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/*
* Copyright 2022 Rive
*/
#include "skia_factory.hpp"
#include "skia_renderer.hpp"
#include "to_skia.hpp"
#include "include/core/SkCanvas.h"
#include "include/core/SkData.h"
#include "include/core/SkImage.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkVertices.h"
#include "include/effects/SkGradientShader.h"
#include "rive/math/vec2d.hpp"
#include "rive/shapes/paint/color.hpp"
#include "utils/factory_utils.hpp"
using namespace rive;
// skia's has/had bugs in trilerp, so backing down to nearest mip
const SkSamplingOptions gSampling(SkFilterMode::kLinear, SkMipmapMode::kNearest);
class SkiaRenderPath : public RenderPath {
private:
SkPath m_Path;
public:
SkiaRenderPath() {}
SkiaRenderPath(SkPath&& path) : m_Path(std::move(path)) {}
const SkPath& path() const { return m_Path; }
void reset() override;
void addRenderPath(RenderPath* path, const Mat2D& transform) override;
void fillRule(FillRule value) override;
void moveTo(float x, float y) override;
void lineTo(float x, float y) override;
void cubicTo(float ox, float oy, float ix, float iy, float x, float y) override;
virtual void close() override;
};
class SkiaRenderPaint : public RenderPaint {
private:
SkPaint m_Paint;
public:
SkiaRenderPaint();
const SkPaint& paint() const { return m_Paint; }
void style(RenderPaintStyle style) override;
void color(unsigned int value) override;
void thickness(float value) override;
void join(StrokeJoin value) override;
void cap(StrokeCap value) override;
void blendMode(BlendMode value) override;
void shader(rcp<RenderShader>) override;
void invalidateStroke() override {}
};
class SkiaRenderImage : public RenderImage {
private:
sk_sp<SkImage> m_SkImage;
public:
SkiaRenderImage(sk_sp<SkImage> image);
sk_sp<SkImage> skImage() const { return m_SkImage; }
};
class SkiaRenderShader : public RenderShader {
public:
SkiaRenderShader(sk_sp<SkShader> sh) : shader(std::move(sh)) {}
sk_sp<SkShader> shader;
};
void SkiaRenderPath::fillRule(FillRule value) { m_Path.setFillType(ToSkia::convert(value)); }
void SkiaRenderPath::reset() { m_Path.reset(); }
void SkiaRenderPath::addRenderPath(RenderPath* path, const Mat2D& transform) {
m_Path.addPath(reinterpret_cast<SkiaRenderPath*>(path)->m_Path, ToSkia::convert(transform));
}
void SkiaRenderPath::moveTo(float x, float y) { m_Path.moveTo(x, y); }
void SkiaRenderPath::lineTo(float x, float y) { m_Path.lineTo(x, y); }
void SkiaRenderPath::cubicTo(float ox, float oy, float ix, float iy, float x, float y) {
m_Path.cubicTo(ox, oy, ix, iy, x, y);
}
void SkiaRenderPath::close() { m_Path.close(); }
SkiaRenderPaint::SkiaRenderPaint() { m_Paint.setAntiAlias(true); }
void SkiaRenderPaint::style(RenderPaintStyle style) {
switch (style) {
case RenderPaintStyle::fill: m_Paint.setStyle(SkPaint::Style::kFill_Style); break;
case RenderPaintStyle::stroke: m_Paint.setStyle(SkPaint::Style::kStroke_Style); break;
}
}
void SkiaRenderPaint::color(unsigned int value) { m_Paint.setColor(value); }
void SkiaRenderPaint::thickness(float value) { m_Paint.setStrokeWidth(value); }
void SkiaRenderPaint::join(StrokeJoin value) { m_Paint.setStrokeJoin(ToSkia::convert(value)); }
void SkiaRenderPaint::cap(StrokeCap value) { m_Paint.setStrokeCap(ToSkia::convert(value)); }
void SkiaRenderPaint::blendMode(BlendMode value) { m_Paint.setBlendMode(ToSkia::convert(value)); }
void SkiaRenderPaint::shader(rcp<RenderShader> rsh) {
SkiaRenderShader* sksh = (SkiaRenderShader*)rsh.get();
m_Paint.setShader(sksh ? sksh->shader : nullptr);
}
void SkiaRenderer::save() { m_Canvas->save(); }
void SkiaRenderer::restore() { m_Canvas->restore(); }
void SkiaRenderer::transform(const Mat2D& transform) {
m_Canvas->concat(ToSkia::convert(transform));
}
void SkiaRenderer::drawPath(RenderPath* path, RenderPaint* paint) {
m_Canvas->drawPath(reinterpret_cast<SkiaRenderPath*>(path)->path(),
reinterpret_cast<SkiaRenderPaint*>(paint)->paint());
}
void SkiaRenderer::clipPath(RenderPath* path) {
m_Canvas->clipPath(reinterpret_cast<SkiaRenderPath*>(path)->path(), true);
}
void SkiaRenderer::drawImage(const RenderImage* image, BlendMode blendMode, float opacity) {
SkPaint paint;
paint.setAlphaf(opacity);
paint.setBlendMode(ToSkia::convert(blendMode));
auto skiaImage = reinterpret_cast<const SkiaRenderImage*>(image);
m_Canvas->drawImage(skiaImage->skImage(), 0.0f, 0.0f, gSampling, &paint);
}
#define SKIA_BUG_13047
void SkiaRenderer::drawImageMesh(const RenderImage* image,
rcp<RenderBuffer> vertices,
rcp<RenderBuffer> uvCoords,
rcp<RenderBuffer> indices,
BlendMode blendMode,
float opacity) {
// need our vertices and uvs to agree
assert(vertices->count() == uvCoords->count());
// vertices and uvs are arrays of floats, so we need their counts to be
// even, since we treat them as arrays of points
assert((vertices->count() & 1) == 0);
const int vertexCount = vertices->count() >> 1;
SkMatrix scaleM;
auto uvs = (const SkPoint*)DataRenderBuffer::Cast(uvCoords.get())->vecs();
#ifdef SKIA_BUG_13047
// The local matrix is ignored for drawVertices, so we have to manually scale
// the UVs to match Skia's convention...
std::vector<SkPoint> scaledUVs(vertexCount);
for (int i = 0; i < vertexCount; ++i) {
scaledUVs[i] = {uvs[i].fX * image->width(), uvs[i].fY * image->height()};
}
uvs = scaledUVs.data();
#else
// We do this because our UVs are normalized, but Skia expects them to be
// sized to the shader (i.e. 0..width, 0..height).
// To accomdate this, we effectively scaling the image down to 0..1 to
// match the scale of the UVs.
scaleM = SkMatrix::Scale(2.0f / image->width(), 2.0f / image->height());
#endif
auto skiaImage = reinterpret_cast<const SkiaRenderImage*>(image)->skImage();
auto shader = skiaImage->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, gSampling, &scaleM);
SkPaint paint;
paint.setAlphaf(opacity);
paint.setBlendMode(ToSkia::convert(blendMode));
paint.setShader(shader);
const SkColor* no_colors = nullptr;
auto vertexMode = SkVertices::kTriangles_VertexMode;
// clang-format off
auto vt = SkVertices::MakeCopy(vertexMode,
vertexCount,
(const SkPoint*)DataRenderBuffer::Cast(vertices.get())->vecs(),
uvs,
no_colors,
indices->count(),
DataRenderBuffer::Cast(indices.get())->u16s());
// clang-format on
// The blend mode is ignored if we don't have colors && uvs
m_Canvas->drawVertices(vt, SkBlendMode::kModulate, paint);
}
SkiaRenderImage::SkiaRenderImage(sk_sp<SkImage> image) : m_SkImage(std::move(image)) {
m_Width = m_SkImage->width();
m_Height = m_SkImage->height();
}
// Factory
rcp<RenderBuffer> SkiaFactory::makeBufferU16(Span<const uint16_t> data) {
return DataRenderBuffer::Make(data);
}
rcp<RenderBuffer> SkiaFactory::makeBufferU32(Span<const uint32_t> data) {
return DataRenderBuffer::Make(data);
}
rcp<RenderBuffer> SkiaFactory::makeBufferF32(Span<const float> data) {
return DataRenderBuffer::Make(data);
}
rcp<RenderShader> SkiaFactory::makeLinearGradient(float sx,
float sy,
float ex,
float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count) {
const SkPoint pts[] = {{sx, sy}, {ex, ey}};
auto sh =
SkGradientShader::MakeLinear(pts, (const SkColor*)colors, stops, count, SkTileMode::kClamp);
return rcp<RenderShader>(new SkiaRenderShader(std::move(sh)));
}
rcp<RenderShader> SkiaFactory::makeRadialGradient(float cx,
float cy,
float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count) {
auto sh = SkGradientShader::MakeRadial({cx, cy},
radius,
(const SkColor*)colors,
stops,
count,
SkTileMode::kClamp);
return rcp<RenderShader>(new SkiaRenderShader(std::move(sh)));
}
std::unique_ptr<RenderPath> SkiaFactory::makeRenderPath(RawPath& rawPath, FillRule fillRule) {
const bool isVolatile = false; // ???
const SkScalar* conicWeights = nullptr;
const int conicWeightCount = 0;
return std::make_unique<SkiaRenderPath>(
SkPath::Make(reinterpret_cast<const SkPoint*>(rawPath.points().data()),
rawPath.points().size(),
(uint8_t*)rawPath.verbs().data(),
rawPath.verbs().size(),
conicWeights,
conicWeightCount,
ToSkia::convert(fillRule),
isVolatile));
}
std::unique_ptr<RenderPath> SkiaFactory::makeEmptyRenderPath() {
return std::make_unique<SkiaRenderPath>();
}
std::unique_ptr<RenderPaint> SkiaFactory::makeRenderPaint() {
return std::make_unique<SkiaRenderPaint>();
}
std::unique_ptr<RenderImage> SkiaFactory::decodeImage(Span<const uint8_t> encoded) {
sk_sp<SkData> data = SkData::MakeWithoutCopy(encoded.data(), encoded.size());
auto image = SkImage::MakeFromEncoded(data);
if (image) {
// Our optimized skia buld seems to have broken lazy-image decode.
// As a work-around for now, force the image to be decoded.
image = image->makeRasterImage();
} else {
// Skia failed, so let's try the platform
ImageInfo info;
auto pixels = this->platformDecode(encoded, &info);
if (pixels.size() > 0) {
auto ct =
info.colorType == ColorType::rgba ? kRGBA_8888_SkColorType : kBGRA_8888_SkColorType;
auto at =
info.alphaType == AlphaType::premul ? kPremul_SkAlphaType : kOpaque_SkAlphaType;
auto skinfo = SkImageInfo::Make(info.width, info.height, ct, at);
image = SkImage::MakeRasterCopy({skinfo, pixels.data(), info.rowBytes});
}
}
return image ? std::make_unique<SkiaRenderImage>(std::move(image)) : nullptr;
}