)]}'
{
  "commit": "e5e43ac5d7dc06f28642a4fcc598142cd3dba1cc",
  "tree": "e321f3861775d48b024d246cdd7da5fad4027ce8",
  "parents": [
    "3b7c90a350fc84bc6a4a0a52188109b60ec0fb5b"
  ],
  "author": {
    "name": "luigi-rosso",
    "email": "hello@rive.app",
    "time": "Mon Jan 29 21:26:58 2024 +0000"
  },
  "committer": {
    "name": "luigi-rosso",
    "email": "hello@rive.app",
    "time": "Mon Jan 29 21:26:58 2024 +0000"
  },
  "message": "Unity Android \u0026 C# style updates\n\nUpdates for Unity:\n- Android support with OpenGL\n- C# linting including formatting errors\n  -  This brings our code style in line with C#\u0027s standards, even though it unfortunately varies from our Dart and C++ one.\n\nNote that the formatting (camel case) changes are breaking changes for anyone using the Rive package (we\u0027ll need to update the demos/examples repo).\n\nDiffs\u003d\n231b35a41 Unity Android \u0026 C# style updates (#6517)\n\nCo-authored-by: Luigi Rosso \u003cluigi-rosso@users.noreply.github.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "3eb8c188bc2647a9d216fb5b6f7370f65bd6c855",
      "old_mode": 33188,
      "old_path": ".rive_head",
      "new_id": "1d4a985cd9130a6c9f0a62d4c80a41c1e921789a",
      "new_mode": 33188,
      "new_path": ".rive_head"
    },
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      "type": "modify",
      "old_id": "3be95f0719e49fde1fda80217791c0441072bb46",
      "old_mode": 33188,
      "old_path": "include/rive/layout.hpp",
      "new_id": "afd21ab88f2c394d794cae5192f312c61f587aa6",
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      "new_path": "include/rive/layout.hpp"
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}
