)]}'
{
  "commit": "fa95d87a938b4d1320a3044d3ba1814372af5616",
  "tree": "a32cd0e9d9feb82a892fce341418654645568e32",
  "parents": [
    "d80d404464abd7ebdb12587985a4620e09a6aa40"
  ],
  "author": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Tue Jul 16 14:56:30 2024 +0000"
  },
  "committer": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Tue Jul 16 14:56:30 2024 +0000"
  },
  "message": "Vulkan!\n\nInitial Vulkan implementation for PLS.\n\nShaders use @PLS_IMPL_NONE, which is an incomplete implementation of pixel local storage, but it\u0027s enough to get started.\n\nDiffs\u003d\nca56d7565 Vulkan! (#7553)\n\nCo-authored-by: Chris Dalton \u003c99840794+csmartdalton@users.noreply.github.com\u003e\nCo-authored-by: Dragoș Tiselice \u003cdragostiselice@gmail.com\u003e\n",
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