Zero out desc with shorthand and add switch for m_targetFormat
diff --git a/renderer/d3d/pls_render_context_d3d_impl.cpp b/renderer/d3d/pls_render_context_d3d_impl.cpp index 7f4027d..5db1608 100644 --- a/renderer/d3d/pls_render_context_d3d_impl.cpp +++ b/renderer/d3d/pls_render_context_d3d_impl.cpp
@@ -716,11 +716,20 @@ { if (m_targetRTV == nullptr && m_targetTexture != nullptr) { - D3D11_RENDER_TARGET_VIEW_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + D3D11_RENDER_TARGET_VIEW_DESC desc{}; desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + switch (m_targetFormat) + { + case DXGI_FORMAT_R8G8B8A8_TYPELESS: + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + break; + + default: + desc.Format = m_targetFormat; + break; + } + VERIFY_OK(m_gpu->CreateRenderTargetView(m_targetTexture.Get(), &desc, m_targetRTV.ReleaseAndGetAddressOf()));