blob: 0d3d63ee023ea763ba3cf60de295c4ff56f263fb [file] [log] [blame]
#ifndef _RIVE_COMMAND_PATH_HPP_
#define _RIVE_COMMAND_PATH_HPP_
#include "rive/math/mat2d.hpp"
namespace rive
{
enum class FillRule
{
nonZero,
evenOdd
};
class RenderPath;
/// Abstract path used to build up commands used for rendering.
class CommandPath
{
public:
virtual ~CommandPath() {}
virtual void reset() = 0;
virtual void fillRule(FillRule value) = 0;
virtual void addPath(CommandPath* path, const Mat2D& transform) = 0;
virtual void moveTo(float x, float y) = 0;
virtual void lineTo(float x, float y) = 0;
virtual void
cubicTo(float ox, float oy, float ix, float iy, float x, float y) = 0;
virtual void close() = 0;
void addRect(float x, float y, float width, float height)
{
moveTo(x, y);
lineTo(x + width, y);
lineTo(x + width, y + height);
lineTo(x, y + height);
close();
}
virtual RenderPath* renderPath() = 0;
};
} // namespace rive
#endif