blob: fe467126632cc5dfb64e72b9e4a17b6c9f874318 [file] [log] [blame] [edit]
#include "utils/no_op_factory.hpp"
using namespace rive;
namespace
{
class NoOpRenderImage : public RenderImage
{
public:
};
class NoOpRenderPaint : public RenderPaint
{
public:
void color(unsigned int value) override {}
void style(RenderPaintStyle value) override {}
void thickness(float value) override {}
void join(StrokeJoin value) override {}
void cap(StrokeCap value) override {}
void blendMode(BlendMode value) override {}
void shader(rcp<RenderShader>) override {}
void invalidateStroke() override {}
void feather(float value) override {}
};
class NoOpRenderPath : public RenderPath
{
public:
void rewind() override {}
void fillRule(FillRule value) override {}
void addPath(CommandPath* path, const Mat2D& transform) override {}
void addRenderPath(RenderPath* path, const Mat2D& transform) override {}
void moveTo(float x, float y) override {}
void lineTo(float x, float y) override {}
void cubicTo(float ox, float oy, float ix, float iy, float x, float y)
override
{}
void close() override {}
void addRawPath(const RawPath& path) override {}
};
} // namespace
rcp<RenderBuffer> NoOpFactory::makeRenderBuffer(RenderBufferType,
RenderBufferFlags,
size_t)
{
return nullptr;
}
rcp<RenderShader> NoOpFactory::makeLinearGradient(
float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count)
{
return nullptr;
}
rcp<RenderShader> NoOpFactory::makeRadialGradient(
float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count)
{
return nullptr;
}
rcp<RenderPath> NoOpFactory::makeRenderPath(RawPath&, FillRule)
{
return make_rcp<NoOpRenderPath>();
}
rcp<RenderPath> NoOpFactory::makeEmptyRenderPath()
{
return make_rcp<NoOpRenderPath>();
}
rcp<RenderPaint> NoOpFactory::makeRenderPaint()
{
return make_rcp<NoOpRenderPaint>();
}
rcp<RenderImage> NoOpFactory::decodeImage(Span<const uint8_t>)
{
return nullptr;
}