)]}'
{
  "commit": "6f378ca55373219b370bb6ef4c0ee462c2f3432f",
  "tree": "28360945de17bf284ccd30b54874892344a396c9",
  "parents": [
    "a6c995a7d23ecdbb87977da9af7e255d310bdff0"
  ],
  "author": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Wed May 15 18:42:09 2024 +0000"
  },
  "committer": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Wed May 15 18:42:09 2024 +0000"
  },
  "message": "Fix un-antialiased rendering on Qualcomm\n\nOn Qualcomm we artificially disable support for pixel local storage because framebuffer fetch is slow. However, we weren\u0027t specifying a default sample count for this scenario, which caused us to use 1x \"MSAA\". Use 4x for now. If in the future we want 8x for lower resolution displays, we will have to get smarter about this.\n\nDiffs\u003d\n09d9cd5cb Fix un-antialiased rendering on Qualcomm (#7270)\n\nCo-authored-by: Chris Dalton \u003c99840794+csmartdalton@users.noreply.github.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
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      "old_mode": 33188,
      "old_path": ".rive_head",
      "new_id": "063c25474deb4e5d972fe9e23b957a47b163bd59",
      "new_mode": 33188,
      "new_path": ".rive_head"
    },
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      "old_id": "9f17286e7a42f2a963848e96c50c015ea7fa0694",
      "old_mode": 33188,
      "old_path": "renderer/pls_render_context.cpp",
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      "new_path": "renderer/pls_render_context.cpp"
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}
