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/*
* @(#)ArabicShaping.h 1.6 00/03/15
*
* (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved
*
*/
#ifndef __ARABICSHAPING_H
#define __ARABICSHAPING_H
#include "LETypes.h"
#include "OpenTypeTables.h"
U_NAMESPACE_BEGIN
class Shaper
{
public:
virtual void init(LEUnicode ch, le_int32 outIndex, le_bool isloate) = 0;
virtual void shape(le_int32 outIndex, le_int32 shapeOffset) = 0;
};
class ArabicShaping
{
public:
// shaping bit masks
enum ShapingBitMasks
{
MASK_SHAPE_RIGHT = 1, // if this bit set, shapes to right
MASK_SHAPE_LEFT = 2, // if this bit set, shapes to left
MASK_TRANSPARENT = 4, // if this bit set, is transparent (ignore other bits)
MASK_NOSHAPE = 8 // if this bit set, don't shape this char, i.e. tatweel
};
// shaping values
enum ShapeTypeValues
{
ST_NONE = 0,
ST_RIGHT = MASK_SHAPE_RIGHT,
ST_LEFT = MASK_SHAPE_LEFT,
ST_DUAL = MASK_SHAPE_RIGHT | MASK_SHAPE_LEFT,
ST_TRANSPARENT = MASK_TRANSPARENT,
ST_NOSHAPE_DUAL = MASK_NOSHAPE | ST_DUAL,
ST_NOSHAPE_NONE = MASK_NOSHAPE
};
typedef le_int32 ShapeType;
static void shape(const LEUnicode *chars, le_int32 offset, le_int32 charCount, le_int32 charMax,
le_bool rightToLeft, Shaper &shaper);
static le_uint8 glyphSubstitutionTable[];
//static le_uint8 ligatureSubstitutionSubtable[];
static le_uint8 glyphDefinitionTable[];
private:
static ShapeType getShapeType(LEUnicode c);
static const ShapeType shapeTypes[];
};
class GlyphShaper : public Shaper
{
public:
virtual void init(LEUnicode ch, le_int32 outIndex, le_bool isolate);
virtual void shape(le_int32 outIndex, le_int32 shapeOffset);
GlyphShaper(const LETag **outputTags);
~GlyphShaper();
private:
const LETag **charTags;
static const LETag isolFeatureTag; // 'isol'
static const LETag initFeatureTag; // 'init'
static const LETag mediFeatureTag; // 'medi'
static const LETag finaFeatureTag; // 'fina'
static const LETag ligaFeatureTag; // 'liga'
static const LETag msetFeatureTag; // 'mset'
static const LETag markFeatureTag; // 'mark'
static const LETag emptyTag;
static const LETag tagArray[];
};
class CharShaper : public Shaper
{
public:
virtual void init(LEUnicode ch, le_int32 outIndex, le_bool isolate);
virtual void shape(le_int32 outIndex, le_int32 shapeOffset);
CharShaper(LEUnicode *outputChars);
~CharShaper();
private:
LEUnicode *chars;
static LEUnicode isolateShapes[];
static LEUnicode getToIsolateShape(LEUnicode ch);
};
U_NAMESPACE_END
#endif