| #include "rive/transform_component.hpp" |
| #include "rive/shapes/clipping_shape.hpp" |
| #include "rive/math/vec2d.hpp" |
| #include "rive/constraints/constraint.hpp" |
| |
| using namespace rive; |
| |
| float WorldTransformComponent::childOpacity() { return opacity(); } |
| |
| void WorldTransformComponent::markWorldTransformDirty() |
| { |
| addDirt(ComponentDirt::WorldTransform, true); |
| } |
| |
| const Mat2D& WorldTransformComponent::worldTransform() const |
| { |
| return m_WorldTransform; |
| } |
| |
| Mat2D& WorldTransformComponent::mutableWorldTransform() |
| { |
| return m_WorldTransform; |
| } |
| |
| void WorldTransformComponent::opacityChanged() |
| { |
| addDirt(ComponentDirt::RenderOpacity, true); |
| } |
| |
| void WorldTransformComponent::worldTranslation(Vec2D& result) const |
| { |
| result[0] = m_WorldTransform[4]; |
| result[1] = m_WorldTransform[5]; |
| } |