| #ifndef _RIVE_SKIN_HPP_ |
| #define _RIVE_SKIN_HPP_ |
| #include "rive/generated/bones/skin_base.hpp" |
| #include "rive/math/mat2d.hpp" |
| #include "rive/span.hpp" |
| #include <stdio.h> |
| #include <vector> |
| |
| namespace rive |
| { |
| class Tendon; |
| class Vertex; |
| class Skinnable; |
| |
| class Skin : public SkinBase |
| { |
| friend class Tendon; |
| |
| public: |
| ~Skin() override; |
| |
| private: |
| Mat2D m_WorldTransform; |
| std::vector<Tendon*> m_Tendons; |
| float* m_BoneTransforms = nullptr; |
| Skinnable* m_Skinnable; |
| |
| protected: |
| void addTendon(Tendon* tendon); |
| |
| public: |
| StatusCode onAddedDirty(CoreContext* context) override; |
| void buildDependencies() override; |
| void deform(Span<Vertex*> vertices); |
| void onDirty(ComponentDirt dirt) override; |
| void update(ComponentDirt value) override; |
| |
| #ifdef TESTING |
| std::vector<Tendon*>& tendons() { return m_Tendons; } |
| #endif |
| }; |
| } // namespace rive |
| |
| #endif |