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# Microsoft Developer Studio Project File - Name="ufortune" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ufortune - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ufortune.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ufortune.mak" CFG="ufortune - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ufortune - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ufortune - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ufortune - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 icuuc.lib resources\fortune_resources.lib icuio.lib kernel32.lib user32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 icuucd.lib resources\fortune_resources.lib icuiod.lib kernel32.lib user32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../lib"
!ENDIF
# Begin Target
# Name "ufortune - Win32 Release"
# Name "ufortune - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ufortune.c
!IF "$(CFG)" == "ufortune - Win32 Release"
!ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\resources\es.txt
# End Source File
# Begin Source File
SOURCE=".\resources\res-file-list.txt"
!IF "$(CFG)" == "ufortune - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
TargetDir=.\Release
InputPath=".\resources\res-file-list.txt"
"phony-output" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd resources
nmake -f fortune_resources.mak
copy Fortune_Resources.DLL ..\$(TargetDir)
# End Custom Build
!ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
TargetDir=.\Debug
InputPath=".\resources\res-file-list.txt"
"phony-output" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd resources
nmake -f fortune_resources.mak
copy Fortune_Resources.DLL ..\$(TargetDir)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\resources\root.txt
!IF "$(CFG)" == "ufortune - Win32 Release"
!ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
!ENDIF
# End Source File
# End Group
# End Target
# End Project