Microprofile on Mac (#11650) c0ee8aa205
* Update premake5_v2.lua

* Update premake5.lua

* Update fiddle_context_metal.mm

* Update premake5.lua

feat: Layout aspect ratio (#11630) e4ac15fc2b
Adds support for aspect ratio (which is a numeric value representing the ratio of the width to the height of a layout).

For example:
A value of 2 means the width will be twice as large as the height
A value of 0.5 means the width will be half as large as the height

Sometimes you may want to set the dominant axis (for example, use the width value as source of truth to compute the height value using the aspect ratio, or vice versa). Yoga allows this by using it's parent layout direction, and that is what we do. If the parent is set to Row, it will prioritize the width and compute the height, and if its set to Column, it will prioritize the height and compute the width.

Default value is 0, in which case it does not apply any aspect ratio to the layout computations. May need a UX pass.

Co-authored-by: John White <aliasbinman@gmail.com>
Co-authored-by: Philip Chung <philterdesign@gmail.com>
8 files changed
tree: a8d51e689ed86fe796e193f79aff3f74c575790d
  1. .github/
  2. .vscode/
  3. build/
  4. cg_renderer/
  5. decoders/
  6. dependencies/
  7. dev/
  8. include/
  9. renderer/
  10. rivinfo/
  11. scripting/
  12. skia/
  13. src/
  14. tess/
  15. tests/
  16. utils/
  17. .dockerignore
  18. .gitignore
  19. .lua-format
  20. .rive_head
  21. Dockerfile
  22. Doxyfile
  23. dummy.cpp
  24. LICENSE
  25. premake5_v2.lua
  26. README.md
README.md

Build Status Discord badge Twitter handle

rive-cpp

Rive hero image

Rive C++ is a runtime library for Rive, a real-time interactive design and animation tool.

The C++ runtime for Rive provides these runtime features:

  • Loading Artboards and their contents from .riv files.
  • Querying LinearAnimations and StateMachines from Artboards.
  • Making changes to Artboard hierarchy (fundamentally same guts used by LinearAnimations and StateMachines) and efficiently solving those changes via Artboard::advance.
  • State of the art vector renderer that delivers top performance & quality without comprimise. Currently support Graphics APIs are Metal, Vulkan, D3D12, D3D11, and OpenGL/WebGL.
  • Abstract Renderer interface for hooking up an external vector renderer.

Build system

We use premake5. The Rive dev team primarily works on MacOS. There is some work done by the community to also support Windows and Linux. PRs welcomed for specific platforms you wish to support! We encourage you to use premake as it's highly extensible and configurable for a variety of platforms.

Build

In the rive-cpp directory, run build.sh to debug build and build.sh release for a release build.

If you've put the premake5 executable in the rive-cpp/build folder, you can run it with PATH=.:$PATH ./build.sh

Rive makes use of clang vector builtins, which are, as of 2022, still a work in progress. Please use clang and ensure you have the latest version.

Testing

Uses the Catch2 testing framework.

cd tests/unit_tests
./test.sh

In the tests/unit_tests directory, run test.sh to compile and execute the tests.

(if you've installed premake5 in rive-runtime/build, you can run it with PATH=../../build:$PATH ./test.sh)

The tests live in rive/test. To add new tests, create a new xxx_test.cpp file here. The test harness will automatically pick up the new file.

There's a VSCode command provided to run tests from the Tasks: Run Task command palette.

Code formatting

rive-cpp uses clang-format, you can install it with brew on MacOS: brew install clang-format.

Memory checks

Note that if you‘re on MacOS you’ll want to install valgrind, which is somewhat complicated these days. This is the easiest solution (please PR a better one when it becomes available).

brew tap LouisBrunner/valgrind
brew install --HEAD LouisBrunner/valgrind/valgrind

You can now run the all the tests through valgrind by running test.sh memory.

Disassembly explorer

If you want to examine the generated assembly code per cpp file, install Disassembly Explorer in VSCode.

A disassemble task is provided to compile and preview the generated assembly. You can reach it via the Tasks: Run Task command palette or you can bind it to a shortcut by editing your VSCode keybindings.json:

[
    {
        "key": "cmd+d",
        "command": "workbench.action.tasks.runTask",
        "args": "disassemble"
    }
]