blob: 33c83169261f388cc4afebf9891c27b705fb9a03 [file] [log] [blame]
#include "rive/animation/listener_number_change.hpp"
#include "rive/animation/state_machine_instance.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
using namespace rive;
bool ListenerNumberChange::validateInputType(const StateMachineInput* input) const {
// A null input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<StateMachineNumber>();
}
void ListenerNumberChange::perform(StateMachineInstance* stateMachineInstance) const {
auto inputInstance = stateMachineInstance->input(inputId());
if (inputInstance == nullptr) {
return;
}
// If it's not null, it must be our correct type (why we validate at load time).
auto numberInput = reinterpret_cast<SMINumber*>(inputInstance);
numberInput->value(value());
}