blob: 526dd4c20dcd45b14e26128c8be3f73352290c85 [file] [log] [blame]
#ifndef _RIVE_STATE_MACHINE_HPP_
#define _RIVE_STATE_MACHINE_HPP_
#include "rive/generated/animation/state_machine_base.hpp"
#include <stdio.h>
#include <vector>
namespace rive {
class StateMachineLayer;
class StateMachineInput;
class StateMachineEvent;
class StateMachineImporter;
class StateMachine : public StateMachineBase {
friend class StateMachineImporter;
private:
std::vector<StateMachineLayer*> m_Layers;
std::vector<StateMachineInput*> m_Inputs;
std::vector<StateMachineEvent*> m_Events;
void addLayer(StateMachineLayer* layer);
void addInput(StateMachineInput* input);
void addEvent(StateMachineEvent* event);
public:
~StateMachine();
StatusCode import(ImportStack& importStack) override;
size_t layerCount() const { return m_Layers.size(); }
size_t inputCount() const { return m_Inputs.size(); }
size_t eventCount() const { return m_Events.size(); }
const StateMachineInput* input(std::string name) const;
const StateMachineInput* input(size_t index) const;
const StateMachineLayer* layer(std::string name) const;
const StateMachineLayer* layer(size_t index) const;
const StateMachineEvent* event(size_t index) const;
StatusCode onAddedDirty(CoreContext* context) override;
StatusCode onAddedClean(CoreContext* context) override;
};
} // namespace rive
#endif