)]}'
{
  "commit": "d27d30763a4838252b649b21003d616de7783636",
  "tree": "0fcab1d5b5c8a280f281744f2f16de6aefc19648",
  "parents": [
    "9b87f633e28d57536717cde397984d46060c883d"
  ],
  "author": {
    "name": "umberto-sonnino",
    "email": "hello@rive.app",
    "time": "Mon Oct 16 15:33:44 2023 +0000"
  },
  "committer": {
    "name": "umberto-sonnino",
    "email": "hello@rive.app",
    "time": "Mon Oct 16 15:33:44 2023 +0000"
  },
  "message": "Android Out of Band Assets\n\nAdding OOB Asset Loaders for our RiveAnimationView:\n- Add a Loader parameter to the import flow, a FileAssetLoader object in Kotlin \u0026 JNI\n- Supports creating custom `FileAssetLoader`s, `CDNAssetLoader` and `FallbackAssetLoader` like in our other runtimes\n- Adds a `RiveAnimationView.Builder` that uses the [Builder pattern](https://en.wikipedia.org/wiki/Builder_pattern) for easier instantiation and configuration of `RiveAnimationView`s programmatically\n- Adds a bunch of examples and tests for these new scenarios and functionalities\n- Bumps all dependencies to comply with the latest SDK requirements\n\nDiffs\u003d\n8c99c8dcf Android Out of Band Assets (#6019)\n\nCo-authored-by: Umberto Sonnino \u003cumberto@rive.app\u003e\n",
  "tree_diff": [
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}
