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/*
*
* (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
*
*/
#ifndef __THAILAYOUTENGINE_H
#define __THAILAYOUTENGINE_H
#include "LETypes.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"
#include "ThaiShaping.h"
U_NAMESPACE_BEGIN
class LEGlyphStorage;
/**
* This class implements layout for the Thai script, using the ThaiShapingClass.
* All existing Thai fonts use an encoding which assigns character codes to all
* the variant forms needed to display accents and tone marks correctly in context.
* This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings.
*
* @internal
*/
class ThaiLayoutEngine : public LayoutEngine
{
public:
/**
* This constructs an instance of ThaiLayoutEngine for the given font, script and
* language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet
* and fErrorChar. (see below)
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param languageCode - the language
*
* @see LEFontInstance
* @see ScriptAndLanguageTags.h for script and language codes
*
* @internal
*/
ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
/**
* The destructor, virtual for correct polymorphic invocation.
*
* @internal
*/
virtual ~ThaiLayoutEngine();
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.8
*/
virtual UClassID getDynamicClassID() const;
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.8
*/
static UClassID getStaticClassID();
protected:
/**
* A small integer indicating which Thai encoding
* the font uses.
*
* @see ThaiShaping
*
* @internal
*/
le_uint8 fGlyphSet;
/**
* The character used as a base for vowels and
* tone marks that are out of sequence. Usually
* this will be Unicode 0x25CC, if the font can
* display it.
*
* @see ThaiShaping
*
* @internal
*/
LEUnicode fErrorChar;
/**
* This method performs Thai layout. It calls ThaiShaping::compose to
* generate the correct contextual character codes, and then calls
* mapCharsToGlyphs to generate the glyph indices.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
* @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
*
* Output parameters:
* @param success - set to an error code if the operation fails
*
* @return the number of glyphs in the glyph index array
*
* @see ThaiShaping
*
* @internal
*/
virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does positioning adjustments like accent positioning and
* kerning. The default implementation does nothing. Subclasses needing
* position adjustments must override this method.
*
* Note that this method has both characters and glyphs as input so that
* it can use the character codes to determine glyph types if that information
* isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
* table)
*
* @param chars - the input character context
* @param offset - the offset of the first character to process
* @param count - the number of characters to process
* @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
* @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
* adjusted as needed.
* @param success - output parameter set to an error code if the operation fails
*
* @internal
*/
virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
};
U_NAMESPACE_END
#endif