)]}'
{
  "commit": "8a1d9a481b215cfd9d1bc39fac742b9d268f50e7",
  "tree": "de0c479f686da9ecc0b3c475ba0b469552cc926f",
  "parents": [
    "5dd8cd9483f61cdde26d38d04582040f9c08f905"
  ],
  "author": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jul 29 22:50:18 2024 +0000"
  },
  "committer": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jul 29 22:50:18 2024 +0000"
  },
  "message": "Buildsystem fixes for build_rive.sh and PLS shaders\n\nbuild_rive.sh wasn\u0027t catching all the build errors with just \u0027set -e\u0027. Add \u0027set -o pipefail\u0027 to catch the errors being piped into \u0027grep -v\u0027.\n\nThe complicated logic in premake5_pls_renderer.lua that was being executed as a bash \"if\" had an issue. Rewrite this logic in Lua.\n\nDiffs\u003d\nfbfa3b545 Buildsystem fixes for build_rive.sh and PLS shaders (#7716)\n\nCo-authored-by: Chris Dalton \u003c99840794+csmartdalton@users.noreply.github.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "e4ff0e3d855e5758528e81fa696298f466017021",
      "old_mode": 33188,
      "old_path": ".rive_head",
      "new_id": "ed516e7cdb64875b55b7c12f3507a923a754a831",
      "new_mode": 33188,
      "new_path": ".rive_head"
    },
    {
      "type": "modify",
      "old_id": "9329927d242bce584d482ec35649cd086690e4bf",
      "old_mode": 33261,
      "old_path": "build/build_rive.sh",
      "new_id": "48ad9503d042544c62611815eb37e2ebbb1ba526",
      "new_mode": 33261,
      "new_path": "build/build_rive.sh"
    }
  ]
}
