| /* |
| * Copyright 2022 Rive |
| */ |
| |
| #include <rive/math/aabb.hpp> |
| #include <rive/math/hit_test.hpp> |
| #include <rive/nested_artboard.hpp> |
| #include <rive/animation/state_machine_instance.hpp> |
| #include <rive/animation/state_machine_input_instance.hpp> |
| #include <rive/animation/nested_state_machine.hpp> |
| #include <rive/animation/animation_state.hpp> |
| #include "rive_file_reader.hpp" |
| |
| #include <catch.hpp> |
| #include <cstdio> |
| |
| using namespace rive; |
| |
| TEST_CASE("hittest-basics", "[hittest]") |
| { |
| HitTester tester; |
| tester.reset({10, 10, 12, 12}); |
| tester.move({0, 0}); |
| tester.line({20, 0}); |
| tester.line({20, 20}); |
| tester.line({0, 20}); |
| tester.close(); |
| REQUIRE(tester.test()); |
| |
| IAABB area = {81, 156, 84, 159}; |
| |
| Vec2D pts[] = { |
| {29.9785f, 32.5261f}, |
| {231.102f, 32.5261f}, |
| {231.102f, 269.898f}, |
| {29.9785f, 269.898f}, |
| }; |
| tester.reset(area); |
| |
| tester.move(pts[0]); |
| for (int i = 1; i < 4; ++i) |
| { |
| tester.line(pts[i]); |
| } |
| tester.close(); |
| REQUIRE(tester.test()); |
| } |
| |
| TEST_CASE("hittest-mesh", "[hittest]") |
| { |
| |
| const IAABB area{10, 10, 12, 12}; |
| |
| Vec2D verts[] = { |
| {0, 0}, |
| {20, 10}, |
| {0, 20}, |
| }; |
| uint16_t indices[] = { |
| 0, |
| 1, |
| 2, |
| }; |
| REQUIRE(HitTester::testMesh(area, make_span(verts, 3), make_span(indices, 3))); |
| } |
| |
| TEST_CASE("hit test on opaque target", "[hittest]") |
| { |
| // This artboard has two rects of size 200 x 200, "red-activate" at [0, 0, 200, 200] |
| // and "green-activate" at [0, 100, 200, 300] |
| // "red-activate" is above "green-activate" in drawing order |
| // Both targets are set as opaque for its listeners |
| // "red-activate" sets "toGreen" to false |
| // "green-activate" sets "toGreen" to true |
| // There is also a "gray-activate" above the other 2 that is not opaque so events should |
| // traverse through the other targets |
| auto file = ReadRiveFile("../../test/assets/opaque_hit_test.riv"); |
| |
| auto artboard = file->artboard("main"); |
| auto artboardInstance = artboard->instance(); |
| auto stateMachine = artboard->stateMachine("main-state-machine"); |
| |
| REQUIRE(artboardInstance != nullptr); |
| REQUIRE(artboardInstance->stateMachineCount() == 1); |
| |
| REQUIRE(stateMachine != nullptr); |
| |
| rive::StateMachineInstance* stateMachineInstance = |
| new rive::StateMachineInstance(stateMachine, artboardInstance.get()); |
| |
| stateMachineInstance->advance(0.0f); |
| artboardInstance->advance(0.0f); |
| REQUIRE(stateMachineInstance->needsAdvance() == true); |
| stateMachineInstance->advance(0.0f); |
| |
| auto toGreenToggle = stateMachineInstance->getBool("toGreen"); |
| REQUIRE(toGreenToggle != nullptr); |
| auto grayToggle = stateMachineInstance->getBool("grayToggle"); |
| REQUIRE(grayToggle != nullptr); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 50.0f)); |
| // "gray-activate" is clicked |
| REQUIRE(grayToggle->value() == true); |
| // Pointer only over "red-activate" |
| REQUIRE(toGreenToggle->value() == false); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 250.0f)); |
| // "gray-activate" is clicked |
| REQUIRE(grayToggle->value() == false); |
| // Pointer over "green-activate" |
| REQUIRE(toGreenToggle->value() == true); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 110.0f)); |
| // "gray-activate" is clicked |
| REQUIRE(grayToggle->value() == true); |
| // Pointer over "red-activate" and "green-activate", but "red-activate" is opaque and above |
| // so green activate does not trigger |
| REQUIRE(toGreenToggle->value() == false); |
| delete stateMachineInstance; |
| } |
| |
| TEST_CASE("hit test on opaque nested artboard", "[hittest]") |
| { |
| // This artboard (300x300) has a main rect at [0, 0, 300, 300] |
| // this rect has a listener that toggles "second-gray-toggle" |
| // and a nested artboard at [0, 0, 150, 150] |
| // the nested artboard and the rect have opaque targets |
| auto file = ReadRiveFile("../../test/assets/opaque_hit_test.riv"); |
| |
| auto artboard = file->artboard("second"); |
| auto artboardInstance = artboard->instance(); |
| auto stateMachine = artboard->stateMachine("second-state-machine"); |
| |
| REQUIRE(artboardInstance != nullptr); |
| REQUIRE(artboardInstance->stateMachineCount() == 1); |
| |
| REQUIRE(stateMachine != nullptr); |
| |
| rive::StateMachineInstance* stateMachineInstance = |
| new rive::StateMachineInstance(stateMachine, artboardInstance.get()); |
| |
| auto nestedArtboard = |
| stateMachineInstance->artboard()->find<rive::NestedArtboard>("second-nested"); |
| REQUIRE(nestedArtboard != nullptr); |
| auto nestedArtboardStateMachine = |
| nestedArtboard->nestedAnimations()[0]->as<NestedStateMachine>(); |
| REQUIRE(nestedArtboardStateMachine != nullptr); |
| auto nestedArtboardStateMachineInstance = nestedArtboardStateMachine->stateMachineInstance(); |
| |
| auto secondNestedBoolTarget = nestedArtboardStateMachineInstance->getBool("bool-target"); |
| REQUIRE(secondNestedBoolTarget != nullptr); |
| |
| artboardInstance->advance(0.0f); |
| stateMachineInstance->advanceAndApply(0.0f); |
| |
| REQUIRE(secondNestedBoolTarget->value() == false); |
| |
| auto secondGrayToggle = stateMachineInstance->getBool("second-gray-toggle"); |
| REQUIRE(secondGrayToggle != nullptr); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 250.0f)); |
| // toggle changes value because it is not under an opaque nested artboard |
| REQUIRE(secondGrayToggle->value() == true); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(301.0f, 50.0f)); |
| // toggle does not change because it is beyond the area of the square by 1 pixel |
| // And the 2px padding is unly used after the coarse grained test passes |
| REQUIRE(secondGrayToggle->value() == true); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 50.0f)); |
| // toggle does not change because it is under an opaque nested artboard |
| REQUIRE(secondGrayToggle->value() == true); |
| |
| // nested toggle changes because it's on top of shape |
| REQUIRE(secondNestedBoolTarget->value() == true); |
| |
| // A timeline switches draw order and the nested artboard is now below the rect |
| stateMachineInstance->advanceAndApply(1.0f); |
| stateMachineInstance->advance(0.0f); |
| |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 50.0f)); |
| // So now the pointer down is captured by the rect |
| REQUIRE(secondGrayToggle->value() == false); |
| |
| // nested toggle does not change because it's below shape |
| REQUIRE(secondNestedBoolTarget->value() == true); |
| delete stateMachineInstance; |
| } |
| |
| TEST_CASE("early out on listeners", "[hittest]") |
| { |
| auto file = ReadRiveFile("../../test/assets/pointer_events.riv"); |
| |
| auto artboard = file->artboard("art-1"); |
| auto artboardInstance = artboard->instance(); |
| auto stateMachine = artboard->stateMachine("sm-1"); |
| |
| REQUIRE(artboardInstance != nullptr); |
| REQUIRE(artboardInstance->stateMachineCount() == 1); |
| |
| REQUIRE(stateMachine != nullptr); |
| |
| rive::StateMachineInstance* stateMachineInstance = |
| new rive::StateMachineInstance(stateMachine, artboardInstance.get()); |
| |
| stateMachineInstance->advance(0.0f); |
| artboardInstance->advance(0.0f); |
| REQUIRE(stateMachineInstance->needsAdvance() == true); |
| stateMachineInstance->advance(0.0f); |
| REQUIRE(stateMachineInstance->hitComponentsCount() == 4); |
| // Hit component with only pointer down and pointer up listeners |
| auto hitComponentWithEarlyOut = stateMachineInstance->hitComponent(0); |
| // Hit component that can't early out because it has a pointer enter event |
| auto hitComponentWithNoEarlyOut = stateMachineInstance->hitComponent(1); |
| // Hit component that can't early out because it is an opaque target |
| auto hitComponentOpaque = stateMachineInstance->hitComponent(2); |
| // Hit component that can early out on all and pointer up |
| auto hitComponentOnlyPointerDown = stateMachineInstance->hitComponent(3); |
| REQUIRE(hitComponentWithEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentWithNoEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentOpaque->earlyOutCount == 0); |
| REQUIRE(hitComponentOnlyPointerDown->earlyOutCount == 0); |
| stateMachineInstance->pointerMove(rive::Vec2D(100.0f, 250.0f)); |
| REQUIRE(hitComponentWithEarlyOut->earlyOutCount == 1); |
| REQUIRE(hitComponentWithNoEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentOpaque->earlyOutCount == 0); |
| REQUIRE(hitComponentOnlyPointerDown->earlyOutCount == 1); |
| stateMachineInstance->pointerExit(rive::Vec2D(100.0f, 250.0f)); |
| REQUIRE(hitComponentWithEarlyOut->earlyOutCount == 2); |
| REQUIRE(hitComponentWithNoEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentOnlyPointerDown->earlyOutCount == 2); |
| REQUIRE(hitComponentOpaque->earlyOutCount == 0); |
| stateMachineInstance->pointerDown(rive::Vec2D(100.0f, 250.0f)); |
| REQUIRE(hitComponentWithEarlyOut->earlyOutCount == 2); |
| REQUIRE(hitComponentWithNoEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentOpaque->earlyOutCount == 0); |
| REQUIRE(hitComponentOnlyPointerDown->earlyOutCount == 2); |
| stateMachineInstance->pointerUp(rive::Vec2D(100.0f, 250.0f)); |
| REQUIRE(hitComponentWithEarlyOut->earlyOutCount == 2); |
| REQUIRE(hitComponentWithNoEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentOpaque->earlyOutCount == 0); |
| REQUIRE(hitComponentOnlyPointerDown->earlyOutCount == 3); |
| stateMachineInstance->pointerMove(rive::Vec2D(105.0f, 205.0f)); |
| REQUIRE(hitComponentWithEarlyOut->earlyOutCount == 3); |
| REQUIRE(hitComponentWithNoEarlyOut->earlyOutCount == 0); |
| REQUIRE(hitComponentOpaque->earlyOutCount == 0); |
| REQUIRE(hitComponentOnlyPointerDown->earlyOutCount == 4); |
| |
| delete stateMachineInstance; |
| } |
| |
| TEST_CASE("click event", "[hittest]") |
| { |
| // This test has two rectangles of size [200, 200] |
| // positioned at [100,100] and [200, 200] |
| // they overlap between coordinates [100,100]-[200, 200] |
| // they are inside a group that has a listener attached to it |
| // that listener should fire an event on "Click" |
| auto file = ReadRiveFile("../../test/assets/click_event.riv"); |
| |
| auto artboard = file->artboard("art-1"); |
| auto artboardInstance = artboard->instance(); |
| auto stateMachine = artboard->stateMachine("sm-1"); |
| |
| REQUIRE(artboardInstance != nullptr); |
| REQUIRE(artboardInstance->stateMachineCount() == 1); |
| |
| REQUIRE(stateMachine != nullptr); |
| |
| rive::StateMachineInstance* stateMachineInstance = |
| new rive::StateMachineInstance(stateMachine, artboardInstance.get()); |
| |
| stateMachineInstance->advance(0.0f); |
| artboardInstance->advance(0.0f); |
| REQUIRE(stateMachineInstance->needsAdvance() == true); |
| stateMachineInstance->advance(0.0f); |
| // There is a single listener with two shapes in it |
| REQUIRE(stateMachineInstance->hitComponentsCount() == 2); |
| auto layerCount = stateMachine->layerCount(); |
| REQUIRE(layerCount == 1); |
| REQUIRE(stateMachineInstance->reportedEventCount() == 0); |
| // Click in place should trigger a click event |
| stateMachineInstance->pointerDown(rive::Vec2D(75.0f, 75.0f)); |
| stateMachineInstance->pointerUp(rive::Vec2D(75.0f, 75.0f)); |
| REQUIRE(stateMachineInstance->reportedEventCount() == 1); |
| // Pointer down inside shape but Pointer up outside the shape |
| // should not trigger a click event |
| stateMachineInstance->pointerDown(rive::Vec2D(75.0f, 75.0f)); |
| stateMachineInstance->pointerUp(rive::Vec2D(300.0f, 75.0f)); |
| REQUIRE(stateMachineInstance->reportedEventCount() == 1); |
| // Pointer down outside shape but Pointer up inside the shape |
| // should not trigger a click event |
| stateMachineInstance->pointerDown(rive::Vec2D(300.0f, 75.0f)); |
| stateMachineInstance->pointerUp(rive::Vec2D(75.0f, 75.0f)); |
| REQUIRE(stateMachineInstance->reportedEventCount() == 1); |
| // Pointer down in shape 1 Pointer up in shape 2 of the same group |
| // should trigger a click event |
| stateMachineInstance->pointerDown(rive::Vec2D(75.0f, 75.0f)); |
| stateMachineInstance->pointerUp(rive::Vec2D(225.0f, 225.0f)); |
| REQUIRE(stateMachineInstance->reportedEventCount() == 2); |
| // Pointer down and up in area where both shapes overlap |
| // should trigger a single click event |
| stateMachineInstance->pointerDown(rive::Vec2D(150.0f, 150.0f)); |
| stateMachineInstance->pointerUp(rive::Vec2D(150.0f, 150.0f)); |
| REQUIRE(stateMachineInstance->reportedEventCount() == 3); |
| |
| delete stateMachineInstance; |
| } |
| |
| TEST_CASE("multiple shapes with mouse movement behavior", "[hittest]") |
| { |
| // This test has two rectangles of size [200, 200] |
| // positioned at [100,100] and [100, 200] |
| // they overlap between coordinates [100,0]-[200, 200] |
| // they are inside a group that has a Pointer enter and a Pointer out |
| // listeners that toggle between two states (red and green) |
| // starting at "red" |
| auto file = ReadRiveFile("../../test/assets/click_event.riv"); |
| |
| auto artboard = file->artboard("art-2"); |
| auto artboardInstance = artboard->instance(); |
| auto stateMachine = artboard->stateMachine("sm-1"); |
| |
| REQUIRE(artboardInstance != nullptr); |
| REQUIRE(artboardInstance->stateMachineCount() == 1); |
| |
| REQUIRE(stateMachine != nullptr); |
| |
| rive::StateMachineInstance* stateMachineInstance = |
| new rive::StateMachineInstance(stateMachine, artboardInstance.get()); |
| |
| stateMachineInstance->advance(0.0f); |
| artboardInstance->advance(0.0f); |
| REQUIRE(stateMachineInstance->needsAdvance() == true); |
| stateMachineInstance->advance(0.0f); |
| // There is a single listener with two shapes in it |
| REQUIRE(stateMachineInstance->hitComponentsCount() == 2); |
| auto layerCount = stateMachine->layerCount(); |
| REQUIRE(layerCount == 1); |
| // Move over the first shape |
| stateMachineInstance->pointerMove(rive::Vec2D(75.0f, 75.0f)); |
| artboardInstance->advance(0.0f); |
| stateMachineInstance->advanceAndApply(0.0f); |
| |
| { |
| auto state = stateMachineInstance->layerState(0); |
| REQUIRE(state->is<rive::AnimationState>()); |
| auto animation = state->as<rive::AnimationState>()->animation(); |
| REQUIRE(animation->name() == "green"); |
| } |
| // Move over the second shape, nothing should change |
| stateMachineInstance->pointerMove(rive::Vec2D(200.0f, 75.0f)); |
| artboardInstance->advance(0.0f); |
| stateMachineInstance->advanceAndApply(0.0f); |
| |
| { |
| auto state = stateMachineInstance->layerState(0); |
| REQUIRE(state->is<rive::AnimationState>()); |
| auto animation = state->as<rive::AnimationState>()->animation(); |
| REQUIRE(animation->name() == "green"); |
| } |
| // Move out of the second shape, should go back to red |
| stateMachineInstance->pointerMove(rive::Vec2D(400.0f, 75.0f)); |
| artboardInstance->advance(0.0f); |
| stateMachineInstance->advanceAndApply(0.0f); |
| |
| { |
| auto state = stateMachineInstance->layerState(0); |
| REQUIRE(state->is<rive::AnimationState>()); |
| auto animation = state->as<rive::AnimationState>()->animation(); |
| REQUIRE(animation->name() == "red"); |
| } |
| // Move back into the second shape, should go to green |
| stateMachineInstance->pointerMove(rive::Vec2D(200.0f, 75.0f)); |
| artboardInstance->advance(0.0f); |
| stateMachineInstance->advanceAndApply(0.0f); |
| |
| { |
| auto state = stateMachineInstance->layerState(0); |
| REQUIRE(state->is<rive::AnimationState>()); |
| auto animation = state->as<rive::AnimationState>()->animation(); |
| REQUIRE(animation->name() == "green"); |
| } |
| |
| delete stateMachineInstance; |
| } |