blob: 3a4613831c397eb3d047de925af28bac950169b8 [file] [log] [blame]
#include "rive/animation/blend_state_direct_instance.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
using namespace rive;
BlendStateDirectInstance::BlendStateDirectInstance(const BlendStateDirect* blendState, ArtboardInstance* instance) :
BlendStateInstance<BlendStateDirect, BlendAnimationDirect>(blendState, instance) {}
void BlendStateDirectInstance::advance(float seconds, Span<SMIInput*> inputs) {
BlendStateInstance<BlendStateDirect, BlendAnimationDirect>::advance(seconds, inputs);
for (auto& animation : m_AnimationInstances) {
auto inputInstance = inputs[animation.blendAnimation()->inputId()];
auto numberInput = reinterpret_cast<const SMINumber*>(inputInstance);
auto value = numberInput->value();
animation.mix(std::min(1.0f, std::max(0.0f, value / 100.0f)));
}
}