| #ifndef _RIVE_MESH_HPP_ |
| #define _RIVE_MESH_HPP_ |
| #include "rive/generated/shapes/mesh_base.hpp" |
| #include "rive/bones/skinnable.hpp" |
| #include "rive/span.hpp" |
| #include "rive/refcnt.hpp" |
| #include "rive/renderer.hpp" |
| |
| namespace rive |
| { |
| class MeshVertex; |
| |
| class Mesh : public MeshBase, public Skinnable |
| { |
| |
| protected: |
| class IndexBuffer : public std::vector<uint16_t>, public RefCnt<IndexBuffer> |
| {}; |
| std::vector<MeshVertex*> m_Vertices; |
| rcp<IndexBuffer> m_IndexBuffer; |
| bool m_VertexRenderBufferDirty = true; |
| |
| rcp<RenderBuffer> m_IndexRenderBuffer; |
| rcp<RenderBuffer> m_VertexRenderBuffer; |
| rcp<RenderBuffer> m_UVRenderBuffer; |
| |
| public: |
| StatusCode onAddedDirty(CoreContext* context) override; |
| StatusCode onAddedClean(CoreContext* context) override; |
| void markDrawableDirty(); |
| void addVertex(MeshVertex* vertex); |
| void decodeTriangleIndexBytes(Span<const uint8_t> value) override; |
| void copyTriangleIndexBytes(const MeshBase& object) override; |
| void buildDependencies() override; |
| void update(ComponentDirt value) override; |
| void draw(Renderer* renderer, const RenderImage* image, BlendMode blendMode, float opacity); |
| |
| void updateVertexRenderBuffer(Renderer* renderer); |
| void markSkinDirty() override; |
| Core* clone() const override; |
| |
| /// Initialize the any buffers that will be shared amongst instances (the |
| /// instance are guaranteed to use the same RenderImage). |
| void initializeSharedBuffers(RenderImage* renderImage); |
| |
| #ifdef TESTING |
| std::vector<MeshVertex*>& vertices() { return m_Vertices; } |
| rcp<IndexBuffer> indices() { return m_IndexBuffer; } |
| #endif |
| }; |
| } // namespace rive |
| |
| #endif |