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/*
*******************************************************************************
*
* Copyright (C) 1999, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: udata.h
* encoding: US-ASCII
* tab size: 8 (not used)
* indentation:4
*
* created on: 1999oct25
* created by: Markus W. Scherer
*/
#ifndef __UDATA_H__
#define __UDATA_H__
#include "unicode/utypes.h"
/**
* Information about data memory.
* This structure may grow in the future, indicated by the
* <code>size</code> field.
*
* <p>The platform data property fields help determine if a data
* file can be efficiently used on a given machine.
* The particular fields are of importance only if the data
* is affected by the properties - if there is integer data
* with word sizes > 1 byte, char* text, or UChar* text.</p>
*
* <p>The implementation for the <code>udata_open[Choice]()</code>
* functions may reject data based on the value in <code>isBigEndian</code>.
* No other field is used by the <code>udata</code> API implementation.</p>
*
* <p>The <code>dataFormat</code> may be used to identify
* the kind of data, e.g. a converter table.</p>
*
* <p>The <code>formatVersion</code> field should be used to
* make sure that the format can be interpreted.
* I may be a good idea to check only for the one or two highest
* of the version elements to allow the data memory to
* get more or somewhat rearranged contents, for as long
* as the using code can still interpret the older contents.</p>
*
* <p>The <code>dataVersion</code> field is intended to be a
* common place to store the source version of the data;
* for data from the Unicode character database, this could
* reflect the Unicode version.</p>
*/
typedef struct {
/** @memo sizeof(UDataInfo) */
uint16_t size;
/** @memo unused, set to 0 */
uint16_t reservedWord;
/* platform data properties */
/** @memo 0 for little-endian machine, 1 for big-endian */
uint8_t isBigEndian;
/** @memo see U_CHARSET_FAMILY values in utypes.h */
uint8_t charsetFamily;
/** @memo sizeof(UChar), one of { 1, 2, 4 } */
uint8_t sizeofUChar;
/** @memo unused, set to 0 */
uint8_t reservedByte;
/** @memo data format identifier */
uint8_t dataFormat[4];
/** @memo versions: [0] major [1] minor [2] milli [3] micro */
uint8_t formatVersion[4];
uint8_t dataVersion[4];
} UDataInfo;
/* API for reading data -----------------------------------------------------*/
/**
* Forward declaration of the data memory type.
*/
typedef struct UDataMemory UDataMemory;
/**
* Callback function for udata_openChoice().
* @param context parameter passed into <code>udata_openChoice()</code>.
* @param type The type of the data as passed into <code>udata_openChoice()</code>.
* It may be <code>NULL</code>.
* @param name The name of the data as passed into <code>udata_openChoice()</code>.
* @param pInfo A pointer to the <code>UDataInfo</code> structure
* of data that has been loaded and will be returned
* by <code>udata_openChoice()</code> if this function
* returns <code>TRUE</code>.
* @return TRUE if the current data memory is acceptable
*/
typedef bool_t
UDataMemoryIsAcceptable(void *context,
const char *type, const char *name,
UDataInfo *pInfo);
/**
* Convenience function.
* This function works the same as <code>udata_openChoice</code>
* except that any data that matches the type and name
* is assumed to be acceptable.
*/
U_CAPI UDataMemory * U_EXPORT2
udata_open(const char *path, const char *type, const char *name,
UErrorCode *pErrorCode);
/**
* Data loading function.
* This function is used to find and load efficiently data for
* ICU and applications using ICU.
* It provides an abstract interface that allows to specify a data
* type and name to find and load the data.
*
* <p>The implementation depends on platform properties and user preferences
* and may involve loading shared libraries (DLLs), mapping
* files into memory, or fopen()/fread() files.
* It may also involve using static memory or database queries etc.
* Several or all data items may be combined into one entity
* (DLL, memory-mappable file).</p>
*
* <p>The data is always preceded by a header that includes
* a <code>UDataInfo</code> structure.
* The caller's <code>isAcceptable()</code> function is called to make
* sure that the data is useful. It may be called several times if it
* rejects the data and there is more than one location with data
* matching the type and name.</p>
*
* <p>If <code>path==NULL</code>, then ICU data is loaded.
* Otherwise, it is separated into a basename and a basename-less path string.
* If the path string is empty, then <code>u_getDataDirectory()</code>
* is set in its place.
* When data is loaded from files or DLLs (shared libraries) and
* may be stored in common files, then the data finding is roughly as follows:
* <ul>
* <li>common file at path/basename has entry name_type?</li>
* <li>common file at basename has entry name_type?</li>
* <li>separate file at path/basename_name_type?</li>
* <li>separate file at basename_name_type?</li>
* <li>separate file at path/name_type?</li>
* <li>separate file at name_type?</li>
* </ul>
* If the basename is empty, then only the last two options are attempted.
* Otherwise, it serves as a name for a common data file or as a basename
* (collection name) prefix for individual files.</p>
*
* @param path Specifies an absolute path and/or a basename for the
* finding of the data in the file system.
* <code>NULL</code> for ICU data.
* @param type A string that specifies the type of data to be loaded.
* For example, resource bundles are loaded with type "res",
* conversion tables with type "cnv".
* This may be <code>NULL</code> or empty.
* @param name A string that specifies the name of the data.
* @param isAcceptable This function is called to verify that loaded data
* is useful for the client code. If it returns FALSE
* for all data items, then <code>udata_openChoice()</code>
* will return with an error.
* @param context Arbitrary parameter to be passed into isAcceptable.
* @param pErrorCode An ICU UErrorCode parameter. It must not be <code>NULL</code>.
* @return A pointer (handle) to a data memory object, or <code>NULL</code>
* if an error occurs. Call <code>udata_getMemory()</code>
* to get a pointer to the actual data.
*/
U_CAPI UDataMemory * U_EXPORT2
udata_openChoice(const char *path, const char *type, const char *name,
UDataMemoryIsAcceptable *isAcceptable, void *context,
UErrorCode *pErrorCode);
/**
* Close the data memory.
* This function must be called to allow the system to
* release resources associated with this data memory.
*/
U_CAPI void U_EXPORT2
udata_close(UDataMemory *pData);
/**
* Get the pointer to the actual data inside the data memory.
* The data is read-only.
*/
U_CAPI const void * U_EXPORT2
udata_getMemory(UDataMemory *pData);
/**
* Get the information from the data memory header.
* This allows to get access to the header containing
* platform data properties etc. which is not part of
* the data itself and can therefore not be accessed
* via the pointer that <code>udata_getMemory()</code> returns.
*
* @param pData pointer to the data memory object
* @param pInfo pointer to a UDataInfo object;
* its <code>size</code> field must be set correctly,
* typically to <code>sizeof(UDataInfo)</code>.
*
* <code>*pInfo</code> will be filled with the UDataInfo structure
* in the data memory object. If this structure is smaller than
* <code>pInfo->size</code>, then the <code>size</code> will be
* adjusted and only part of the structure will be filled.
*/
U_CAPI void U_EXPORT2
udata_getInfo(UDataMemory *pData, UDataInfo *pInfo);
#endif