blob: c958620328a425a213801254fa0836ff22523d59 [file] [log] [blame]
#include "rive/solo.hpp"
#include "rive/constraints/constraint.hpp"
#include "rive/shapes/clipping_shape.hpp"
#include "rive/artboard.hpp"
using namespace rive;
void Solo::propagateCollapse(bool collapse)
Core* active = collapse ? nullptr : artboard()->resolve(activeComponentId());
for (Component* child : children())
// Some child components shouldn't be considered as part of the solo set
// as they are more aking to properties of the solo itself. For those
// components, simply pass on the collapse value of the solo itself.
if (child->is<Constraint>() || child->is<ClippingShape>())
// This child is part of the solo set so only make it active if it's the
// currently marked solo object.
child->collapse(child != active);
bool Solo::collapse(bool value)
// Intentionally using Component instead of Super as we don't want to call
// collapse on the Container logic which just propagates blindly to
// children.
if (!Component::collapse(value))
return false;
return true;
void Solo::activeComponentIdChanged() { propagateCollapse(isCollapsed()); }
StatusCode Solo::onAddedClean(CoreContext* context)
StatusCode code = Super::onAddedClean(context);
if (code != StatusCode::Ok)
return code;
return StatusCode::Ok;