blob: f22d4a28fc3204d5427d3eee4492abb106d3c5bf [file] [log] [blame]
#ifndef _RIVE_COMMAND_PATH_HPP_
#define _RIVE_COMMAND_PATH_HPP_
#include "rive/math/mat2d.hpp"
#include "rive/math/path_types.hpp"
namespace rive {
class RenderPath;
/// Abstract path used to build up commands used for rendering.
class CommandPath {
public:
virtual ~CommandPath() {}
virtual void reset() = 0;
virtual void fillRule(FillRule value) = 0;
virtual void addPath(CommandPath* path, const Mat2D& transform) = 0;
virtual void moveTo(float x, float y) = 0;
virtual void lineTo(float x, float y) = 0;
virtual void cubicTo(float ox, float oy, float ix, float iy, float x, float y) = 0;
virtual void close() = 0;
virtual RenderPath* renderPath() = 0;
// non-virtual helpers
void addRect(float x, float y, float width, float height) {
moveTo(x, y);
lineTo(x + width, y);
lineTo(x + width, y + height);
lineTo(x, y + height);
close();
}
void move(Vec2D v) { this->moveTo(v.x(), v.y()); }
void line(Vec2D v) { this->lineTo(v.x(), v.y()); }
void cubic(Vec2D a, Vec2D b, Vec2D c) {
this->cubicTo(a.x(), a.y(), b.x(), b.y(), c.x(), c.y());
}
};
} // namespace rive
#endif