blob: c8422116941fae1535ea3a36ca836c603811deec [file] [log] [blame]
/*
*******************************************************************************
* Copyright (C) 1997-1999, International Business Machines Corporation and *
* others. All Rights Reserved. *
*******************************************************************************
*
* File NUMFMT.CPP
*
* Modification History:
*
* Date Name Description
* 02/19/97 aliu Converted from java.
* 03/18/97 clhuang Implemented with C++ APIs.
* 04/17/97 aliu Enlarged MAX_INTEGER_DIGITS to fully accomodate the
* largest double, by default.
* Changed DigitCount to int per code review.
* 07/20/98 stephen Changed operator== to check for grouping
* Changed setMaxIntegerDigits per Java implementation.
* Changed setMinIntegerDigits per Java implementation.
* Changed setMinFractionDigits per Java implementation.
* Changed setMaxFractionDigits per Java implementation.
********************************************************************************
*/
#include "unicode/numfmt.h"
#include "unicode/locid.h"
#include "unicode/resbund.h"
#include "unicode/dcfmtsym.h"
#include "unicode/decimfmt.h"
#include <float.h>
// *****************************************************************************
// class NumberFormat
// *****************************************************************************
char NumberFormat::fgClassID = 0; // Value is irrelevant
// If the maximum base 10 exponent were 4, then the largest number would
// be 99,999 which has 5 digits.
const int32_t NumberFormat::fgMaxIntegerDigits = DBL_MAX_10_EXP + 1; // Should be ~40 ? --srl
const int32_t NumberFormat::fgMinIntegerDigits = 127;
const int32_t NumberFormat::fgNumberPatternsCount = 3;
// If no number pattern can be located for a locale, this is the last
// resort.
const UnicodeString NumberFormat::fgLastResortNumberPatterns[] =
{
UNICODE_STRING("#0.###;-#0.###", 14), // decimal pattern
UNICODE_STRING("$#0.00;($#0.00)", 15), // currency pattern
UNICODE_STRING("#0%", 3), // percent pattern
UNICODE_STRING("#E0", 3) // scientific pattern
};
// -------------------------------------
// default constructor
NumberFormat::NumberFormat()
: fGroupingUsed(TRUE),
fMaxIntegerDigits(fgMaxIntegerDigits),
fMinIntegerDigits(1),
fMaxFractionDigits(3), // invariant, >= minFractionDigits
fMinFractionDigits(0),
fParseIntegerOnly(FALSE)
{
}
// -------------------------------------
NumberFormat::~NumberFormat()
{
}
// -------------------------------------
// copy constructor
NumberFormat::NumberFormat(const NumberFormat &source)
{
*this = source;
}
// -------------------------------------
// assignment operator
NumberFormat&
NumberFormat::operator=(const NumberFormat& rhs)
{
if (this != &rhs)
{
fGroupingUsed = rhs.fGroupingUsed;
fMaxIntegerDigits = rhs.fMaxIntegerDigits;
fMinIntegerDigits = rhs.fMinIntegerDigits;
fMaxFractionDigits = rhs.fMaxFractionDigits;
fMinFractionDigits = rhs.fMinFractionDigits;
fParseIntegerOnly = rhs.fParseIntegerOnly;
}
return *this;
}
// -------------------------------------
bool_t
NumberFormat::operator==(const Format& that) const
{
NumberFormat* other = (NumberFormat*)&that;
return ((this == &that) ||
((Format::operator==(that) &&
getDynamicClassID()== that.getDynamicClassID() &&
fMaxIntegerDigits == other->fMaxIntegerDigits &&
fMinIntegerDigits == other->fMinIntegerDigits &&
fMaxFractionDigits == other->fMaxFractionDigits &&
fMinFractionDigits == other->fMinFractionDigits &&
fGroupingUsed == other->fGroupingUsed &&
fParseIntegerOnly == other->fParseIntegerOnly)));
}
// -------------------------------------
// Formats the number object and save the format
// result in the toAppendTo string buffer.
UnicodeString&
NumberFormat::format(const Formattable& obj,
UnicodeString& toAppendTo,
FieldPosition& pos,
UErrorCode& status) const
{
if (U_FAILURE(status)) return toAppendTo;
if (obj.getType() == Formattable::kDouble) {
return format(obj.getDouble(), toAppendTo, pos);
}
else if (obj.getType() == Formattable::kLong) {
return format(obj.getLong(), toAppendTo, pos);
}
// can't try to format a non-numeric object
else {
status = U_INVALID_FORMAT_ERROR;
return toAppendTo;
}
}
// -------------------------------------
// Parses the string and save the result object as well
// as the final parsed position.
void
NumberFormat::parseObject(const UnicodeString& source,
Formattable& result,
ParsePosition& parse_pos) const
{
parse(source, result, parse_pos);
}
// -------------------------------------
// Formats a double number and save the result in a string.
UnicodeString&
NumberFormat::format(double number, UnicodeString& toAppendTo) const
{
FieldPosition pos(0);
UErrorCode status = U_ZERO_ERROR;
return format(Formattable(number), toAppendTo, pos, status);
}
// -------------------------------------
// Formats a long number and save the result in a string.
UnicodeString&
NumberFormat::format(int32_t number, UnicodeString& toAppendTo) const
{
FieldPosition pos(0);
UErrorCode status = U_ZERO_ERROR;
return format(Formattable(number), toAppendTo, pos, status);
}
// -------------------------------------
// Parses the text and save the result object. If the returned
// parse position is 0, that means the parsing failed, the status
// code needs to be set to failure. Ignores the returned parse
// position, otherwise.
void
NumberFormat::parse(const UnicodeString& text,
Formattable& result,
UErrorCode& status) const
{
if (U_FAILURE(status)) return;
ParsePosition parsePosition(0);
parse(text, result, parsePosition);
if (parsePosition.getIndex() == 0) {
status = U_INVALID_FORMAT_ERROR;
}
}
// -------------------------------------
// Sets to only parse integers.
void
NumberFormat::setParseIntegerOnly(bool_t value)
{
fParseIntegerOnly = value;
}
// -------------------------------------
// Create a number style NumberFormat instance with the default locale.
NumberFormat*
NumberFormat::createInstance(UErrorCode& status)
{
return createInstance(Locale::getDefault(), kNumberStyle, status);
}
// -------------------------------------
// Create a number style NumberFormat instance with the inLocale locale.
NumberFormat*
NumberFormat::createInstance(const Locale& inLocale, UErrorCode& status)
{
return createInstance(inLocale, kNumberStyle, status);
}
// -------------------------------------
// Create a currency style NumberFormat instance with the default locale.
NumberFormat*
NumberFormat::createCurrencyInstance(UErrorCode& status)
{
return createInstance(Locale::getDefault(), kCurrencyStyle, status);
}
// -------------------------------------
// Create a currency style NumberFormat instance with the inLocale locale.
NumberFormat*
NumberFormat::createCurrencyInstance(const Locale& inLocale, UErrorCode& status)
{
return createInstance(inLocale, kCurrencyStyle, status);
}
// -------------------------------------
// Create a percent style NumberFormat instance with the default locale.
NumberFormat*
NumberFormat::createPercentInstance(UErrorCode& status)
{
return createInstance(Locale::getDefault(), kPercentStyle, status);
}
// -------------------------------------
// Create a percent style NumberFormat instance with the inLocale locale.
NumberFormat*
NumberFormat::createPercentInstance(const Locale& inLocale, UErrorCode& status)
{
return createInstance(inLocale, kPercentStyle, status);
}
// -------------------------------------
// Create a scientific style NumberFormat instance with the default locale.
NumberFormat*
NumberFormat::createScientificInstance(UErrorCode& status)
{
return createInstance(Locale::getDefault(), kScientificStyle, status);
}
// -------------------------------------
// Create a scientific style NumberFormat instance with the inLocale locale.
NumberFormat*
NumberFormat::createScientificInstance(const Locale& inLocale, UErrorCode& status)
{
return createInstance(inLocale, kScientificStyle, status);
}
// -------------------------------------
const Locale*
NumberFormat::getAvailableLocales(int32_t& count)
{
return Locale::getAvailableLocales(count);
}
// -------------------------------------
// Checks if the thousand/10 thousand grouping is used in the
// NumberFormat instance.
bool_t
NumberFormat::isGroupingUsed() const
{
return fGroupingUsed;
}
// -------------------------------------
// Sets to use the thousand/10 thousand grouping in the
// NumberFormat instance.
void
NumberFormat::setGroupingUsed(bool_t newValue)
{
fGroupingUsed = newValue;
}
// -------------------------------------
// Gets the maximum number of digits for the integral part for
// this NumberFormat instance.
int32_t NumberFormat::getMaximumIntegerDigits() const
{
return fMaxIntegerDigits;
}
// -------------------------------------
// Sets the maximum number of digits for the integral part for
// this NumberFormat instance.
void
NumberFormat::setMaximumIntegerDigits(int32_t newValue)
{
fMaxIntegerDigits = uprv_max(0, uprv_min(newValue, fgMaxIntegerDigits));
if(fMinIntegerDigits > fMaxIntegerDigits)
fMinIntegerDigits = fMaxIntegerDigits;
}
// -------------------------------------
// Gets the minimum number of digits for the integral part for
// this NumberFormat instance.
int32_t
NumberFormat::getMinimumIntegerDigits() const
{
return fMinIntegerDigits;
}
// -------------------------------------
// Sets the minimum number of digits for the integral part for
// this NumberFormat instance.
void
NumberFormat::setMinimumIntegerDigits(int32_t newValue)
{
fMinIntegerDigits = uprv_max(0, uprv_min(newValue, fgMinIntegerDigits));
if(fMinIntegerDigits > fMaxIntegerDigits)
fMaxIntegerDigits = fMinIntegerDigits;
}
// -------------------------------------
// Gets the maximum number of digits for the fractional part for
// this NumberFormat instance.
int32_t
NumberFormat::getMaximumFractionDigits() const
{
return fMaxFractionDigits;
}
// -------------------------------------
// Sets the maximum number of digits for the fractional part for
// this NumberFormat instance.
void
NumberFormat::setMaximumFractionDigits(int32_t newValue)
{
fMaxFractionDigits = uprv_max(0, uprv_min(newValue, fgMaxIntegerDigits));
if(fMaxFractionDigits < fMinFractionDigits)
fMinFractionDigits = fMaxFractionDigits;
}
// -------------------------------------
// Gets the minimum number of digits for the fractional part for
// this NumberFormat instance.
int32_t
NumberFormat::getMinimumFractionDigits() const
{
return fMinFractionDigits;
}
// -------------------------------------
// Sets the minimum number of digits for the fractional part for
// this NumberFormat instance.
void
NumberFormat::setMinimumFractionDigits(int32_t newValue)
{
fMinFractionDigits = uprv_max(0, uprv_min(newValue, fgMinIntegerDigits));
if (fMaxFractionDigits < fMinFractionDigits)
fMaxFractionDigits = fMinFractionDigits;
}
// -------------------------------------
// Creates the NumberFormat instance of the specified style (number, currency,
// or percent) for the desired locale.
NumberFormat*
NumberFormat::createInstance(const Locale& desiredLocale,
EStyles style,
UErrorCode& status)
{
if (U_FAILURE(status)) return NULL;
if (style < 0 || style >= kStyleCount) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return NULL;
}
ResourceBundle resource(Locale::getDataDirectory(), desiredLocale, status);
if (U_FAILURE(status))
{
// We don't appear to have resource data available -- use the last-resort data
status = U_USING_FALLBACK_ERROR;
// Use the DecimalFormatSymbols constructor which uses last-resort data
DecimalFormatSymbols* symbolsToAdopt = new DecimalFormatSymbols(status);
if (U_FAILURE(status)) { delete symbolsToAdopt; return NULL; } // This should never happen
// Creates a DecimalFormat instance with the last resort number patterns.
NumberFormat* f = new DecimalFormat(fgLastResortNumberPatterns[style], symbolsToAdopt, status);
if (U_FAILURE(status)) { delete f; f = NULL; }
return f;
}
int32_t patternCount=0;
const UnicodeString* numberPatterns = resource.getStringArray(DecimalFormat::fgNumberPatterns,
patternCount, status);
// If not all the styled patterns exists for the NumberFormat in this locale,
// sets the status code to failure and returns nil.
if (patternCount < fgNumberPatternsCount) status = U_INVALID_FORMAT_ERROR;
if (U_FAILURE(status)) return NULL;
// If the requested style doesn't exist, use a last-resort style.
// This is to support scientific styles before we have all the
// resource data in place.
const UnicodeString& pattern = style < patternCount ?
numberPatterns[style] : fgLastResortNumberPatterns[style];
// Loads the decimal symbols of the desired locale.
DecimalFormatSymbols* symbolsToAdopt = new DecimalFormatSymbols(desiredLocale, status);
if (U_FAILURE(status)) { delete symbolsToAdopt; return NULL; }
// Creates the specified decimal format style of the desired locale.
NumberFormat* f = new DecimalFormat(pattern, symbolsToAdopt, status);
if (U_FAILURE(status)) { delete f; f = NULL; }
return f;
}
//eof