)]}'
{
  "commit": "aaacf51f5fc6fd188b0410c6fe17f81586554f32",
  "tree": "15b1fa85f04569265ceffd44abb68ff21f11018e",
  "parents": [
    "d32253e0b40e79a62f02f6df336d98fb143bdfa4"
  ],
  "author": {
    "name": "luigi-rosso",
    "email": "hello@rive.app",
    "time": "Tue Apr 30 00:03:43 2024 +0000"
  },
  "committer": {
    "name": "luigi-rosso",
    "email": "hello@rive.app",
    "time": "Tue Apr 30 00:03:43 2024 +0000"
  },
  "message": "GameKit on Windows\n\nGameKit updated for Windows and Mac with latest Rive Renderer.\n- [x] Cleanup Windows includes\n- [ ] Add image decoding from Flutter so procedural rendering can draw images.\n\nI want to do the first one before submitting the PR and push the image decoding to a new PR. We can even start integrating it into the editor without that right now.\n\nDiffs\u003d\ne96739328 GameKit on Windows (#7150)\n\nCo-authored-by: Luigi Rosso \u003cluigi-rosso@users.noreply.github.com\u003e\n",
  "tree_diff": [
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