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/*
********************************************************************************
* Copyright (C) 1997-1999, International Business Machines
* Corporation and others. All Rights Reserved.
********************************************************************************
*
* File DCFMTSYM.H
*
* Modification History:
*
* Date Name Description
* 02/19/97 aliu Converted from java.
* 03/18/97 clhuang Updated per C++ implementation.
* 03/27/97 helena Updated to pass the simple test after code review.
* 08/26/97 aliu Added currency/intl currency symbol support.
* 07/22/98 stephen Changed to match C++ style
* currencySymbol -> fCurrencySymbol
* Constants changed from CAPS to kCaps
* 06/24/99 helena Integrated Alan's NF enhancements and Java2 bug fixes
* 09/22/00 grhoten Marked deprecation tags with a pointer to replacement
* functions.
********************************************************************************
*/
#ifndef DCFMTSYM_H
#define DCFMTSYM_H
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/locid.h"
U_NAMESPACE_BEGIN
/**
* This class represents the set of symbols needed by DecimalFormat
* to format numbers. DecimalFormat creates for itself an instance of
* DecimalFormatSymbols from its locale data. If you need to change any
* of these symbols, you can get the DecimalFormatSymbols object from
* your DecimalFormat and modify it.
* <P>
* Here are the special characters used in the parts of the
* subpattern, with notes on their usage.
* <pre>
* \code
* Symbol Meaning
* 0 a digit
* # a digit, zero shows as absent
* . placeholder for decimal separator
* , placeholder for grouping separator.
* ; separates formats.
* - default negative prefix.
* % divide by 100 and show as percentage
* X any other characters can be used in the prefix or suffix
* ' used to quote special characters in a prefix or suffix.
* \endcode
* </pre>
* [Notes]
* <P>
* If there is no explicit negative subpattern, - is prefixed to the
* positive form. That is, "0.00" alone is equivalent to "0.00;-0.00".
* <P>
* The grouping separator is commonly used for thousands, but in some
* countries for ten-thousands. The interval is a constant number of
* digits between the grouping characters, such as 100,000,000 or 1,0000,0000.
* If you supply a pattern with multiple grouping characters, the interval
* between the last one and the end of the integer is the one that is
* used. So "#,##,###,####" == "######,####" == "##,####,####".
* <P>
* This class only handles localized digits where the 10 digits are
* contiguous in Unicode, from 0 to 9. Other digits sets (such as
* superscripts) would need a different subclass.
*/
class U_I18N_API DecimalFormatSymbols : public UObject {
public:
/**
* Constants for specifying a number format symbol.
* @stable
*/
enum ENumberFormatSymbol {
/** The decimal separator */
kDecimalSeparatorSymbol,
/** The grouping separator */
kGroupingSeparatorSymbol,
/** The pattern separator */
kPatternSeparatorSymbol,
/** The percent sign */
kPercentSymbol,
/** Zero*/
kZeroDigitSymbol,
/** Character representing a digit in the pattern */
kDigitSymbol,
/** The minus sign */
kMinusSignSymbol,
/** The plus sign */
kPlusSignSymbol,
/** The currency symbol */
kCurrencySymbol,
/** The international currency symbol */
kIntlCurrencySymbol,
/** The monetary separator */
kMonetarySeparatorSymbol,
/** The exponential symbol */
kExponentialSymbol,
/** Per mill symbol - replaces kPermillSymbol */
kPerMillSymbol,
/** Escape padding character */
kPadEscapeSymbol,
/** Infinity symbol */
kInfinitySymbol,
/** Nan symbol */
kNaNSymbol,
/** count symbol constants */
kFormatSymbolCount
};
/**
* Create a DecimalFormatSymbols object for the given locale.
*
* @param locale The locale to get symbols for.
* @param status Input/output parameter, set to success or
* failure code upon return.
* @stable
*/
DecimalFormatSymbols(const Locale& locale, UErrorCode& status);
/**
* Create a DecimalFormatSymbols object for the default locale.
* This constructor will not fail. If the resource file data is
* not available, it will use hard-coded last-resort data and
* set status to U_USING_FALLBACK_ERROR.
*
* @param status Input/output parameter, set to success or
* failure code upon return.
* @stable
*/
DecimalFormatSymbols( UErrorCode& status);
/**
* Copy constructor.
* @stable
*/
DecimalFormatSymbols(const DecimalFormatSymbols&);
/**
* Assignment operator.
* @stable
*/
DecimalFormatSymbols& operator=(const DecimalFormatSymbols&);
/**
* Destructor.
* @stable
*/
~DecimalFormatSymbols();
/**
* Return true if another object is semantically equal to this one.
*
* @param other the object to be compared with.
* @return true if another object is semantically equal to this one.
* @stable
*/
UBool operator==(const DecimalFormatSymbols& other) const;
/**
* Return true if another object is semantically unequal to this one.
*
* @param other the object to be compared with.
* @return true if another object is semantically unequal to this one.
* @stable
*/
UBool operator!=(const DecimalFormatSymbols& other) const { return !operator==(other); }
/**
* Get one of the format symbols by its enum constant.
* Each symbol is stored as a string so that graphemes
* (characters with modifyer letters) can be used.
*
* @param symbol Constant to indicate a number format symbol.
* @return the format symbols by the param 'symbol'
* @stable
*/
UnicodeString getSymbol(ENumberFormatSymbol symbol) const;
/**
* Set one of the format symbols by its enum constant.
* Each symbol is stored as a string so that graphemes
* (characters with modifyer letters) can be used.
*
* @param symbol Constant to indicate a number format symbol.
* @param value value of the format sybmol
* @stable
*/
void setSymbol(ENumberFormatSymbol symbol, UnicodeString value);
/**
* Returns the locale for which this object was constructed.
*/
inline Locale getLocale() const;
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @draft ICU 2.2
*/
virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @draft ICU 2.2
*/
static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }
private:
/**
* Initializes the symbols from the LocaleElements resource bundle.
* Note: The organization of LocaleElements badly needs to be
* cleaned up.
*
* @param locale The locale to get symbols for.
* @param success Input/output parameter, set to success or
* failure code upon return.
* @param useLastResortData determine if use last resort data
*/
void initialize(const Locale& locale, UErrorCode& success, UBool useLastResortData = FALSE);
/**
* Initialize the symbols from the given array of UnicodeStrings.
* The array must be of the correct size.
*
* @param numberElements the number format symbols
* @param currencyElements the currency symbols
*/
void initialize(const UnicodeString* numberElements, const UnicodeString* currencyElements);
/**
* Initialize the symbols with default values.
*/
void initialize();
void setCurrencyForSymbols();
UnicodeString fSymbols[kFormatSymbolCount];
Locale locale;
static const char fgNumberElements[];
static const char fgCurrencyElements[];
/**
* The address of this static class variable serves as this class's ID
* for ICU "poor man's RTTI".
*/
static const char fgClassID;
};
// -------------------------------------
inline UnicodeString
DecimalFormatSymbols::getSymbol(ENumberFormatSymbol symbol) const {
if(symbol<kFormatSymbolCount) {
return fSymbols[symbol];
} else {
return UnicodeString();
}
}
// -------------------------------------
/* TODO: This should use "const UnicodeString &value" */
inline void
DecimalFormatSymbols::setSymbol(ENumberFormatSymbol symbol, UnicodeString value) {
if(symbol<kFormatSymbolCount) {
fSymbols[symbol]=value;
}
}
// -------------------------------------
inline Locale
DecimalFormatSymbols::getLocale() const {
return locale;
}
U_NAMESPACE_END
#endif // _DCFMTSYM
//eof