)]}'
{
  "commit": "c238af43d5c482e793dcb85187eab20d0f42c214",
  "tree": "d77b1e7a9a69e3186413a63fee5be6028d798ff2",
  "parents": [
    "5d90bc8015ac27406f1e9243f291395c1c246ddf"
  ],
  "author": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jan 08 19:59:02 2024 +0000"
  },
  "committer": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jan 08 19:59:02 2024 +0000"
  },
  "message": "Implement re-ordering for PLS atomic draws\n\nAtomic mode needs a barrier between overlapping draws. Implement re-ordering of non-overlapping draws to minimize barriers.\n\nAdd a massively SIMD \"IntersectionBoard\" class that assigns a minimal \"groupIndex\" to each draw based on its bounding box. Sort draws based on groupIndex, plus lower priority items like draw type and texture hash. Issue draws in the new order with barriers between different groupIndex values.\n\nDiscard draws ahead of time that are empty or offscreen. (IntersectionBoard doesn\u0027t support these.)\n\nNow that the draw logic is getting more complex, store PLSDraws in a smart pointer that guarantees we never miss a call to releaseRefs().\n\nNew simd features:\n  - reduce_add, reduce_min, reduce_max, reduce_and, reduce_or\n  - \u003e2 arguments to join\n  - zip()\n  - more typedefs\n\nDiffs\u003d\nd67aeac4d Implement re-ordering for PLS atomic draws (#6417)\n\nCo-authored-by: Chris Dalton \u003c99840794+csmartdalton@users.noreply.github.com\u003e\n",
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