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//
// rbbirb.h
//
// Copyright (C) 2002, International Business Machines Corporation and others.
// All Rights Reserved.
//
// This file contains declarations for several from the Rule Based Break Iterator rule builder.
//
#ifndef RBBIRB_H
#define RBBIRB_H
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/rbbi.h"
#include "unicode/uniset.h"
#include "unicode/parseerr.h"
#include "uhash.h"
#include "uvector.h"
#include "symtable.h" // For UnicodeSet parsing, is the interface that
// looks up references to $variables within a set.
U_NAMESPACE_BEGIN
class RBBIRuleScanner;
struct RBBIRuleTableEl;
class RBBISetBuilder;
class RBBINode;
class RBBITableBuilder;
//--------------------------------------------------------------------------------
//
// RBBISymbolTable. Implements SymbolTable interface that is used by the
// UnicodeSet parser to resolve references to $variables.
//
//--------------------------------------------------------------------------------
class RBBISymbolTableEntry : public UMemory { // The symbol table hash table contains one
public: // of these structs for each entry.
RBBISymbolTableEntry();
UnicodeString key;
RBBINode *val;
~RBBISymbolTableEntry();
private:
RBBISymbolTableEntry(const RBBISymbolTableEntry &other); // forbid copying of this class
RBBISymbolTableEntry &operator=(const RBBISymbolTableEntry &other); // forbid copying of this class
};
class RBBISymbolTable : public UMemory, public SymbolTable {
private:
const UnicodeString &fRules;
UHashtable *fHashTable;
RBBIRuleScanner *fRuleScanner;
// These next two fields are part of the mechanism for passing references to
// already-constructed UnicodeSets back to the UnicodeSet constructor
// when the pattern includes $variable references.
const UnicodeString ffffString; // = "/uffff"
UnicodeSet *fCachedSetLookup;
public:
// API inherited from class SymbolTable
virtual const UnicodeString* lookup(const UnicodeString& s) const;
virtual const UnicodeFunctor* lookupMatcher(UChar32 ch) const;
virtual UnicodeString parseReference(const UnicodeString& text,
ParsePosition& pos, int32_t limit) const;
// Additional Functions
RBBISymbolTable(RBBIRuleScanner *, const UnicodeString &fRules, UErrorCode &status);
virtual ~RBBISymbolTable();
virtual RBBINode *lookupNode(const UnicodeString &key) const;
virtual void addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err);
virtual void print() const;
private:
RBBISymbolTable(const RBBISymbolTable &other); // forbid copying of this class
RBBISymbolTable &operator=(const RBBISymbolTable &other); // forbid copying of this class
};
//--------------------------------------------------------------------------------
//
// class RBBIRuleBuilder The top-level class handling RBBI rule compiling.
//
//--------------------------------------------------------------------------------
class RBBIRuleBuilder : public UMemory {
public:
// Create a rule based break iterator from a set of rules.
// This function is the main entry point into the rule builder. The
// public ICU API for creating RBBIs uses this function to do the actual work.
//
static BreakIterator * createRuleBasedBreakIterator( const UnicodeString &rules,
UParseError &parseError,
UErrorCode &status);
public:
// The "public" functions and data members that appear below are accessed
// (and shared) by the various parts that make up the rule builder. They
// are NOT intended to be accessed by anything outside of the
// rule builder implementation.
RBBIRuleBuilder(const UnicodeString &rules,
UParseError &parseErr,
UErrorCode &status
);
virtual ~RBBIRuleBuilder();
char *fDebugEnv; // controls debug trace output
UErrorCode *fStatus; // Error reporting. Keeping status
UParseError *fParseError; // here avoids passing it everywhere.
const UnicodeString &fRules; // The rule string that we are compiling
RBBIRuleScanner *fScanner; // The scanner.
RBBINode *fForwardTree; // The parse trees, generated by the scanner,
RBBINode *fReverseTree; // then manipulated by subsequent steps.
RBBISetBuilder *fSetBuilder; // Set and Character Category builder.
UVector *fUSetNodes; // Vector of all uset nodes.
RBBITableBuilder *fForwardTables; // State transition tables
RBBITableBuilder *fReverseTables;
RBBIDataHeader *flattenData(); // Create the flattened (runtime format)
// data tables..
private:
RBBIRuleBuilder(const RBBIRuleBuilder &other); // forbid copying of this class
RBBIRuleBuilder &operator=(const RBBIRuleBuilder &other); // forbid copying of this class
};
//----------------------------------------------------------------------------
//
// RBBISetTableEl is an entry in the hash table of UnicodeSets that have
// been encountered. The val Node will be of nodetype uset
// and contain pointers to the actual UnicodeSets.
// The Key is the source string for initializing the set.
//
// The hash table is used to avoid creating duplicate
// unnamed (not $var references) UnicodeSets.
//
// Memory Management:
// The Hash Table owns these RBBISetTableEl structs and
// the key strings. It does NOT own the val nodes.
//
//----------------------------------------------------------------------------
struct RBBISetTableEl {
UnicodeString *key;
RBBINode *val;
};
//----------------------------------------------------------------------------
//
// RBBIDebugPrintf Printf equivalent, for debugging output.
// Conditional compilation of the implementation lets us
// get rid of the stdio dependency in environments where it
// is unavailable.
//
//----------------------------------------------------------------------------
#ifdef RBBI_DEBUG
#include <stdio.h>
#define RBBIDebugPrintf printf
#else
inline void RBBIDebugPrintf(...) {}
#endif
U_NAMESPACE_END
#endif