blob: 14aa7356b9848aea302ab7a389d14ea739652103 [file] [log] [blame]
/*
******************************************************************************
* Copyright (C) 1996-2001, International Business Machines Corporation and
* others. All Rights Reserved.
******************************************************************************
*/
/**
* File tblcoll.h
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 2/5/97 aliu Added streamIn and streamOut methods. Added
* constructor which reads RuleBasedCollator object from
* a binary file. Added writeToFile method which streams
* RuleBasedCollator out to a binary file. The streamIn
* and streamOut methods use istream and ostream objects
* in binary mode.
* 2/12/97 aliu Modified to use TableCollationData sub-object to
* hold invariant data.
* 2/13/97 aliu Moved several methods into this class from Collation.
* Added a private RuleBasedCollator(Locale&) constructor,
* to be used by Collator::createDefault(). General
* clean up.
* 2/20/97 helena Added clone, operator==, operator!=, operator=, and copy
* constructor and getDynamicClassID.
* 3/5/97 aliu Modified constructFromFile() to add parameter
* specifying whether or not binary loading is to be
* attempted. This is required for dynamic rule loading.
* 05/07/97 helena Added memory allocation error detection.
* 6/17/97 helena Added IDENTICAL strength for compare, changed getRules to
* use MergeCollation::getPattern.
* 6/20/97 helena Java class name change.
* 8/18/97 helena Added internal API documentation.
* 09/03/97 helena Added createCollationKeyValues().
* 02/10/98 damiba Added compare with "length" parameter
* 08/05/98 erm Synched with 1.2 version of RuleBasedCollator.java
* 04/23/99 stephen Removed EDecompositionMode, merged with
* Normalizer::EMode
* 06/14/99 stephen Removed kResourceBundleSuffix
* 11/02/99 helena Collator performance enhancements. Eliminates the
* UnicodeString construction and special case for NO_OP.
* 11/23/99 srl More performance enhancements. Updates to NormalizerIterator
* internal state management.
* 12/15/99 aliu Update to support Thai collation. Move NormalizerIterator
* to implementation file.
* 01/29/01 synwee Modified into a C++ wrapper which calls C API
* (ucol.h)
*/
#ifndef TBLCOLL_H
#define TBLCOLL_H
#include "unicode/coll.h"
#include "unicode/sortkey.h"
#include "unicode/normlzr.h"
class CollationElementIterator;
/**
* The RuleBasedCollator class provides the simple implementation of
* Collator, using data-driven tables. The user can create a customized
* table-based collation.
* <P>
* RuleBasedCollator maps characters to collation keys.
* <p>
* Table Collation has the following restrictions for efficiency (other
* subclasses may be used for more complex languages) :
* <p>1. If the French secondary ordering is specified in a collation
* object, it is applied to the whole object.
* <p>2. All non-mentioned Unicode characters are at the end of the
* collation order.
* <p>3. Private use characters are treated as identical. The private
* use area in Unicode is 0xE800-0xF8FF.
* <p>The collation table is composed of a list of collation rules, where each
* rule is of three forms:
* <pre>
* \code
* <modifier >
* <relation > &lt; text-argument >
* <reset > &lt; text-argument >
* \endcode
* </pre>
* The following demonstrates how to create your own collation rules:
* <UL Type=round>
* <LI><strong>Text Argument</strong>: A text argument is any sequence of
* characters, excluding special characters (that is, whitespace
* characters and the characters used in modifier, relation and reset).
* If those characters are desired, you can put them in single quotes
* (e.g. ampersand => '&').<P>
* <LI><strong>Modifier</strong>: There is a single modifier,
* which is used to specify that all secondary differences are
* sorted backwards.
* <p>'@' : Indicates that secondary differences, such as accents, are
* sorted backwards, as in French.<P>
* <LI><strong>Relation</strong>: The relations are the following:
* <UL Type=square>
* <LI>'&lt;' : Greater, as a letter difference (primary)
* <LI>';' : Greater, as an accent difference (secondary)
* <LI>',' : Greater, as a case difference (tertiary)
* <LI>'=' : Equal
* </UL><P>
* <LI><strong>Reset</strong>: There is a single reset,
* which is used primarily for contractions and expansions, but which
* can also be used to add a modification at the end of a set of rules.
* <p>'&' : Indicates that the next rule follows the position to where
* the reset text-argument would be sorted.
* </UL>
*
* <p>
* This sounds more complicated than it is in practice. For example, the
* following are equivalent ways of expressing the same thing:
* <pre>
* \code
* a < b < c
* a < b & b < c
* a < c & a < b
* \endcode
* </pre>
* Notice that the order is important, as the subsequent item goes immediately
* after the text-argument. The following are not equivalent:
* <pre>
* \code
* a < b & a < c
* a < c & a < b
* \endcode
* </pre>
* Either the text-argument must already be present in the sequence, or some
* initial substring of the text-argument must be present. (e.g. "a &lt; b &
* ae &lt; e" is valid since "a" is present in the sequence before "ae" is
* reset). In this latter case, "ae" is not entered and treated as a single
* character; instead, "e" is sorted as if it were expanded to two characters:
* "a" followed by an "e". This difference appears in natural languages: in
* traditional Spanish "ch" is treated as though it contracts to a single
* character (expressed as "c &lt; ch &lt; d"), while in traditional German
* "ä" (a-umlaut) is treated as though it expands to two characters (expressed
* as "a & ae ; ä &lt; b").
* <p><strong>Ignorable Characters</strong>
* <p>For ignorable characters, the first rule must start with a relation (the
* examples we have used above are really fragments; "a &lt; b" really should
* be "&lt; a &lt; b"). If, however, the first relation is not "&lt;", then
* all the text-arguments up to the first "&lt;" are ignorable. For example,
* ", - &lt; a &lt; b" makes "-" an ignorable character, as we saw earlier in
* the word "black-birds". In the samples for different languages, you see
* that most accents are ignorable.
* <p><strong>Normalization and Accents</strong>
* <p>The Collator object automatically normalizes text internally to
* separate accents from base characters where possible. This is done both
* when processing the rules, and when comparing two strings. Collator also
* uses the Unicode canonical mapping to ensure that combining sequences are
* sorted properly (for more information, see
* <A HREF="http://www.aw.com/devpress"> The Unicode Standard, Version 2.0</A>
* .)</P>
* <p><strong>Errors</strong>
* <p>The following are errors:
* <UL Type=round>
* <LI>A text-argument contains unquoted punctuation symbols
* (e.g. "a &lt; b-c &lt; d").
* <LI>A relation or reset character not followed by a text-argument
* (e.g. "a &lt; , b").
* <LI>A reset where the text-argument (or an initial substring of the
* text-argument) is not already in the sequence.
* (e.g. "a &lt; b & e &lt; f")
* </UL>
* <pre>
* \code
* Examples:
* Simple: "< a < b < c < d"
* Norwegian: "< a,A< b,B< c,C< d,D< e,E< f,F< g,G< h,H< i,I< j,J
* < k,K< l,L< m,M< n,N< o,O< p,P< q,Q< r,R< s,S< t,T
* < u,U< v,V< w,W< x,X< y,Y< z,Z
* < å=a°,Å=A°
* ;aa,AA< æ,Æ< ø,Ø"
* \endcode
* </pre>
* <p>To create a table-based collation object, simply supply the collation
* rules to the RuleBasedCollator contructor. For example:
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* RuleBasedCollator *mySimple =
* new RuleBasedCollator(Simple, status);
* \endcode
* </pre>
* <p>Another example:
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* RuleBasedCollator *myNorwegian =
* new RuleBasedCollator(Norwegian, status);
* \endcode
* </pre>
* To add rules on top of an existing table, simply supply the orginal rules
* and modifications to RuleBasedCollator constructor. For example,
* <pre>
* \code
* Traditional Spanish (fragment): ... & C < ch , cH , Ch , CH ...
* German (fragment) : ...< y , Y < z , Z
* & AE, Ä & AE, ä
* & OE , Ö & OE, ö
* & UE , Ü & UE, ü
* Symbols (fragment): ...< y, Y < z , Z
* & Question-mark ; '?'
* & Ampersand ; '&'
* & Dollar-sign ; '$'
* \endcode
* </pre>
* <p>To create a collation object for traditional Spanish, the user can take
* the English collation rules and add the additional rules to the table.
* For example:
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* UnicodeString rules(DEFAULTRULES);
* rules += "& C &lt; ch, cH, Ch, CH";
* RuleBasedCollator *mySpanish =
* new RuleBasedCollator(rules, status);
* \endcode
* </pre>
* <p>In order to sort symbols in the similiar order of sorting their
* alphabetic equivalents, you can do the following,
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* UnicodeString rules(DEFAULTRULES);
* rules += "& Question-mark ; '?' & Ampersand ; '&' & Dollar-sign ;
* '$' ";
* RuleBasedCollator *myTable =
* new RuleBasedCollator(rules, status);
* \endcode
* </pre>
* <p>Another way of creating the table-based collation object, mySimple,
* is:
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* RuleBasedCollator *mySimple = new
* RuleBasedCollator(" < a < b & b < c & c < d", status);
* \endcode
* </pre>
* Or,
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* RuleBasedCollator *mySimple = new
* RuleBasedCollator(" < a < b < d & b < c", status);
* \endcode
* </pre>
* Because " &lt; a &lt; b &lt; c &lt; d" is the same as "a &lt; b &lt; d & b
* &lt; c" or "&lt; a &lt; b & b &lt; c & c &lt; d".
*
* <p>To combine collations from two locales, (without error handling for
* clarity)
* <pre>
* \code
* // Create an en_US Collator object
* Locale locale_en_US("en", "US", "");
* RuleBasedCollator* en_USCollator = (RuleBasedCollator*)
* Collator::createInstance( locale_en_US, success );
*
* // Create a da_DK Collator object
* Locale locale_da_DK("da", "DK", "");
* RuleBasedCollator* da_DKCollator = (RuleBasedCollator*)
* Collator::createInstance( locale_da_DK, success );
*
* // Combine the two
* // First, get the collation rules from en_USCollator
* UnicodeString rules = en_USCollator->getRules();
* // Second, get the collation rules from da_DKCollator
* rules += da_DKCollator->getRules();
* RuleBasedCollator* newCollator =
* new RuleBasedCollator(rules, success);
* // newCollator has the combined rules
* \endcode
* </pre>
* <p>Another more interesting example would be to make changes on an existing
* table to create a new collation object. For example, add
* "& C &lt; ch, cH, Ch, CH" to the en_USCollation object to create your own
* English collation object,
* <pre>
* \code
* // Create a new Collator object with additional rules
* rules = en_USCollator->getRules();
* rules += "& C < ch, cH, Ch, CH";
* RuleBasedCollator* myCollator =
* new RuleBasedCollator(rules, success);
* // myCollator contains the new rules
* \endcode
* </pre>
*
* <p>The following example demonstrates how to change the order of
* non-spacing accents,
* <pre>
* \code
* UChar contents[] = {
* '=', 0x0301, ';', 0x0300, ';', 0x0302,
* ';', 0x0308, ';', 0x0327, ',', 0x0303, // main accents
* ';', 0x0304, ';', 0x0305, ';', 0x0306, // main accents
* ';', 0x0307, ';', 0x0309, ';', 0x030A, // main accents
* ';', 0x030B, ';', 0x030C, ';', 0x030D, // main accents
* ';', 0x030E, ';', 0x030F, ';', 0x0310, // main accents
* ';', 0x0311, ';', 0x0312, // main accents
* '<', 'a', ',', 'A', ';', 'a', 'e', ',', 'A', 'E',
* ';', 0x00e6, ',', 0x00c6, '<', 'b', ',', 'B',
* '<', 'c', ',', 'C', '<', 'e', ',', 'E', '&',
* 'C', '<', 'd', ',', 'D', 0 };
* UnicodeString oldRules(contents);
* UErrorCode status = U_ZERO_ERROR;
* // change the order of accent characters
* UChar addOn[] = { '&', ',', 0x0300, ';', 0x0308, ';', 0x0302, 0 };
* oldRules += addOn;
* RuleBasedCollator *myCollation =
* new RuleBasedCollator(oldRules, status);
* \endcode
* </pre>
*
* <p> The last example shows how to put new primary ordering in before the
* default setting. For example, in Japanese collation, you can either sort
* English characters before or after Japanese characters,
* <pre>
* \code
* UErrorCode status = U_ZERO_ERROR;
* // get en_US collation rules
* RuleBasedCollator* en_USCollation = (RuleBasedCollator*)
* Collator::createInstance(Locale::US, status);
* // Always check the error code after each call.
* if (U_FAILURE(status)) return;
* // add a few Japanese character to sort before English characters
* // suppose the last character before the first base letter 'a' in
* // the English collation rule is 0x2212
* UChar jaString[] = {'&', 0x2212, '<', 0x3041, ',', 0x3042, '<',
* 0x3043, ',', 0x3044, 0};
* UnicodeString rules(en_USCollation->getRules());
* rules += jaString;
* RuleBasedCollator *myJapaneseCollation =
* new RuleBasedCollator(rules, status);
* \endcode
* </pre>
* <p><strong>NOTE</strong>: Typically, a collation object is created with
* Collator::createInstance().
* <p>
* <strong>Note:</strong> <code>RuleBasedCollator</code>s with different
* Locale, CollationStrength and Decomposition mode settings will return
* different sort orders for the same set of strings. Locales have specific
* collation rules, and the way in which secondary and tertiary differences
* are taken into account, for example, will result in a different sorting
* order for same strings.
* <p>
* @see Collator
* @version 1.8 Jan 8 2001
*/
class U_I18N_API RuleBasedCollator : public Collator
{
public:
// constructor -------------------------------------------------------------
/**
* RuleBasedCollator constructor. This takes the table rules and builds a
* collation table out of them. Please see RuleBasedCollator class
* description for more details on the collation rule syntax.
* @param rules the collation rules to build the collation table from.
* @param status reporting a success or an error.
* @see Locale
*/
RuleBasedCollator(const UnicodeString& rules, UErrorCode& status);
/**
* RuleBasedCollator constructor. This takes the table rules and builds a
* collation table out of them. Please see RuleBasedCollator class
* description for more details on the collation rule syntax.
* @param rules the collation rules to build the collation table from.
* @param collationStrength default strength for comparison
* @param status reporting a success or an error.
* @see Locale
*/
RuleBasedCollator(const UnicodeString& rules,
ECollationStrength collationStrength,
UErrorCode& status);
/**
* RuleBasedCollator constructor. This takes the table rules and builds a
* collation table out of them. Please see RuleBasedCollator class
* description for more details on the collation rule syntax.
* @param rules the collation rules to build the collation table from.
* @param decompositionMode the normalisation mode
* @param status reporting a success or an error.
* @see Locale
*/
RuleBasedCollator(const UnicodeString& rules,
Normalizer::EMode decompositionMode,
UErrorCode& status);
/**
* RuleBasedCollator constructor. This takes the table rules and builds a
* collation table out of them. Please see RuleBasedCollator class
* description for more details on the collation rule syntax.
* @param rules the collation rules to build the collation table from.
* @param collationStrength default strength for comparison
* @param decompositionMode the normalisation mode
* @param status reporting a success or an error.
* @see Locale
*/
RuleBasedCollator(const UnicodeString& rules,
ECollationStrength collationStrength,
Normalizer::EMode decompositionMode,
UErrorCode& status);
/**
* Copy constructor.
* @param the RuleBasedCollator object to be copied
* @see Locale
*/
RuleBasedCollator(const RuleBasedCollator& other);
// destructor --------------------------------------------------------------
/**
* Destructor.
*/
virtual ~RuleBasedCollator();
// public methods ----------------------------------------------------------
/**
* Assignment operator.
* @param other other RuleBasedCollator object to compare with.
*/
RuleBasedCollator& operator=(const RuleBasedCollator& other);
/**
* Returns true if argument is the same as this object.
* @param other Collator object to be compared.
* @return true if arguments is the same as this object.
*/
virtual UBool operator==(const Collator& other) const;
/**
* Returns true if argument is not the same as this object.
* @param other Collator object to be compared
* @return returns true if argument is not the same as this object.
*/
virtual UBool operator!=(const Collator& other) const;
/**
* Makes a deep copy of the object.
* The caller owns the returned object.
* @return the cloned object.
*/
virtual Collator* clone(void) const;
/**
* Creates a collation element iterator for the source string. The caller of
* this method is responsible for the memory management of the return
* pointer.
* @param source the string over which the CollationElementIterator will
* iterate.
* @return the collation element iterator of the source string using this as
* the based Collator.
*/
virtual CollationElementIterator* createCollationElementIterator(
const UnicodeString& source) const;
/**
* Creates a collation element iterator for the source. The caller of this
* method is responsible for the memory management of the returned pointer.
* @param source the CharacterIterator which produces the characters over
* which the CollationElementItgerator will iterate.
* @return the collation element iterator of the source using this as the
* based Collator.
*/
virtual CollationElementIterator* createCollationElementIterator(
const CharacterIterator& source) const;
/**
* Compares a range of character data stored in two different strings based
* on the collation rules. Returns information about whether a string is
* less than, greater than or equal to another string in a language.
* This can be overriden in a subclass.
* @param source the source string.
* @param target the target string to be compared with the source string.
* @return the comparison result. GREATER if the source string is greater
* than the target string, LESS if the source is less than the
* target. Otherwise, returns EQUAL.
*/
virtual EComparisonResult compare(const UnicodeString& source,
const UnicodeString& target) const;
/**
* Compares a range of character data stored in two different strings based
* on the collation rules up to the specified length. Returns information
* about whether a string is less than, greater than or equal to another
* string in a language. This can be overriden in a subclass.
* @param source the source string.
* @param target the target string to be compared with the source string.
* @param length compares up to the specified length
* @return the comparison result. GREATER if the source string is greater
* than the target string, LESS if the source is less than the
* target. Otherwise, returns EQUAL.
*/
virtual EComparisonResult compare(const UnicodeString& source,
const UnicodeString& target,
int32_t length) const;
/**
* The comparison function compares the character data stored in two
* different string arrays. Returns information about whether a string array
* is less than, greater than or equal to another string array.
* <p>Example of use:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . Collator *myCollation =
* . Collator::createInstance(Locale::US, status);
* . if (U_FAILURE(status)) return;
* . myCollation->setStrength(Collator::PRIMARY);
* . // result would be Collator::EQUAL ("abc" == "ABC")
* . // (no primary difference between "abc" and "ABC")
* . Collator::UCollationResult result =
* . myCollation->compare(L"abc", 3, L"ABC", 3);
* . myCollation->setStrength(Collator::TERTIARY);
* . // result would be Collator::LESS (abc" &lt;&lt;&lt; "ABC")
* . // (with tertiary difference between "abc" and "ABC")
* . Collator::UCollationResult result =
* . myCollation->compare(L"abc", 3, L"ABC", 3);
* </pre>
* @param source the source string array to be compared with.
* @param sourceLength the length of the source string array. If this value
* is equal to -1, the string array is null-terminated.
* @param target the string that is to be compared with the source string.
* @param targetLength the length of the target string array. If this value
* is equal to -1, the string array is null-terminated.
* @return Returns a byte value. GREATER if source is greater than target;
* EQUAL if source is equal to target; LESS if source is less than
* target
*/
virtual EComparisonResult compare(const UChar* source, int32_t sourceLength,
const UChar* target, int32_t targetLength)
const;
/**
* Transforms a specified region of the string into a series of characters
* that can be compared with CollationKey.compare. Use a CollationKey when
* you need to do repeated comparisions on the same string. For a single
* comparison the compare method will be faster.
* @param source the source string.
* @param key the transformed key of the source string.
* @param status the error code status.
* @return the transformed key.
* @see CollationKey
*/
virtual CollationKey& getCollationKey(const UnicodeString& source,
CollationKey& key,
UErrorCode& status) const;
/**
* Transforms a specified region of the string into a series of characters
* that can be compared with CollationKey.compare. Use a CollationKey when
* you need to do repeated comparisions on the same string. For a single
* comparison the compare method will be faster.
* @param source the source string.
* @param key the transformed key of the source string.
* @param status the error code status.
* @return the transformed key.
* @see CollationKey
*/
virtual CollationKey& getCollationKey(const UChar *source,
int32_t sourceLength,
CollationKey& key,
UErrorCode& status) const;
/**
* Generates the hash code for the rule-based collation object.
* @return the hash code.
*/
virtual int32_t hashCode(void) const;
/**
* Gets the table-based rules for the collation object.
* @return returns the collation rules that the table collation object was
* created from.
*/
const UnicodeString& getRules(void) const;
/**
* Return the maximum length of any expansion sequences that end with the
* specified comparison order.
* @param order a collation order returned by previous or next.
* @return maximum size of the expansion sequences ending with the collation
* element or 1 if collation element does not occur at the end of
* any expansion sequence
* @see CollationElementIterator#getMaxExpansion
*/
int32_t getMaxExpansion(int32_t order) const;
/**
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override. This
* method is to implement a simple version of RTTI, since not all C++
* compilers support genuine RTTI. Polymorphic operator==() and clone()
* methods call this method.
* @return The class ID for this object. All objects of a given class have
* the same class ID. Objects of other classes have different class
* IDs.
*/
virtual UClassID getDynamicClassID(void) const
{
return RuleBasedCollator::getStaticClassID();
}
/**
* Returns the class ID for this class. This is useful only for comparing to
* a return value from getDynamicClassID(). For example:
* <pre>
* Base* polymorphic_pointer = createPolymorphicObject();
* if (polymorphic_pointer->getDynamicClassID() ==
* Derived::getStaticClassID()) ...
* </pre>
* @return The class ID for all objects of this class.
*/
static UClassID getStaticClassID(void)
{
return (UClassID)&fgClassID;
}
/**
* Returns the binary format of the class's rules. The format is that of
* .col files.
* @param length Returns the length of the data, in bytes
* @param status the error code status.
* @return memory, owned by the caller, of size 'length' bytes.
*/
uint8_t *cloneRuleData(int32_t &length, UErrorCode &status);
/**
* Returns current rules. Delta defines whether full rules are returned or
* just the tailoring.
* @param delta one of UCOL_TAILORING_ONLY, UCOL_FULL_RULES.
* @return UnicodeString with rules
*/
UnicodeString getRules(UColRuleOption delta);
/**
* Universal attribute setter
* @param attr attribute type
* @param value attribute value
* @param status to indicate whether the operation went on smoothly or there were errors
*/
virtual void setAttribute(UColAttribute attr, UColAttributeValue value,
UErrorCode &status);
/**
* Universal attribute getter.
* @param attr attribute type
* @param status to indicate whether the operation went on smoothly or there were errors
* @return attribute value
*/
virtual UColAttributeValue getAttribute(UColAttribute attr,
UErrorCode &status);
/**
* Thread safe cloning operation.
* @return pointer to the new clone, user should remove it.
*/
virtual Collator* safeClone(void);
/**
* String compare that uses user supplied character iteration. The idea is
* to prevent users from having to convert the whole string into UChar's
* before comparing since sometimes strings differ on first couple of
* characters.
* @param coll Collator to be used for comparing
* @param source pointer to function for iterating over the first string
* @param target pointer to function for iterating over the second string
* @return The result of comparing the strings; one of UCOL_EQUAL,
* UCOL_GREATER, UCOL_LESS
*/
virtual EComparisonResult compare(ForwardCharacterIterator &source,
ForwardCharacterIterator &target);
/**
* Get the sort key as an array of bytes from an UnicodeString.
* @param source string to be processed.
* @param result buffer to store result in. If NULL, number of bytes needed
* will be returned.
* @param resultLength length of the result buffer. If if not enough the
* buffer will be filled to capacity.
* @return Number of bytes needed for storing the sort key
*/
virtual int32_t getSortKey(const UnicodeString& source, uint8_t *result,
int32_t resultLength) const;
/**
* Get the sort key as an array of bytes from an UChar buffer.
* @param source string to be processed.
* @param sourceLength length of string to be processed. If -1, the string
* is 0 terminated and length will be decided by the function.
* @param result buffer to store result in. If NULL, number of bytes needed
* will be returned.
* @param resultLength length of the result buffer. If if not enough the
* buffer will be filled to capacity.
* @return Number of bytes needed for storing the sort key
*/
virtual int32_t getSortKey(const UChar *source, int32_t sourceLength,
uint8_t *result, int32_t resultLength) const;
/**
* Determines the minimum strength that will be use in comparison or
* transformation.
* <p>E.g. with strength == SECONDARY, the tertiary difference is ignored
* <p>E.g. with strength == PRIMARY, the secondary and tertiary difference
* are ignored.
* @return the current comparison level.
* @see RuleBasedCollator#setStrength
*/
virtual ECollationStrength getStrength(void) const;
/**
* Sets the minimum strength to be used in comparison or transformation.
* <p>Example of use:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . Collator*myCollation = Collator::createInstance(Locale::US,
* status);
* . if (U_FAILURE(status)) return;
* . myCollation->setStrength(Collator::PRIMARY);
* . // result will be "abc" == "ABC"
* . // tertiary differences will be ignored
* . Collator::ComparisonResult result = myCollation->compare("abc",
* "ABC");
* </pre>
* @see RuleBasedCollator#getStrength
* @param newStrength the new comparison level.
* @stable
*/
virtual void setStrength(ECollationStrength newStrength);
/**
* Set the decomposition mode of the Collator object. success is equal to
* U_ILLEGAL_ARGUMENT_ERROR if error occurs.
* @param the new decomposition mode
* @see Collator#getDecomposition
*/
virtual void setDecomposition(Normalizer::EMode mode);
/**
* Get the decomposition mode of the Collator object.
* @return the decomposition mode
* @see Collator#setDecomposition
*/
virtual Normalizer::EMode getDecomposition(void) const;
private:
// private static constants -----------------------------------------------
static const int32_t UNMAPPED;
static const int32_t CHARINDEX; // need look up in .commit()
static const int32_t EXPANDCHARINDEX; // Expand index follows
static const int32_t CONTRACTCHARINDEX; // contract indexes follow
static const int32_t PRIMARYORDERINCREMENT;
static const int32_t SECONDARYORDERINCREMENT;
static const int32_t TERTIARYORDERINCREMENT;
static const int32_t PRIMARYORDERMASK;
static const int32_t SECONDARYORDERMASK;
static const int32_t TERTIARYORDERMASK;
static const int32_t IGNORABLEMASK;
static const int32_t PRIMARYDIFFERENCEONLY;
static const int32_t SECONDARYDIFFERENCEONLY;
static const int32_t PRIMARYORDERSHIFT;
static const int32_t SECONDARYORDERSHIFT;
static const int32_t COLELEMENTSTART;
static const int32_t PRIMARYLOWZEROMASK;
static const int32_t RESETSECONDARYTERTIARY;
static const int32_t RESETTERTIARY;
static const int32_t PRIMIGNORABLE;
static const int16_t FILEID;
static const char *kFilenameSuffix;
// private static variables -----------------------------------------------
/**
* static class id
*/
static char fgClassID;
// private data members ---------------------------------------------------
UBool dataIsOwned;
/**
* c struct for collation. All initialisation for it has to be done through
* setUCollator().
*/
UCollator *ucollator;
/**
* Rule UnicodeString
*/
UnicodeString *urulestring;
// friend classes --------------------------------------------------------
/**
* Streamer used to read/write binary collation data files.
*/
friend class RuleBasedCollatorStreamer;
/**
* Used to iterate over collation elements in a character source.
*/
friend class CollationElementIterator;
/**
* Collator ONLY needs access to RuleBasedCollator(const Locale&,
* UErrorCode&)
*/
friend class Collator;
// private constructors --------------------------------------------------
/**
* Default constructor
*/
RuleBasedCollator();
/**
* Constructor that takes in a UCollator struct
* @param collator UCollator struct
*/
RuleBasedCollator(UCollator *collator, UnicodeString *rule);
/**
* RuleBasedCollator constructor. This constructor takes a locale. The
* only caller of this class should be Collator::createInstance(). If
* createInstance() happens to know that the requested locale's collation is
* implemented as a RuleBasedCollator, it can then call this constructor.
* OTHERWISE IT SHOULDN'T, since this constructor ALWAYS RETURNS A VALID
* COLLATION TABLE. It does this by falling back to defaults.
* @param desiredLocale locale used
* @param status error code status
*/
RuleBasedCollator(const Locale& desiredLocale, UErrorCode& status);
// private methods -------------------------------------------------------
/**
* Creates the c struct for ucollator
* @param locale desired locale
* @param status error status
*/
void setUCollator(const Locale& locale, UErrorCode& status);
/**
* Creates the c struct for ucollator
* @param locale desired locale name
* @param status error status
*/
void setUCollator(const char* locale, UErrorCode& status);
/**
* Creates the c struct for ucollator
* @param collator new ucollator data
* @param status error status
*/
void setUCollator(UCollator *collator);
/**
* Converts C's UCollationResult to EComparisonResult
* @param result member of the enum UComparisonResult
* @return EComparisonResult equivalent of UCollationResult
*/
Collator::EComparisonResult getEComparisonResult(
const UCollationResult &result) const;
/**
* Converts C's UCollationStrength to ECollationStrength
* @param strength member of the enum UCollationStrength
* @return ECollationStrength equivalent of UCollationStrength
*/
Collator::ECollationStrength getECollationStrength(
const UCollationStrength &strength) const;
/**
* Converts C++'s ECollationStrength to UCollationStrength
* @param strength member of the enum ECollationStrength
* @return UCollationStrength equivalent of ECollationStrength
*/
UCollationStrength getUCollationStrength(
const Collator::ECollationStrength &strength) const;
};
// inline method implementation ---------------------------------------------
inline UBool RuleBasedCollator::operator!=(const Collator& other) const
{
return !(*this == other);
}
inline void RuleBasedCollator::setUCollator(const char *locale,
UErrorCode &status)
{
if (U_FAILURE(status))
return;
if (ucollator && dataIsOwned)
ucol_close(ucollator);
ucollator = ucol_open(locale, &status);
}
inline void RuleBasedCollator::setUCollator(const Locale &locale,
UErrorCode &status)
{
setUCollator(locale.getName(), status);
}
inline void RuleBasedCollator::setUCollator(UCollator *collator)
{
if (ucollator && dataIsOwned)
ucol_close(ucollator);
ucollator = collator;
}
inline Collator::EComparisonResult RuleBasedCollator::getEComparisonResult(
const UCollationResult &result) const
{
switch (result)
{
case UCOL_LESS :
return Collator::LESS;
case UCOL_EQUAL :
return Collator::EQUAL;
default :
return Collator::GREATER;
}
}
inline Collator::ECollationStrength RuleBasedCollator::getECollationStrength(
const UCollationStrength &strength) const
{
switch (strength)
{
case UCOL_PRIMARY :
return Collator::PRIMARY;
case UCOL_SECONDARY :
return Collator::SECONDARY;
case UCOL_TERTIARY :
return Collator::TERTIARY;
default :
return Collator::IDENTICAL;
}
}
inline UCollationStrength RuleBasedCollator::getUCollationStrength(
const Collator::ECollationStrength &strength) const
{
switch (strength)
{
case Collator::PRIMARY :
return UCOL_PRIMARY;
case Collator::SECONDARY :
return UCOL_SECONDARY;
case Collator::TERTIARY :
return UCOL_TERTIARY;
default :
return UCOL_IDENTICAL;
}
}
#endif