)]}'
{
  "commit": "716bb4d846935ad2b32d26791af7d6b614895e49",
  "tree": "03f3ecd78d2067f50f1f622894294d3cd5e1e8f2",
  "parents": [
    "d18ecfb9c7d9a9c745cce1719c3f0d1a5716c1c9"
  ],
  "author": {
    "name": "avivian",
    "email": "hello@rive.app",
    "time": "Tue Jul 02 13:47:10 2024 +0000"
  },
  "committer": {
    "name": "avivian",
    "email": "hello@rive.app",
    "time": "Tue Jul 02 13:47:10 2024 +0000"
  },
  "message": "use varuint for writing/reading objectid, total properties and property key in animation reset\n\nobjectId, propertykey are definitely written as varuint, not sure if properties total needs to be, but doesn\u0027t hurt to have it that way either I think.\n\nI\u0027m not sure if this is everything that needs to be updated. I tried to use `generate_core_runtime` to update the flutter runtime but that made a bunch of changes like unused imports all over the place...\n\nDiffs\u003d\n07cbce551 use varuint for writing/reading objectid, total properties and property key in animation reset (#7510)\n\nCo-authored-by: Arthur Vivian \u003carthur@rive.app\u003e\nCo-authored-by: Hernan Torrisi \u003chernantorrisi@gmail.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "853c915544e664b5d0d7785d58127b104bcf8eb2",
      "old_mode": 33188,
      "old_path": ".rive_head",
      "new_id": "2cc54581b6a128cfca3e5ac8d114e9d4d2e65ab5",
      "new_mode": 33188,
      "new_path": ".rive_head"
    },
    {
      "type": "modify",
      "old_id": "6be0c995ef1af44aec21899a6b8d3d2a86242ccd",
      "old_mode": 33188,
      "old_path": "include/rive/animation/animation_reset.hpp",
      "new_id": "b501a834d04f2edd492a7dc0dcd449944d1023a9",
      "new_mode": 33188,
      "new_path": "include/rive/animation/animation_reset.hpp"
    },
    {
      "type": "modify",
      "old_id": "87b906ae2eaf4525e6ba12b370ec08b81650af27",
      "old_mode": 33188,
      "old_path": "src/animation/animation_reset.cpp",
      "new_id": "2faf0d506da22317292a036de470fad1f323f1c0",
      "new_mode": 33188,
      "new_path": "src/animation/animation_reset.cpp"
    }
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}
