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// Copyright 2010 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
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//
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#ifndef DOUBLE_CONVERSION_DIY_FP_H_
#define DOUBLE_CONVERSION_DIY_FP_H_
#include "utils.h"
namespace double_conversion {
// This "Do It Yourself Floating Point" class implements a floating-point number
// with a uint64 significand and an int exponent. Normalized DiyFp numbers will
// have the most significant bit of the significand set.
// Multiplication and Subtraction do not normalize their results.
// DiyFp store only non-negative numbers and are not designed to contain special
// doubles (NaN and Infinity).
class DiyFp {
public:
static const int kSignificandSize = 64;
DiyFp() : f_(0), e_(0) {}
DiyFp(const uint64_t significand, const int32_t exponent) : f_(significand), e_(exponent) {}
// this -= other.
// The exponents of both numbers must be the same and the significand of this
// must be greater or equal than the significand of other.
// The result will not be normalized.
void Subtract(const DiyFp& other) {
DOUBLE_CONVERSION_ASSERT(e_ == other.e_);
DOUBLE_CONVERSION_ASSERT(f_ >= other.f_);
f_ -= other.f_;
}
// Returns a - b.
// The exponents of both numbers must be the same and a must be greater
// or equal than b. The result will not be normalized.
static DiyFp Minus(const DiyFp& a, const DiyFp& b) {
DiyFp result = a;
result.Subtract(b);
return result;
}
// this *= other.
void Multiply(const DiyFp& other) {
// Simply "emulates" a 128 bit multiplication.
// However: the resulting number only contains 64 bits. The least
// significant 64 bits are only used for rounding the most significant 64
// bits.
const uint64_t kM32 = 0xFFFFFFFFU;
const uint64_t a = f_ >> 32;
const uint64_t b = f_ & kM32;
const uint64_t c = other.f_ >> 32;
const uint64_t d = other.f_ & kM32;
const uint64_t ac = a * c;
const uint64_t bc = b * c;
const uint64_t ad = a * d;
const uint64_t bd = b * d;
// By adding 1U << 31 to tmp we round the final result.
// Halfway cases will be rounded up.
const uint64_t tmp = (bd >> 32) + (ad & kM32) + (bc & kM32) + (1U << 31);
e_ += other.e_ + 64;
f_ = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32);
}
// returns a * b;
static DiyFp Times(const DiyFp& a, const DiyFp& b) {
DiyFp result = a;
result.Multiply(b);
return result;
}
void Normalize() {
DOUBLE_CONVERSION_ASSERT(f_ != 0);
uint64_t significand = f_;
int32_t exponent = e_;
// This method is mainly called for normalizing boundaries. In general,
// boundaries need to be shifted by 10 bits, and we optimize for this case.
const uint64_t k10MSBits = DOUBLE_CONVERSION_UINT64_2PART_C(0xFFC00000, 00000000);
while ((significand & k10MSBits) == 0) {
significand <<= 10;
exponent -= 10;
}
while ((significand & kUint64MSB) == 0) {
significand <<= 1;
exponent--;
}
f_ = significand;
e_ = exponent;
}
static DiyFp Normalize(const DiyFp& a) {
DiyFp result = a;
result.Normalize();
return result;
}
uint64_t f() const { return f_; }
int32_t e() const { return e_; }
void set_f(uint64_t new_value) { f_ = new_value; }
void set_e(int32_t new_value) { e_ = new_value; }
private:
static const uint64_t kUint64MSB = DOUBLE_CONVERSION_UINT64_2PART_C(0x80000000, 00000000);
uint64_t f_;
int32_t e_;
};
} // namespace double_conversion
#endif // DOUBLE_CONVERSION_DIY_FP_H_