that cell is the number of the column we were scanning (plus the
// offset that locates this sub-table), and the column number of that cell
// is the column number of the nonzero cell we just found. This cell is
// populated with its own column number (adjusted according to the actual
// location of the sub-table). This process will produce a state table
// whose behavior is the same as looking up successive pairs of characters
// in an array of Booleans to determine whether there is a break.
int numRows = stateTable.length / numCategories;
for (int column = 0; column < numCategories; column++) {
for (int row = 0; row < numRows; row++) {
int nextRow = lookupState(row, column);
if (nextRow != 0) {
for (int nextColumn = 0; nextColumn < numCategories; nextColumn++) {
int cellValue = lookupState(nextRow, nextColumn);
if (cellValue != 0) {
state = (short[])tempStateTable.elementAt(nextColumn +
backTableOffset);
state[column] = (short)(column + backTableOffset);
}
}
}
}
}
//debugPrintTempStateTable();
// if the user specified some backward-iteration rules with the ! token,
// we have to merge the resulting state table with the auto-generated one
// above. First copy the populated cells from row 1 over the populated
// cells in the auto-generated table. Then copy values from row 1 of the
// auto-generated table into all of the the unpopulated cells of the
// rule-based table.
if (backTableOffset > 1) {
// for every row in the auto-generated sub-table, if a cell is
// populated that is also populated in row 1 of the rule-based
// sub-table, copy the value from row 1 over the value in the
// auto-generated sub-table
state = (short[])tempStateTable.elementAt(1);
for (int i = backTableOffset - 1; i < tempStateTable.size(); i++) {
short[] state2 = (short[])tempStateTable.elementAt(i);
for (int j = 0; j < numCategories; j++) {
if (state[j] != 0 && state2[j] != 0) {
state2[j] = state[j];
}
}
}
// now, for every row in the rule-based sub-table that is not
// an end state, fill in all unpopulated cells with the values
// of the corresponding cells in the first row of the auto-
// generated sub-table.
state = (short[])tempStateTable.elementAt(backTableOffset - 1);
for (int i = 1; i < backTableOffset - 1; i++) {
short[] state2 = (short[])tempStateTable.elementAt(i);
if ((state2[numCategories] & END_STATE_FLAG) == 0) {
for (int j = 0; j < numCategories; j++) {
if (state2[j] == 0) {
state2[j] = state[j];
}
}
}
}
}
//debugPrintTempStateTable();
// finally, clean everything up and copy it into the actual BreakIterator
// by calling finishBuildingStateTable()
finishBuildingStateTable(false);
/*
System.out.print("C:\t");
for (int i = 0; i < numCategories; i++)
System.out.print(Integer.toString(i) + "\t");
System.out.println(); System.out.print("=================================================");
for (int i = 0; i < backwardsStateTable.length; i++) {
if (i % numCategories == 0) {
System.out.println();
System.out.print(Integer.toString(i / numCategories) + ":\t");
}
if (backwardsStateTable[i] == 0) System.out.print(".\t"); else System.out.print(Integer.toString(backwardsStateTable[i]) + "\t");
}
System.out.println();
*/
}
/**
* Throws an IllegalArgumentException representing a syntax error in the rule
* description. The exception's message contains some debugging information.
* @param message A message describing the problem
* @param position The position in the description where the problem was
* discovered
* @param context The string containing the error
*/
protected void error(String message, int position, String context) {
throw new IllegalArgumentException("Parse error: " + message + "\n" +
Utility.escape(context.substring(0, position)) + "\n\n" +
Utility.escape(context.substring(position)));
}
///CLOVER:OFF
protected void debugPrintVector(String label, Vector v) {
System.out.print(label);
for (int i = 0; i < v.size(); i++)
System.out.print(v.elementAt(i).toString() + "\t");
System.out.println();
}
protected void debugPrintVectorOfVectors(String label1, String label2, Vector v) {
System.out.println(label1);
for (int i = 0; i < v.size(); i++)
debugPrintVector(label2, (Vector)v.elementAt(i));
}
protected void debugPrintTempStateTable() {
System.out.println(" tempStateTable:");
System.out.print(" C:\t");
for (int i = 0; i <= numCategories; i++)
System.out.print(Integer.toString(i) + "\t");
System.out.println();
for (int i = 1; i < tempStateTable.size(); i++) {
short[] row = (short[])(tempStateTable.elementAt(i));
System.out.print(" " + i + ":\t");
for (int j = 0; j < row.length; j++) {
if (row[j] == 0) {
System.out.print(".\t");
}
else {
System.out.print(Integer.toString(row[j]) + "\t");
}
}
System.out.println();
}
}
}
///CLOVER:ON
/*
* This class exists to work around a bug in HotJava's implementation
* of CharacterIterator, which incorrectly handles setIndex(endIndex).
* This iterator relies only on base.setIndex(n) where n is less than
* endIndex.
*
* One caveat: if the base iterator's begin and end indices change
* the change will not be reflected by this wrapper. Does that matter?
*/
///CLOVER:OFF
// Only used for HotJava, so clover won't encounter it
private static final class SafeCharIterator implements CharacterIterator,
Cloneable {
private CharacterIterator base;
private int rangeStart;
private int rangeLimit;
private int currentIndex;
SafeCharIterator(CharacterIterator base) {
this.base = base;
this.rangeStart = base.getBeginIndex();
this.rangeLimit = base.getEndIndex();
this.currentIndex = base.getIndex();
}
public char first() {
return setIndex(rangeStart);
}
public char last() {
return setIndex(rangeLimit - 1);
}
public char current() {
if (currentIndex < rangeStart || currentIndex >= rangeLimit) {
return DONE;
}
else {
return base.setIndex(currentIndex);
}
}
public char next() {
currentIndex++;
if (currentIndex >= rangeLimit) {
currentIndex = rangeLimit;
return DONE;
}
else {
return base.setIndex(currentIndex);
}
}
public char previous() {
currentIndex--;
if (currentIndex < rangeStart) {
currentIndex = rangeStart;
return DONE;
}
else {
return base.setIndex(currentIndex);
}
}
public char setIndex(int i) {
if (i < rangeStart || i > rangeLimit) {
throw new IllegalArgumentException("Invalid position");
}
currentIndex = i;
return current();
}
public int getBeginIndex() {
return rangeStart;
}
public int getEndIndex() {
return rangeLimit;
}
public int getIndex() {
return currentIndex;
}
public Object clone() {
SafeCharIterator copy = null;
try {
copy = (SafeCharIterator) super.clone();
}
catch(CloneNotSupportedException e) {
throw new Error("Clone not supported: " + e);
}
CharacterIterator copyOfBase = (CharacterIterator) base.clone();
copy.base = copyOfBase;
return copy;
}
}
///CLOVER:ON
///CLOVER:OFF
public static void debugPrintln(String s) {
final String zeros = "0000";
String temp;
StringBuffer out = new StringBuffer();
for (int i = 0; i < s.length(); i++) {
char c = s.charAt(i);
if (c >= ' ' && c < '\u007f') {
out.append(c);
}
else {
out.append("\\u");
temp = Integer.toHexString((int)c);
out.append(zeros.substring(0, 4 - temp.length()));
out.append(temp);
}
}
System.out.println(out);
}
///CLOVER:ON
}