| /* |
| * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved |
| * |
| */ |
| |
| #ifndef __OPENTYPELAYOUTENGINE_H |
| #define __OPENTYPELAYOUTENGINE_H |
| |
| #include "LETypes.h" |
| #include "LEGlyphFilter.h" |
| #include "LEFontInstance.h" |
| #include "LayoutEngine.h" |
| |
| #include "GlyphSubstitutionTables.h" |
| #include "GlyphDefinitionTables.h" |
| #include "GlyphPositioningTables.h" |
| |
| U_NAMESPACE_BEGIN |
| |
| /** |
| * OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is |
| * fonts which have GSUB and GPOS tables associated with them. In order to do this, |
| * the glyph processsing step described for LayoutEngine is further broken into three |
| * steps: |
| * |
| * 1) Character processing - this step analyses the characters and assigns a list of OpenType |
| * feature tags to each one. It may also change, remove or add characters, and change |
| * their order. |
| * |
| * 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB |
| * table associated with the font to perform glyph substitutions, such as ligature substitution. |
| * |
| * 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table, |
| * the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB |
| * table. This step turns those glyph indices into actual font-specific glyph indices, and may |
| * perform any other adjustments requried by the previous steps. |
| * |
| * OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments |
| * such as kerning and accent positioning. |
| * |
| * @see LayoutEngine |
| * |
| * @internal |
| */ |
| class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine |
| { |
| public: |
| /** |
| * This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for |
| * a particular font, script and language. It takes the GSUB table as a parameter since |
| * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an |
| * OpenType font. |
| * |
| * @param fontInstance - the font |
| * @param scriptCode - the script |
| * @param langaugeCode - the language |
| * @param gsubTable - the GSUB table |
| * @param success - set to an error code if the operation fails |
| * |
| * @see LayoutEngine::layoutEngineFactory |
| * @see ScriptAndLangaugeTags.h for script and language codes |
| * |
| * @internal |
| */ |
| OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, |
| le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success); |
| |
| /** |
| * This constructor is used when the font requires a "canned" GSUB table which can't be known |
| * until after this constructor has been invoked. |
| * |
| * @param fontInstance - the font |
| * @param scriptCode - the script |
| * @param langaugeCode - the language |
| * @param success - set to an error code if the operation fails |
| * |
| * @internal |
| */ |
| OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, |
| le_int32 typoFlags, LEErrorCode &success); |
| |
| /** |
| * The destructor, virtual for correct polymorphic invocation. |
| * |
| * @internal |
| */ |
| virtual ~OpenTypeLayoutEngine(); |
| |
| /** |
| * A convenience method used to convert the script code into |
| * the four byte script tag required by OpenType. |
| * For Indic languages where multiple script tags exist, |
| * the version 1 (old style) tag is returned. |
| * |
| * @param scriptCode - the script code |
| * |
| * @return the four byte script tag |
| * |
| * @internal |
| */ |
| static LETag getScriptTag(le_int32 scriptCode); |
| /** |
| * A convenience method used to convert the script code into |
| * the four byte script tag required by OpenType. |
| * For Indic languages where multiple script tags exist, |
| * the version 2 tag is returned. |
| * |
| * @param scriptCode - the script code |
| * |
| * @return the four byte script tag |
| * |
| * @internal |
| */ |
| static LETag getV2ScriptTag(le_int32 scriptCode); |
| |
| /** |
| * A convenience method used to convert the langauge code into |
| * the four byte langauge tag required by OpenType. |
| * |
| * @param languageCode - the language code |
| * |
| * @return the four byte language tag |
| * |
| * @internal |
| */ |
| static LETag getLangSysTag(le_int32 languageCode); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for the actual class. |
| * |
| * @stable ICU 2.8 |
| */ |
| virtual UClassID getDynamicClassID() const; |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for this class. |
| * |
| * @stable ICU 2.8 |
| */ |
| static UClassID getStaticClassID(); |
| |
| /** |
| * The array of language tags, indexed by language code. |
| * |
| * @internal |
| */ |
| static const LETag languageTags[]; |
| |
| private: |
| |
| /** |
| * This method is used by the constructors to convert the script |
| * and language codes to four byte tags and save them. |
| */ |
| void setScriptAndLanguageTags(); |
| |
| /** |
| * The array of script tags, indexed by script code. |
| */ |
| static const LETag scriptTags[]; |
| |
| protected: |
| /** |
| * A set of "default" features. The default characterProcessing method |
| * will apply all of these features to every glyph. |
| * |
| * @internal |
| */ |
| FeatureMask fFeatureMask; |
| |
| /** |
| * A set of mappings from feature tags to feature masks. These may |
| * be in the order in which the featues should be applied, but they |
| * don't need to be. |
| * |
| * @internal |
| */ |
| const FeatureMap *fFeatureMap; |
| |
| /** |
| * The length of the feature map. |
| * |
| * @internal |
| */ |
| le_int32 fFeatureMapCount; |
| |
| /** |
| * <code>TRUE</code> if the features in the |
| * feature map are in the order in which they |
| * must be applied. |
| * |
| * @internal |
| */ |
| le_bool fFeatureOrder; |
| |
| /** |
| * The address of the GSUB table. |
| * |
| * @internal |
| */ |
| const GlyphSubstitutionTableHeader *fGSUBTable; |
| |
| /** |
| * The address of the GDEF table. |
| * |
| * @internal |
| */ |
| const GlyphDefinitionTableHeader *fGDEFTable; |
| |
| /** |
| * The address of the GPOS table. |
| * |
| * @internal |
| */ |
| const GlyphPositioningTableHeader *fGPOSTable; |
| |
| /** |
| * An optional filter used to inhibit substitutions |
| * preformed by the GSUB table. This is used for some |
| * "canned" GSUB tables to restrict substitutions to |
| * glyphs that are in the font. |
| * |
| * @internal |
| */ |
| LEGlyphFilter *fSubstitutionFilter; |
| |
| /** |
| * The four byte script tag. |
| * |
| * @internal |
| */ |
| LETag fScriptTag; |
| |
| /** |
| * The four byte script tag for V2 fonts. |
| * |
| * @internal |
| */ |
| LETag fScriptTagV2; |
| |
| /** |
| * The four byte language tag |
| * |
| * @internal |
| */ |
| LETag fLangSysTag; |
| |
| /** |
| * This method does the OpenType character processing. It assigns the OpenType feature |
| * tags to the characters, and may generate output characters that differ from the input |
| * charcters due to insertions, deletions, or reorderings. In such cases, it will also |
| * generate an output character index array reflecting these changes. |
| * |
| * Subclasses must override this method. |
| * |
| * Input parameters: |
| * @param chars - the input character context |
| * @param offset - the index of the first character to process |
| * @param count - the number of characters to process |
| * @param max - the number of characters in the input context |
| * @param rightToLeft - TRUE if the characters are in a right to left directional run |
| * |
| * Output parameters: |
| * @param outChars - the output character array, if different from the input |
| * @param charIndices - the output character index array |
| * @param featureTags - the output feature tag array |
| * @param success - set to an error code if the operation fails |
| * |
| * @return the output character count (input character count if no change) |
| * |
| * @internal |
| */ |
| virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/, |
| LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
| |
| /** |
| * This method does character to glyph mapping, and applies the GSUB table. The |
| * default implementation calls mapCharsToGlyphs and then applies the GSUB table, |
| * if there is one. |
| * |
| * Note that in the case of "canned" GSUB tables, the output glyph indices may be |
| * "fake" glyph indices that need to be converted to "real" glyph indices by the |
| * glyphPostProcessing method. |
| * |
| * Input parameters: |
| * @param chars - the input character context |
| * @param offset - the index of the first character to process |
| * @param count - the number of characters to process |
| * @param max - the number of characters in the input context |
| * @param rightToLeft - TRUE if the characters are in a right to left directional run |
| * @param featureTags - the feature tag array |
| * |
| * Output parameters: |
| * @param glyphs - the output glyph index array |
| * @param charIndices - the output character index array |
| * @param success - set to an error code if the operation fails |
| * |
| * @return the number of glyphs in the output glyph index array |
| * |
| * Note: if the character index array was already set by the characterProcessing |
| * method, this method won't change it. |
| * |
| * @internal |
| */ |
| virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, |
| LEGlyphStorage &glyphStorage, LEErrorCode &success); |
| |
| virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
| |
| /** |
| * This method does any processing necessary to convert "fake" |
| * glyph indices used by the glyphProcessing method into "real" glyph |
| * indices which can be used to render the text. Note that in some |
| * cases, such as CDAC Indic fonts, several "real" glyphs may be needed |
| * to render one "fake" glyph. |
| * |
| * The default implementation of this method just returns the input glyph |
| * index and character index arrays, assuming that no "fake" glyph indices |
| * were needed to do GSUB processing. |
| * |
| * Input paramters: |
| * @param tempGlyphs - the input "fake" glyph index array |
| * @param tempCharIndices - the input "fake" character index array |
| * @param tempGlyphCount - the number of "fake" glyph indices |
| * |
| * Output parameters: |
| * @param glyphs - the output glyph index array |
| * @param charIndices - the output character index array |
| * @param success - set to an error code if the operation fails |
| * |
| * @return the number of glyph indices in the output glyph index array |
| * |
| * @internal |
| */ |
| virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
| |
| /** |
| * This method applies the characterProcessing, glyphProcessing and glyphPostProcessing |
| * methods. Most subclasses will not need to override this method. |
| * |
| * Input parameters: |
| * @param chars - the input character context |
| * @param offset - the index of the first character to process |
| * @param count - the number of characters to process |
| * @param max - the number of characters in the input context |
| * @param rightToLeft - TRUE if the text is in a right to left directional run |
| * |
| * Output parameters: |
| * @param glyphs - the glyph index array |
| * @param charIndices - the character index array |
| * @param success - set to an error code if the operation fails |
| * |
| * @return the number of glyphs in the glyph index array |
| * |
| * @see LayoutEngine::computeGlyphs |
| * |
| * @internal |
| */ |
| virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
| |
| /** |
| * This method uses the GPOS table, if there is one, to adjust the glyph positions. |
| * |
| * Input parameters: |
| * @param glyphs - the input glyph array |
| * @param glyphCount - the number of glyphs in the glyph array |
| * @param x - the starting X position |
| * @param y - the starting Y position |
| * |
| * Output parameters: |
| * @param positions - the output X and Y positions (two entries per glyph) |
| * @param success - set to an error code if the operation fails |
| * |
| * @internal |
| */ |
| virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); |
| |
| /** |
| * This method frees the feature tag array so that the |
| * OpenTypeLayoutEngine can be reused for different text. |
| * It is also called from our destructor. |
| * |
| * @internal |
| */ |
| virtual void reset(); |
| }; |
| |
| U_NAMESPACE_END |
| #endif |
| |